4557 lines
149 KiB
Plaintext
4557 lines
149 KiB
Plaintext
################################################
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# AzerothCore World Server configuration file #
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################################################
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[worldserver]
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###################################################################################################
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# SECTION INDEX
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#
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# SERVER SYSTEM SETTINGS
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# DATABASE & CONNECTIONS
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# DIRECTORIES
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# CONSOLE
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# AUTOUPDATER
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# NETWORK
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# REMOTE ACCESS
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# CRYPTOGRAPHY
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# PERFORMANCE
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# LOGGING
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# METRIC
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# SERVER
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# PACKET SPOOF PROTECTION SETTINGS
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# WARDEN
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# AUTO BROADCAST
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# VISIBILITY AND DISTANCES
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# MAPS
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# WEATHER
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# TICKETS
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# COMMAND
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#
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# GAME SETTINGS
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# GAME MASTER
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# CHEAT
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# CHARACTER DATABASE
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# CHARACTER DELETE
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# CHARACTER CREATION
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# CHARACTER
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# SKILL
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# STATS
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# REPUTATION
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# EXPERIENCE
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# CURRENCY
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# DURABILITY
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# DEATH
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# PET
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# ITEM DELETE
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# ITEM
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# QUEST
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# CREATURE
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# VENDOR
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# GROUP
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# INSTANCE
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# DUNGEON AND BATTLEGROUND FINDER
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# CHARTER
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# GUILD
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# FFAPVP
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# WINTERGRASP
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# BATTLEGROUND
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# ARENA
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# MAIL
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# TRANSPORT
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# CHAT CHANNEL
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# FACTION INTERACTION
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# RECRUIT A FRIEND
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# CALENDAR
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# GAME EVENT
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# AUCTION HOUSE
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# PLAYER DUMP
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# CUSTOM
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# DEBUG
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# DYNAMIC RESPAWN SETTINGS
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#
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###################################################################################################
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###################################################################################################
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# #
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# SERVER SYSTEM SETTINGS BEGIN #
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# #
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###################################################################################################
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###################################################################################################
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# DATABASE & CONNECTIONS
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#
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# RealmID
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# Description: ID of the Realm using this config.
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# Important: RealmID must match the realmlist inside the auth database.
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# Default: 1
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RealmID = 1
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#
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# WorldServerPort
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# Description: TCP port to reach the world server.
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# Default: 8085
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WorldServerPort = 8085
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#
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# BindIP
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# Description: Bind world server to IP/hostname
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# Default: "0.0.0.0" - (Bind to all IPs on the system)
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BindIP = "0.0.0.0"
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#
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# LoginDatabaseInfo
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# WorldDatabaseInfo
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# CharacterDatabaseInfo
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# Description: Database connection settings for the world server.
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# Example: "hostname;port;username;password;database"
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# ".;somenumber;username;password;database" - (Use named pipes on Windows
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# "enable-named-pipe" to [mysqld]
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# section my.ini)
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# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
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# Unix/Linux)
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# Default: "127.0.0.1;3306;acore;acore;acore_auth" - (LoginDatabaseInfo)
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# "127.0.0.1;3306;acore;acore;acore_world" - (WorldDatabaseInfo)
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# "127.0.0.1;3306;acore;acore;acore_characters" - (CharacterDatabaseInfo)
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LoginDatabaseInfo = "127.0.0.1;8440;mxwcore;9WjfC9kETfpFMaL8QYTnjgvDuYJN6sbZ;mxwcore_live_auth"
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WorldDatabaseInfo = "127.0.0.1;8440;mxwcore;9WjfC9kETfpFMaL8QYTnjgvDuYJN6sbZ;mxwcore_live_world"
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CharacterDatabaseInfo = "127.0.0.1;8440;mxwcore;9WjfC9kETfpFMaL8QYTnjgvDuYJN6sbZ;mxwcore_live_characters"
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#
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# LoginDatabase.WorkerThreads
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# WorldDatabase.WorkerThreads
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# CharacterDatabase.WorkerThreads
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# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
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# statements. Each worker thread is mirrored with its own connection to the
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# MySQL server and their own thread on the MySQL server.
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# Default: 1 - (LoginDatabase.WorkerThreads)
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# 1 - (WorldDatabase.WorkerThreads)
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# 1 - (CharacterDatabase.WorkerThreads)
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LoginDatabase.WorkerThreads = 1
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WorldDatabase.WorkerThreads = 1
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CharacterDatabase.WorkerThreads = 1
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#
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# LoginDatabase.SynchThreads
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# WorldDatabase.SynchThreads
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# CharacterDatabase.SynchThreads
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# Description: The amount of MySQL connections spawned to handle.
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# Default: 1 - (LoginDatabase.SynchThreads)
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# 1 - (WorldDatabase.SynchThreads)
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# 1 - (CharacterDatabase.SynchThreads)
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LoginDatabase.SynchThreads = 1
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WorldDatabase.SynchThreads = 1
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CharacterDatabase.SynchThreads = 1
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#
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# MaxPingTime
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# Description: Time (in minutes) between database pings.
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# Default: 30
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MaxPingTime = 30
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#
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# Database.Reconnect.Seconds
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# Database.Reconnect.Attempts
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#
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# Description: How many seconds between every reconnection attempt
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# and how many attempts will be performed in total
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# Default: 20 attempts every 15 seconds
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#
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Database.Reconnect.Seconds = 15
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Database.Reconnect.Attempts = 20
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#
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###################################################################################################
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###################################################################################################
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# DIRECTORIES
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#
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# DataDir
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# Description: Data directory setting.
