/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "LineTargetValue.h" #include "Playerbots.h" Unit* LineTargetValue::Calculate() { Player* master = GetMaster(); if (!master) return nullptr; Group* group = master->GetGroup(); if (!group) return nullptr; Player* prev = master; Group::MemberSlotList const& groupSlot = group->GetMemberSlots(); for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++) { Player* player = ObjectAccessor::FindPlayer(itr->guid); if (!player || !player->IsAlive() || player == master) continue; if (player == bot) return prev; prev = player; } return master; }