mxwcore-legion/dep/g3dlite/include/G3D/Vector3int16.h

173 lines
4.4 KiB
C++

/**
\file G3D/Vector3int16.h
\maintainer Morgan McGuire, matrix@brown.edu
\created 2003-04-07
\edited 2011-06-24
Copyright 2000-2012, Morgan McGuire.
All rights reserved.
*/
#ifndef G3D_Vector3int16_h
#define G3D_Vector3int16_h
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
#ifdef _MSC_VER
// Turn off "conditional expression is constant" warning; MSVC generates this
// for debug assertions in inlined methods.
#pragma warning (push)
#pragma warning (disable : 4127)
#endif
namespace G3D {
/**
\class Vector3int16
A Vector3 that packs its fields into uint16s.
*/
G3D_BEGIN_PACKED_CLASS(2)
Vector3int16 {
private:
// Hidden operators
bool operator<(const Vector3int16&) const;
bool operator>(const Vector3int16&) const;
bool operator<=(const Vector3int16&) const;
bool operator>=(const Vector3int16&) const;
public:
G3D::int16 x;
G3D::int16 y;
G3D::int16 z;
Vector3int16() : x(0), y(0), z(0) {}
Vector3int16(G3D::int16 _x, G3D::int16 _y, G3D::int16 _z) : x(_x), y(_y), z(_z) {}
explicit Vector3int16(const class Vector3& v);
explicit Vector3int16(class BinaryInput& bi);
void serialize(class BinaryOutput& bo) const;
void deserialize(class BinaryInput& bi);
inline G3D::int16& operator[] (int i) {
debugAssert(i <= 2);
return ((G3D::int16*)this)[i];
}
inline const G3D::int16& operator[] (int i) const {
debugAssert(i <= 2);
return ((G3D::int16*)this)[i];
}
inline Vector3int16 operator+(const Vector3int16& other) const {
return Vector3int16(x + other.x, y + other.y, z + other.z);
}
inline Vector3int16 operator-(const Vector3int16& other) const {
return Vector3int16(x - other.x, y - other.y, z - other.z);
}
inline Vector3int16 operator*(const Vector3int16& other) const {
return Vector3int16(x * other.x, y * other.y, z * other.z);
}
inline Vector3int16 operator*(const int s) const {
return Vector3int16(int16(x * s), int16(y * s), int16(z * s));
}
inline Vector3int16& operator+=(const Vector3int16& other) {
x += other.x;
y += other.y;
z += other.z;
return *this;
}
inline Vector3int16& operator-=(const Vector3int16& other) {
x -= other.x;
y -= other.y;
z -= other.z;
return *this;
}
inline Vector3int16& operator*=(const Vector3int16& other) {
x *= other.x;
y *= other.y;
z *= other.z;
return *this;
}
static Vector3int16 floor(const Vector3& v);
static Vector3int16 ceil(const Vector3& v);
inline bool operator== (const Vector3int16& rkVector) const {
return ( x == rkVector.x && y == rkVector.y && z == rkVector.z );
}
inline bool operator!= (const Vector3int16& rkVector) const {
return ( x != rkVector.x || y != rkVector.y || z != rkVector.z );
}
int dot(const Vector3int16& v) const {
return x * v.x + y * v.y + z * v.z;
}
Vector3int16 max(const Vector3int16& v) const {
return Vector3int16(std::max(x, v.x), std::max(y, v.y), std::max(z, v.z));
}
Vector3int16 min(const Vector3int16& v) const {
return Vector3int16(std::min(x, v.x), std::min(y, v.y), std::min(z, v.z));
}
std::string toString() const;
Vector3int16 operator-() const {
return Vector3int16(-x, -y, -z);
}
Vector3int16 operator<<(int i) const {
return Vector3int16(x << i, y << i, z << i);
}
Vector3int16 operator>>(int i) const {
return Vector3int16(x >> i, y >> i, z >> i);
}
Vector3int16 operator>>(const Vector3int16& v) const {
return Vector3int16(x >> v.x, y >> v.y, z >> v.z);
}
Vector3int16 operator<<(const Vector3int16& v) const {
return Vector3int16(x << v.x, y << v.y, z << v.z);
}
Vector3int16 operator&(int16 i) const {
return Vector3int16(x & i, y & i, z & i);
}
Vector3int16 operator&(const Vector3int16& v) const {
return Vector3int16(x & v.x, y & v.y, z & v.z);
}
}
G3D_END_PACKED_CLASS(2)
typedef Vector3int16 Point3int16;
} // namespace G3D
template <> struct HashTrait<G3D::Vector3int16> {
static size_t hashCode(const G3D::Vector3int16& key) { return static_cast<size_t>(key.x + ((int)key.y << 5) + ((int)key.z << 10)); }
};
#ifdef G3D_WINDOWS
#pragma warning( pop )
#endif
#endif