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# Important: DataDir needs to be quoted, as the string might contain space characters.
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# Example: "@prefix@\home\youruser\azerothcore\data"
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# Default: "."
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DataDir = "N:\MxWCore\data\live"
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#
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# LogsDir
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# Description: Logs directory setting.
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# Important: LogsDir needs to be quoted, as the string might contain space characters.
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# Logs directory must exists, or log file creation will be disabled.
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# Example: "/home/youruser/azerothcore/logs"
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# Default: "" - (Log files will be stored in the current path)
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LogsDir = ""
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#
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# TempDir
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# Description: Temp directory setting.
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# Important: TempDir needs to be quoted, as the string might contain space characters.
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# TempDir directory must exists, or the server can't work properly
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# Example: "/home/youruser/azerothcore/temp"
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# Default: "" - (Temp files will be stored in the current path)
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TempDir = ""
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#
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# CMakeCommand
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# Description: The path to your CMake binary.
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# If the path is left empty, the built-in CMAKE_COMMAND is used.
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# Example: "C:/Program Files/CMake/bin/cmake.exe"
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# "/usr/bin/cmake"
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# Default: ""
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CMakeCommand = ""
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#
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# BuildDirectory
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# Description: The path to your build directory.
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# If the path is left empty, the built-in CMAKE_BINARY_DIR is used.
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# Example: "../AzerothCore"
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# Default: ""
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BuildDirectory = ""
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#
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# SourceDirectory
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# Description: The path to your AzerothCore source directory.
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# If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.
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# Example: "../azerothcore-wotlk"
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# Default: ""
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SourceDirectory = "N:\MxWCore\sources\live"
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#
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# MySQLExecutable
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# Description: The path to your MySQL CLI binary.
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# If the path is left empty, built-in path from cmake is used.
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# Example: "C:/Program Files/MySQL/MySQL Server 8.0/bin/mysql.exe"
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# "mysql.exe"
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# "/usr/bin/mysql"
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# Default: ""
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MySQLExecutable = "C:\Program Files\MySQL\MySQL Server 8.4\bin\mysql.exe"
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#
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# PidFile
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# Description: World daemon PID file.
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# Example: "./world.pid" - (Enabled)
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# Default: "" - (Disabled)
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PidFile = ""
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#
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###################################################################################################
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###################################################################################################
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# CONSOLE
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#
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# Console.Enable
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# Description: Enable console.
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Console.Enable = 1
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#
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# BeepAtStart
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# Description: Beep when the world server finished starting (Unix/Linux systems).
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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BeepAtStart = 0
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#
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# FlashAtStart
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# Description: Flashes in taskbar when the world server finished starting. (Works on Windows only)
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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FlashAtStart = 1
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#
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###################################################################################################
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###################################################################################################
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# AUTOUPDATER
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#
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# Updates.EnableDatabases
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# Description: A mask that describes which databases should be updated.
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#
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# Following flags are available
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# DATABASE_LOGIN = 1, // Auth database
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# DATABASE_CHARACTER = 2, // Character database
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# DATABASE_WORLD = 4, // World database
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#
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# Default: 7 - (All enabled)
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# 4 - (Enable world only)
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# 0 - (All disabled)
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Updates.EnableDatabases = 7
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#
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# Updates.AutoSetup
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# Description: Auto populate empty databases.
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Updates.AutoSetup = 1
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#
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# Updates.Redundancy
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# Description: Perform data redundancy checks through hashing
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# to detect changes on sql updates and reapply it.
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Updates.Redundancy = 1
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#
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# Updates.ArchivedRedundancy
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# Description: Check hashes of archived updates (slows down startup).
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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Updates.ArchivedRedundancy = 0
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#
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# Updates.AllowRehash
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# Description: Inserts the current file hash in the database if it is left empty.
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# Useful if you want to mark a file as applied but you don't know its hash.
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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Updates.AllowRehash = 1
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#
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# Updates.CleanDeadRefMaxCount
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# Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
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# It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
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# This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
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# Disable this if you want to know if the database is in a possible "dirty state".
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# Default: 3 - (Enabled)
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# 0 - (Disabled)
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# -1 - (Enabled - unlimited)
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Updates.CleanDeadRefMaxCount = 3
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#
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###################################################################################################
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###################################################################################################
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# NETWORK
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#
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# Network.Threads
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# Description: Number of threads for network.
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# Default: 1 - (Recommended 1 thread per 1000 connections)
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Network.Threads = 1
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#
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# Network.OutKBuff
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# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
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# socket option, TCP manual).
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# Default: -1 - (Use system default setting)
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Network.OutKBuff = -1
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#
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# Network.OutUBuff
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# Description: Amount of memory (in bytes) reserved initially in the user space per
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# connection for output buffering.
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# Default: 4096
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Network.OutUBuff = 4096
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#
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# Network.TcpNoDelay:
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# Description: TCP Nagle algorithm setting.
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# Default: 0 - (Enabled, Less traffic, More latency)
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# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
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Network.TcpNodelay = 1
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#
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# Network.EnableProxyProtocol
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# Description: Enables Proxy Protocol v2. When your server is behind a proxy,
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# load balancer, or similar component, you need to enable Proxy Protocol v2 on both
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# this server and the proxy/load balancer to track the real IP address of players.
