/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_HASTOTEMVALUE_H #define _PLAYERBOT_HASTOTEMVALUE_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class HasTotemValue : public BoolCalculatedValue, public Qualified { public: HasTotemValue(PlayerbotAI* botAI, std::string const name = "has totem") : BoolCalculatedValue(botAI, name) {} bool Calculate() override; }; #endif