#ifndef _PLAYERBOT_UNLOCKITEMACTION_H #define _PLAYERBOT_UNLOCKITEMACTION_H #include "Action.h" class PlayerbotAI; class UnlockItemAction : public Action { public: UnlockItemAction(PlayerbotAI* botAI) : Action(botAI, "unlock item") { } bool Execute(Event event) override; private: void UnlockItem(Item* item); }; #endif