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# Example: 1 - (Enabled)
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# Default: 0 - (Disabled)
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Network.EnableProxyProtocol = 0
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#
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###################################################################################################
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###################################################################################################
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# REMOTE ACCESS
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#
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# Ra.Enable
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# Description: Enable remote console (telnet).
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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Ra.Enable = 0
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#
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# Ra.IP
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# Description: Bind remote access to IP/hostname.
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# Default: "0.0.0.0" - (Bind to all IPs on the system)
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Ra.IP = "0.0.0.0"
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#
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# Ra.Port
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# Description: TCP port to reach the remote console.
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# Default: 3443
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Ra.Port = 3443
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#
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# Ra.MinLevel
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# Description: Required security level to use the remote console.
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# Default: 3
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Ra.MinLevel = 3
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#
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# SOAP.Enable
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# Description: Enable soap service
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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SOAP.Enabled = 0
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#
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# SOAP.IP
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# Description: Bind SOAP service to IP/hostname
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# Default: "127.0.0.1" - (Bind to localhost)
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SOAP.IP = "127.0.0.1"
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#
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# SOAP.Port
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# Description: TCP port to reach the SOAP service.
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# Default: 7878
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SOAP.Port = 7878
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#
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###################################################################################################
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###################################################################################################
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# CRYPTOGRAPHY
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#
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# TOTPMasterSecret
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# Description: The key used by authserver to decrypt TOTP secrets from database storage.
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# You only need to set this here if you plan to use the in-game 2FA
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# management commands (.account 2fa), otherwise this can be left blank.
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#
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# The server will auto-detect if this does not match your authserver setting,
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# in which case any commands reliant on the secret will be disabled.
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#
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# Default: <blank>
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#
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TOTPMasterSecret =
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#
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###################################################################################################
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###################################################################################################
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# PERFORMANCE
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#
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# ThreadPool
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# Description: Number of threads to be used for the global thread pool
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# The thread pool is currently used for:
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# - Signal handling
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# - Remote access
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# - Database keep-alive ping
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# - Core freeze check
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# - World socket networking
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# Default: 2
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ThreadPool = 2
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#
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# UseProcessors
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# Description: Processors mask for Windows and Linux based multi-processor systems.
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# Example: For a computer with 3 CPUs:
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# 1 - 1st CPU only
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# 2 - 2nd CPU only
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# 4 - 3rd CPU only
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# 6 - 2nd + 3rd CPUs, because "2 | 4" -> 6
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# Default: 0 - (Selected by OS)
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# 1+ - (Bit mask value of selected processors)
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UseProcessors = 0
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#
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# ProcessPriority
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# Description: Process priority setting for Windows based systems.
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# Default: 1 - (High)
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# 0 - (Normal)
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ProcessPriority = 1
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#
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# Compression
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# Description: Compression level for client update packages
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# Range: 1-9
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# Default: 1 - (Speed)
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# 9 - (Best compression)
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Compression = 1
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#
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###################################################################################################
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###################################################################################################
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# LOGGING
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#
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# PacketLogFile
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# Description: Binary packet logging file for the world server.
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# Filename extension must be .pkt to be parsable with WowPacketParser.
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# Example: "World.pkt" - (Enabled)
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# Default: "" - (Disabled)
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PacketLogFile = ""
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#
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# LogDB.Opt.ClearInterval
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# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
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# of old entries.
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# Default: 10 - (10 minutes)
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# 1+
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LogDB.Opt.ClearInterval = 10
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#
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# LogDB.Opt.ClearTime
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# Description: Time (in seconds) for keeping old `logs` table entries.
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# Default: 1209600 - (Enabled, 14 days)
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# 0 - (Disabled, Do not clear entries)
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LogDB.Opt.ClearTime = 1209600
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#
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# RecordUpdateTimeDiffInterval
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# Description: Time (in milliseconds) update time diff is written to the log file.
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# Update diff can be used as a performance indicator. Diff < 300: good
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# performance. Diff > 600 bad performance, may be caused by high CPU usage.
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# Default: 300000 - (Enabled, 5 minutes)
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# 0 - (Disabled)
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RecordUpdateTimeDiffInterval = 300000
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#
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# MinRecordUpdateTimeDiff
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# Description: Only record update time diff which is greater than this value.
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# Default: 100
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MinRecordUpdateTimeDiff = 100
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#
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# IPLocationFile
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# Description: The path to your IP2Location database CSV file.
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# Example: "C:/acore/IP2LOCATION-LITE-DB1.CSV"
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# "/home/acore/IP2LOCATION-LITE-DB1.CSV"
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# Default: "" - (Disabled)
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#
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IPLocationFile = ""
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#
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# AllowLoggingIPAddressesInDatabase
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# Description: Specifies if IP addresses can be logged to the database
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# Default: 1 - (Enabled)
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# 0 - (Disabled)
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#
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AllowLoggingIPAddressesInDatabase = 1
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#
|
|
# Allow.IP.Based.Action.Logging
|
|
# Description: Logs actions, e.g. account login and logout to name a few, based on IP of current session.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
