/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "HasAvailableLootValue.h" #include "LootObjectStack.h" #include "Playerbots.h" bool HasAvailableLootValue::Calculate() { return !AI_VALUE(bool, "can loot") && AI_VALUE(LootObjectStack*, "available loot")->CanLoot(sPlayerbotAIConfig->lootDistance); }