/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "AoeHealValues.h" #include "PlayerbotAIConfig.h" #include "Playerbots.h" uint8 AoeHealValue::Calculate() { Group* group = bot->GetGroup(); if (!group) return 0; float range = 0; if (qualifier == "low") range = sPlayerbotAIConfig->lowHealth; else if (qualifier == "medium") range = sPlayerbotAIConfig->mediumHealth; else if (qualifier == "critical") range = sPlayerbotAIConfig->criticalHealth; else if (qualifier == "almost full") range = sPlayerbotAIConfig->almostFullHealth; uint8 count = 0; Group::MemberSlotList const& groupSlot = group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player* player = ObjectAccessor::FindPlayer(itr->guid); if (!player || !player->IsAlive()) continue; if (player->GetDistance(bot) >= sPlayerbotAIConfig->sightDistance) continue; float percent = (static_cast(player->GetHealth()) / player->GetMaxHealth()) * 100; if (percent <= range) ++count; } return count; }