#
|
|
|
|
Allow.IP.Based.Action.Logging = 0
|
|
|
|
#
|
|
# Appender config values: Given an appender "name"
|
|
# Appender.name
|
|
# Description: Defines 'where to log'.
|
|
# Format: Type,LogLevel,Flags,optional1,optional2,optional3
|
|
#
|
|
# Type
|
|
# 0 - (None)
|
|
# 1 - (Console)
|
|
# 2 - (File)
|
|
# 3 - (DB)
|
|
#
|
|
# LogLevel
|
|
# 0 - (Disabled)
|
|
# 1 - (Fatal)
|
|
# 2 - (Error)
|
|
# 3 - (Warning)
|
|
# 4 - (Info)
|
|
# 5 - (Debug)
|
|
# 6 - (Trace)
|
|
#
|
|
# Flags:
|
|
# 0 - None
|
|
# 1 - Prefix Timestamp to the text
|
|
# 2 - Prefix Log Level to the text
|
|
# 4 - Prefix Log Filter type to the text
|
|
# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
|
|
# (Only used with Type = 2)
|
|
# 16 - Make a backup of existing file before overwrite
|
|
# (Only used with Mode = w)
|
|
#
|
|
# Colors (read as optional1 if Type = Console)
|
|
# Format: "fatal error warn info debug trace"
|
|
# 0 - BLACK
|
|
# 1 - RED
|
|
# 2 - GREEN
|
|
# 3 - BROWN
|
|
# 4 - BLUE
|
|
# 5 - MAGENTA
|
|
# 6 - CYAN
|
|
# 7 - GREY
|
|
# 8 - YELLOW
|
|
# 9 - LRED
|
|
# 10 - LGREEN
|
|
# 11 - LBLUE
|
|
# 12 - LMAGENTA
|
|
# 13 - LCYAN
|
|
# 14 - WHITE
|
|
# Example: "1 9 3 6 5 8"
|
|
#
|
|
# File: Name of the file (read as optional1 if Type = File)
|
|
# Allows to use one "%s" to create dynamic files
|
|
#
|
|
# Mode: Mode to open the file (read as optional2 if Type = File)
|
|
# a - (Append)
|
|
# w - (Overwrite)
|
|
#
|
|
# MaxFileSize: Maximum file size of the log file before creating a new log file
|
|
# (read as optional3 if Type = File)
|
|
# Size is measured in bytes expressed in a 64-bit unsigned integer.
|
|
# Maximum value is 4294967295 (4 GB). Leave blank for no limit.
|
|
# NOTE: Does not work with dynamic filenames.
|
|
# Example: 536870912 (512 MB)
|
|
#
|
|
|
|
Appender.Console=1,4,0,"1 9 3 6 5 8"
|
|
Appender.Server=2,5,0,Server.log,w
|
|
Appender.Playerbots=2,5,0,Playerbots.log,w
|
|
# Appender.GM=2,5,15,gm_%s.log
|
|
Appender.Errors=2,5,0,Errors.log
|
|
# Appender.DB=3,5,0
|
|
|
|
# Logger config values: Given a logger "name"
|
|
# Logger.name
|
|
# Description: Defines 'What to log'
|
|
# Format: LogLevel,AppenderList
|
|
#
|
|
# LogLevel
|
|
# 0 - (Disabled)
|
|
# 1 - (Fatal)
|
|
# 2 - (Error)
|
|
# 3 - (Warning)
|
|
# 4 - (Info)
|
|
# 5 - (Debug)
|
|
# 6 - (Trace)
|
|
#
|
|
# AppenderList: List of appenders linked to logger
|
|
# (Using spaces as separator).
|
|
#
|
|
|
|
Logger.root=2,Console Server
|
|
#Logger.commands.gm=4,Console GM
|
|
Logger.diff=3,Console Server
|
|
Logger.mmaps=4,Server
|
|
Logger.scripts.hotswap=4,Console Server
|
|
Logger.server=4,Console Server
|
|
Logger.sql.sql=2,Console Errors
|
|
Logger.sql=4,Console Server
|
|
Logger.time.update=4,Console Server
|
|
Logger.module=4,Console Server
|
|
Logger.spells.scripts=2,Console Errors
|
|
Logger.playerbots=5,Console Playerbots
|
|
#Logger.achievement=4,Console Server
|
|
#Logger.addon=4,Console Server
|
|
#Logger.ahbot=4,Console Server
|
|
#Logger.auctionHouse=4,Console Server
|
|
#Logger.autobroadcast=4, Console Server
|
|
#Logger.bg.arena=4,Console Server
|
|
#Logger.bg.battlefield=4,Console Server
|
|
#Logger.bg.battleground=4,Console Server
|
|
#Logger.bg.reportpvpafk=4,Console Server
|
|
#Logger.calendar=4,Console Server
|
|
#Logger.chat.say=4,Console Chat
|
|
#Logger.chat.emote=4,Console Chat
|
|
#Logger.chat.yell=4,Console Chat
|
|
#Logger.chat.whisper=4,Console Chat
|
|
#Logger.chat.party=4,Console Chat
|
|
#Logger.chat.raid=4,Console Chat
|
|
#Logger.chat.bg=4,Console Chat
|
|
#Logger.chat.guild=4,Console Chat
|
|
#Logger.chat.guild.officer=4,Console Chat
|
|
#Logger.chat.channel=4,Console Chat
|
|
#Logger.chat.addon.msg=4,Console Chat
|
|
#Logger.chat.addon.emote=4,Console Chat
|
|
#Logger.chat.addon.yell=4,Console Chat
|
|
#Logger.chat.addon.whisper=4,Console Chat
|
|
#Logger.chat.addon.party=4,Console Chat
|
|
#Logger.chat.addon.raid=4,Console Chat
|
|
#Logger.chat.addon.bg=4,Console Chat
|
|
#Logger.chat.addon.guild=4,Console Chat
|
|
