First Commit
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SET @Entry = 200003;
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SET @Name = "Master";
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SET @Subname = "Item Upgrades";
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DELETE FROM `creature_template_model` WHERE `CreatureID` = @Entry;
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DELETE FROM `creature_template` WHERE `entry` = @Entry;
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INSERT INTO `creature_template` (`entry`, `name`, `subname`, `IconName`, `gossip_menu_id`, `minlevel`, `maxlevel`, `exp`, `faction`, `npcflag`, `scale`, `rank`, `dmgschool`, `baseattacktime`, `rangeattacktime`, `unit_class`, `unit_flags`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `AIName`, `MovementType`, `HoverHeight`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES
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(@Entry, @Name, @Subname, null, 0, 80, 80, 2, 35, 1, 1, 0, 0, 2000, 0, 1, 2147483648, 7, 138936390, 0, 0, 0, '', 0, 1, 0, 0, 1, 0, 0, 'npc_item_upgrade');
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INSERT INTO `creature_template_model` (`CreatureID`, `Idx`, `CreatureDisplayID`, `DisplayScale`, `Probability`, `VerifiedBuild`) VALUES (@Entry, 0, 19646, 1, 1, 0);
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DELETE FROM `command` WHERE `name`='item_upgrade reload';
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INSERT INTO `command`(`name`, `security`, `help`) VALUES ('item_upgrade reload', 3, 'Syntax: .item_upgrade reload
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Reloads all necessary data for the Item Upgrades module.');
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DELETE FROM `command` WHERE `name`='item_upgrade lock';
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INSERT INTO `command`(`name`, `security`, `help`) VALUES ('item_upgrade lock', 3, 'Syntax: .item_upgrade lock
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Locks the Item Upgrade NPC for safe database edit. Players won''t be able to use the NPC anymore, the lock will be released when using .item_upgrade reload command');
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DELETE FROM `command` WHERE `name`='item_upgrade list';
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INSERT INTO `command`(`name`, `security`, `help`) VALUES ('item_upgrade list', 0, 'Syntax: .item_upgrade list
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Lists player''s upgraded items, only searches through equipped items.');
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