/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CUSTOMSTRATEGY_H #define _PLAYERBOT_CUSTOMSTRATEGY_H #include #include "Strategy.h" class PlayerbotAI; class CustomStrategy : public Strategy, public Qualified { public: CustomStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return std::string("custom::" + qualifier); } void Reset(); static std::map actionLinesCache; private: std::vector actionLines; void LoadActionLines(uint32 owner); }; #endif