#Logger.chat.addon.guild.officer=4,Console Chat
|
|
#Logger.chat.addon.channel=4,Console Chat
|
|
#Logger.chat.log=4,Console Server
|
|
#Logger.chat.log.addon=4,Console Server
|
|
#Logger.chat.system=4,Console Server
|
|
#Logger.cheat=4,Console Server
|
|
#Logger.commands.ra=4,Console Server
|
|
#Logger.condition=4,Console Server
|
|
#Logger.dbc=4,Console Server
|
|
#Logger.disable=4,Console Server
|
|
#Logger.entities.dyobject=4,Console Server
|
|
#Logger.entities.faction=4,Console Server
|
|
#Logger.entities.gameobject=4,Console Server
|
|
#Logger.entities.object=4,Console Server
|
|
#Logger.entities.pet=4,Console Server
|
|
#Logger.entities.player.character=4,Console Server
|
|
#Logger.entities.player.dump=4,Console Server
|
|
#Logger.entities.player.items=4,Console Server
|
|
#Logger.entities.player.loading=4,Console Server
|
|
#Logger.entities.player.skills=4,Console Server
|
|
#Logger.entities.player=4,Console Server
|
|
#Logger.entities.transport=4,Console Server
|
|
#Logger.entities.unit.ai=4,Console Server
|
|
#Logger.entities.unit=4,Console Server
|
|
#Logger.entities.vehicle=4,Console Server
|
|
#Logger.gameevent=4,Console Server
|
|
#Logger.group=4,Console Server
|
|
#Logger.guild=4,Console Server
|
|
#Logger.instance.save=4,Console Server
|
|
#Logger.instance.script=4,Console Server
|
|
#Logger.lfg=4,Console Server
|
|
#Logger.loot=4,Console Server
|
|
#Logger.mail=4,Console Server
|
|
#Logger.maps.script=4,Console Server
|
|
#Logger.maps=4,Console Server
|
|
#Logger.misc=4,Console Server
|
|
#Logger.mmaps.tiles=4,Console Server
|
|
#Logger.movement.flightpath=4,Console Server
|
|
#Logger.movement.motionmaster=4,Console Server
|
|
#Logger.movement.splinechain=4,Console Server
|
|
#Logger.movement=4,Console Server
|
|
#Logger.network.kick=4,Console Server
|
|
#Logger.network.opcode=4,Console Server
|
|
#Logger.network.soap=4,Console Server
|
|
#Logger.network=4,Console Server
|
|
#Logger.outdoorpvp=4,Console Server
|
|
#Logger.pool=4,Console Server
|
|
#Logger.rbac=4,Console Server
|
|
#Logger.reputation=4,Console Server
|
|
#Logger.scripts.ai.escortai=4,Console Server
|
|
#Logger.scripts.ai.followerai=4,Console Server
|
|
#Logger.scripts.ai.petai=4,Console Server
|
|
#Logger.scripts.ai.sai=4,Console Server
|
|
#Logger.scripts.ai=4,Console Server
|
|
#Logger.scripts.cos=4,Console Server
|
|
#Logger.scripts.midsummer=4,Console Server
|
|
#Logger.scripts=4,Console Server
|
|
#Logger.server.authserver=4,Console Server
|
|
#Logger.spells.aura.effect.nospell=4,Console Server
|
|
#Logger.spells.aura.effect=4,Console Server
|
|
#Logger.spells.effect.nospell=4,Console Server
|
|
#Logger.spells.effect=4,Console Server
|
|
#Logger.spells.scripts=4,Console Server
|
|
#Logger.spells=4,Console Server
|
|
#Logger.sql.dev=4,Console Server
|
|
#Logger.sql.driver=4,Console Server
|
|
#Logger.sql.updates=4,Console Server
|
|
#Logger.vehicles=4,Console Server
|
|
#Logger.warden=4,Console Server
|
|
#Logger.weather=4,Console Server
|
|
|
|
#
|
|
# Log.Async.Enable
|
|
# Description: Enables asynchronous message logging.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Log.Async.Enable = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# METRIC
|
|
#
|
|
# These settings control the statistics sent to the metric database (currently InfluxDB)
|
|
#
|
|
# Metric.Enable
|
|
# Description: Enables statistics sent to the metric database.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
#
|
|
|
|
Metric.Enable = 0
|
|
|
|
#
|
|
# Metric.Interval
|
|
# Description: Interval between every batch of data sent in seconds.
|
|
# Longer interval means larger batch of data. If the batch
|
|
# is too big, it might get rejected.
|
|
# Default: 1 second
|
|
#
|
|
|
|
Metric.Interval = 1
|
|
|
|
#
|
|
# Metric.ConnectionInfo
|
|
# Description: Connection settings for metric database (currently InfluxDB).
|
|
# Example: "hostname;port;database"
|
|
# Default: "127.0.0.1;8086;worldserver"
|
|
#
|
|
|
|
Metric.ConnectionInfo = "127.0.0.1;8086;worldserver"
|
|
|
|
#
|
|
# Metric.OverallStatusInterval
|
|
# Description: Interval between every gathering of overall worldserver status data in seconds
|
|
# Default: 1 second
|
|
#
|
|
|
|
Metric.OverallStatusInterval = 1
|
|
|
|
#
|
|
# Metric threshold values: Given a metric "name"
|
|
# Metric.Threshold.name
|
|
# Description: Skips sending statistics with a value lower than the config value.
|
|
# If the threshold is commented out, the metric will be ignored.
|
|
# Only metrics logged with METRIC_DETAILED_TIMER in the sources are affected.
|
|
# Disabled by default. Requires WITH_DETAILED_METRICS CMake flag.
|
|
#
|
|
# Format: Value as integer
|
|
#
|
|
|
|
#Metric.Threshold.world_update_sessions_time = 100
|
|
#Metric.Threshold.worldsession_update_opcode_time = 50
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# SERVER
|
|
#
|
|
# BirthdayTime
|
|
# Description: Set to date of project's birth in UNIX time. By default Thu Oct 2, 2008
|
|
# Default: 1222964635
|
|
|
|
BirthdayTime = 1222964635
|
|
|
|
#
|
|
# PlayerLimit
|
|
# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
|
|
# Important: If you want to block players and only allow Mods, GMs or Admins to join the
|
|
# server, use the DB field "auth.realmlist.allowedSecurityLevel".
|
|
# Default: 1000 - (Enabled)
|
|
# 1+ - (Enabled)
|
|
# 0 - (Disabled, No limit)
|
|
|
|
PlayerLimit = 1000
|
|
|
|
#
|
|
# World.RealmAvailability
|
|
# Description: If enabled, players will enter the realm normally.
|
|
# Character creation will still be possible even when realm is disabled.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
World.RealmAvailability = 1
|
|
|
|
#
|
|
# GameType
|
|
# Description: Server realm type.
|
|
# Default: 0 - (NORMAL)
|
|
# 1 - (PVP)
|
|
# 4 - (NORMAL)
|
|
# 6 - (RP)
|
|
# 8 - (RPPVP)
|
|
# 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest
|
|
# activated places and sanctuaries)
|
|
|
|
GameType = 1
|
|
|
|
#
|
|
# RealmZone
|
|
# Description: Server realm zone. Set allowed alphabet in character, etc. names.
|
|
# Default 1 - (Development - any language)
|
|
# 2 - (United States - extended-Latin)
|
|
# 3 - (Oceanic - extended-Latin)
|
|
# 4 - (Latin America - extended-Latin)
|
|
# 5 - (Tournament - basic-Latin at create, any at login)
|
|
# 6 - (Korea - East-Asian)
|
|
# 7 - (Tournament - basic-Latin at create, any at login)
|
|
# 8 - (English - extended-Latin)
|
|
# 9 - (German - extended-Latin)
|
|
# 10 - (French - extended-Latin)
|
|
# 11 - (Spanish - extended-Latin)
|
|
# 12 - (Russian - Cyrillic)
|
|
# 13 - (Tournament - basic-Latin at create, any at login)
|
|
# 14 - (Taiwan - East-Asian)
|
|
# 15 - (Tournament - basic-Latin at create, any at login)
|
|
# 16 - (China - East-Asian)
|
|
# 17 - (CN1 - basic-Latin at create, any at login)
|
|
# 18 - (CN2 - basic-Latin at create, any at login)
|
|
# 19 - (CN3 - basic-Latin at create, any at login)
|
|
# 20 - (CN4 - basic-Latin at create, any at login)
|
|
# 21 - (CN5 - basic-Latin at create, any at login)
|
|
# 22 - (CN6 - basic-Latin at create, any at login)
|
|
# 23 - (CN7 - basic-Latin at create, any at login)
|
|
# 24 - (CN8 - basic-Latin at create, any at login)
|
|
# 25 - (Tournament - basic-Latin at create, any at login)
|
|
# 26 - (Test Server - any language)
|
|
# 27 - (Tournament - basic-Latin at create, any at login)
|
|
# 28 - (QA Server - any language)
|
|
# 29 - (CN9 - basic-Latin at create, any at login)
|
|
|
|
RealmZone = 1
|
|
|
|
#
|
|
# DBC.Locale
|
|
# Description: DBC language settings.
|
|
# Default: 255 - (Auto Detect)
|
|
# 0 - (English)
|
|
# 1 - (Korean)
|
|
# 2 - (French)
|
|
# 3 - (German)
|
|
# 4 - (Chinese)
|
|
# 5 - (Taiwanese)
|
|
# 6 - (Spanish)
|
|
# 7 - (Spanish Mexico)
|
|
# 8 - (Russian)
|
|
|
|
DBC.Locale = 255
|
|
|
|
#
|
|
# Expansion
|
|
# Description: Allow server to use content from expansions. Checks for expansion-related
|
|
# map files, client compatibility and class/race character creation.
|
|
# Default: 2 - (Expansion 2)
|
|
# 1 - (Expansion 1)
|
|
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
|
|
|
|
Expansion = 2
|
|
|
|
#
|
|
# ClientCacheVersion
|
|
# Description: Client cache version for client cache data reset. Use any value different
|
|
# from DB and not recently been used to trigger client side cache reset.
|
|
# Default: 0 - (Use DB value from world DB db_version.cache_id field)
|
|
|
|
ClientCacheVersion = 0
|
|
|
|
#
|
|
# SessionAddDelay
|
|
# Description: Time (in microseconds) that a network thread will sleep after authentication
|
|
# protocol handling before adding a connection to the world session map.
|
|
# Default: 10000 - (10 milliseconds, 0.01 second)
|
|
|
|
SessionAddDelay = 10000
|
|
|
|
#
|
|
# CloseIdleConnections
|
|
# Description: Automatically close idle connections.
|
|
# SocketTimeOutTime and SocketTimeOutTimeActive determine when a connection is considered as idle.
|
|
# Default: 1 - (enable, Automatically close idle connections)
|
|
# 0 - (disable, Do not close idle connections)
|
|
|
|
CloseIdleConnections = 1
|
|
|
|
#
|
|
# SocketTimeOutTime
|
|
# Description: Time (in milliseconds) after which a connection being idle on the character
|
|
# selection screen is disconnected.
|
|
# Default: 900000 - (15 minutes)
|
|
|
|
SocketTimeOutTime = 900000
|
|
|
|
#
|
|
# SocketTimeOutTimeActive
|
|
# Description: Time (in milliseconds) after which an idle connection is dropped while
|
|
# logged into the world.
|
|
# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.
|
|
# Default: 60000 - (1 minute)
|
|
|
|
SocketTimeOutTimeActive = 60000
|
|
|
|
#
|
|
# MaxOverspeedPings
|
|
# Description: Maximum overspeed ping count before character is disconnected.
|
|
# Default: 2 - (Enabled, Minimum value)
|
|
# 3+ - (Enabled, More checks before kick)
|
|
# 0 - (Disabled)
|
|
|
|
MaxOverspeedPings = 2
|
|
|
|
#
|
|
# DisconnectToleranceInterval
|
|
# Description: Allows to skip queue after being disconnected for a given number of seconds.
|
|
# Default: 0
|
|
|
|
DisconnectToleranceInterval = 0
|
|
|
|
#
|
|
# EnableLoginAfterDC
|
|
# Description: After not logging out properly (clicking Logout and waiting 20 seconds),
|
|
# characters stay in game world for a full minute, even if the client connection was closed.
|
|
# Such behaviour prevents for example exploiting boss encounters by alt+f4
|
|
# and skipping crucial boss abilities, or escaping opponents in PvP.
|
|
# This setting is used to allow/disallow players to log back into characters that are left in world.
|
|
# Default: 1 - (by clicking "Enter World" player will log back into a character that is already in world)
|
|
# 0 - (by clicking "Enter World" player will get an error message when trying to log into a character
|
|
# that is left in world, and has to wait a minute for the character to be removed from world)
|
|
|
|
EnableLoginAfterDC = 1
|
|
|
|
#
|
|
# MinWorldUpdateTime
|
|
# Description: Minimum time (milliseconds) between world update ticks (for mostly idle servers).
|
|
# Default: 1 - (0.001 second)
|
|
|
|
MinWorldUpdateTime = 1
|
|
|
|
#
|
|
# UpdateUptimeInterval
|
|
# Description: Update realm uptime period (in minutes).
|
|
# Default: 10 - (10 minutes)
|
|
# 1+
|
|
|
|
UpdateUptimeInterval = 10
|
|
|
|
#
|
|
# MaxCoreStuckTime
|
|
# Description: Time (in seconds) before the server is forced to crash if it is frozen.
|
|
# FreezeDetector
|
|
# Default: 0 - (Disabled)
|
|
# 10+ - (Enabled, Recommended 30+)
|
|
# Note: If enabled and the setting is too low, it can cause unexpected crash.
|
|
|
|
MaxCoreStuckTime = 0
|
|
|
|
#
|
|
# SaveRespawnTimeImmediately
|
|
# Description: Save respawn time for creatures at death and gameobjects at use/open.
|
|
# Default: 1 - (Enabled, Save respawn time immediately)
|
|
# 0 - (Disabled, Save respawn time at grid unloading)
|
|
|
|
SaveRespawnTimeImmediately = 1
|
|
|
|
#
|
|
# Server.LoginInfo
|
|
# Description: Display core version (.server info) on login.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Server.LoginInfo = 0
|
|
|
|
#
|
|
# ShowKickInWorld
|
|
# Description: Determines whether a message is broadcast to the entire server when a
|
|
# player gets kicked
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ShowKickInWorld = 0
|
|
|
|
#
|
|
# ShowMuteInWorld
|
|
# Description: Determines whether a message is broadcast to the entire server when a
|
|
# player gets muted.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ShowMuteInWorld = 0
|
|
|
|
#
|
|
# ShowBanInWorld
|
|
# Description: Determines whether a message is broadcast to the entire server when a
|
|
# player gets banned.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ShowBanInWorld = 0
|
|
|
|
#
|
|
# MaxWhoListReturns
|
|
# Description: Set the max number of players returned in the /who list and interface.
|
|
# Default: 49 - (stable)
|
|
|
|
MaxWhoListReturns = 49
|
|
|
|
#
|
|
# PreventAFKLogout
|
|
# Description: Prevent players AFK from being logged out
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, prevent players AFK from being logged out in Sanctuary zones)
|
|
# 2 - (Enabled, prevent players AFK from being logged out in all zones)
|
|
|
|
PreventAFKLogout = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# PACKET SPOOF PROTECTION SETTINGS
|
|
#
|
|
# PacketSpoof.BanMode
|
|
# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
|
|
# Values: 0 - Ban Account
|
|
# 1 - Ban IP
|
|
# Note: Banning by character not supported for logical reasons.
|
|
#
|
|
|
|
PacketSpoof.BanMode = 0
|
|
|
|
#
|
|
# PacketSpoof.BanDuration
|
|
# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
|
|
# Set to 0 for permanent ban.
|
|
# Default: 86400 seconds (1 day)
|
|
#
|
|
|
|
PacketSpoof.BanDuration = 86400
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# WARDEN SETTINGS
|
|
#
|
|
# Warden.Enabled
|
|
# Description: Enable Warden anti-cheat system.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Warden.Enabled = 1
|
|
|
|
#
|
|
# Warden.NumMemChecks
|
|
# Description: Number of Warden memory checks that are sent to the client each cycle.
|
|
# Default: 3 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Warden.NumMemChecks = 3
|
|
|
|
#
|
|
# Warden.NumLuaChecks
|
|
# Description: Number of Warden LUA checks that are sent to the client each cycle.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Warden.NumLuaChecks = 1
|
|
|
|
#
|
|
# Warden.NumOtherChecks
|
|
# Description: Number of Warden checks other than memory checks that are added to request
|
|
# each checking cycle.
|
|
# Default: 7 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Warden.NumOtherChecks = 7
|
|
|
|
#
|
|
# Warden.ClientResponseDelay
|
|
# Description: Time (in seconds) before client is getting disconnecting for not responding.
|
|
# Default: 600 - (10 Minutes)
|
|
# 0 - (Disabled, client won't be kicked)
|
|
|
|
Warden.ClientResponseDelay = 600
|
|
|
|
#
|
|
# Warden.ClientCheckHoldOff
|
|
# Description: Time (in seconds) to wait before sending the next check request to the client.
|
|
# A low number increases traffic and load on client and server side.
|
|
# Default: 30 - (30 Seconds)
|
|
# 0 - (Send check as soon as possible)
|
|
|
|
Warden.ClientCheckHoldOff = 30
|
|
|
|
#
|
|
# Warden.ClientCheckFailAction
|
|
# Description: Default action being taken if a client check failed. Actions can be
|
|
# overwritten for each single check via warden_action table in characters
|
|
# database.
|
|
# Default: 0 - (Disabled, Logging only)
|
|
# 1 - (Kick)
|
|
# 2 - (Ban)
|
|
|
|
Warden.ClientCheckFailAction = 0
|
|
|
|
#
|
|
# Warden.BanDuration
|
|
# Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
|
|
# to ban.
|
|
# Default: 86400 - (24 hours)
|
|
# 0 - (Permanent ban)
|
|
|
|
Warden.BanDuration = 86400
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# AUTO BROADCAST
|
|
#
|
|
# AutoBroadcast.On
|
|
# Description: Enable auto broadcast.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AutoBroadcast.On = 0
|
|
|
|
#
|
|
# AutoBroadcast.Center
|
|
# Description: Auto broadcasting display method.
|
|
# Default: 0 - (Announce)
|
|
# 1 - (Notify)
|
|
# 2 - (Both)
|
|
|
|
AutoBroadcast.Center = 0
|
|
|
|
#
|
|
# AutoBroadcast.Timer
|
|
# Description: Timer (in milliseconds) for auto broadcasts.
|
|
# Default: 60000 - (60 seconds)
|
|
|
|
AutoBroadcast.Timer = 60000
|
|
|
|
#
|
|
# AutoBroadcast.MinDisableLevel
|
|
# Description: Minimum level required to disable autobroadcast announcements if EnablePlayerSettings option is enabled.
|
|
# Default: 0 - (Not allowed to disable it)
|
|
|
|
AutoBroadcast.MinDisableLevel = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# VISIBILITY AND DISTANCES
|
|
#
|
|
# Visibility.GroupMode
|
|
# Description: Group visibility modes. Defines which groups can aways detect invisible
|
|
# characters of the same raid, group or faction.
|
|
# Default: 1 - (Raid)
|
|
# 0 - (Party)
|
|
# 2 - (Faction)
|
|
|
|
Visibility.GroupMode = 1
|
|
|
|
#
|
|
# Visibility.Distance.Continents
|
|
# Visibility.Distance.Instances
|
|
# Visibility.Distance.BGArenas
|
|
# Description: Visibility distance to see other players or gameobjects.
|
|
# Visibility on continents on retail ~100 yards. In BG/Arenas ~250.
|
|
# For instances default ~170.
|
|
# Max limited by active player zone: ~ 333
|
|
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
|
|
# Default: 100 - (Visibility.Distance.Continents)
|
|
# 170 - (Visibility.Distance.Instances)
|
|
# 250 - (Visibility.Distance.BGArenas)
|
|
|
|
Visibility.Distance.Continents = 100
|
|
Visibility.Distance.Instances = 170
|
|
Visibility.Distance.BGArenas = 250
|
|
|
|
#
|
|
# Visibility.ObjectSparkles
|
|
# Description: Whether or not to display sparkles on gameobjects related to active quests.
|
|
# Default: 1 - (Show Sparkles)
|
|
# 0 - (Hide Sparkles)
|
|
|
|
Visibility.ObjectSparkles = 1
|
|
|
|
#
|
|
# Visibility.ObjectQuestMarkers
|
|
# Description: Show quest icons above game objects in the same way as creature quest givers.
|
|
# Default: 1 - (Show quest markers, post patch 2.3 behavior)
|
|
# 0 - (Hide quest markers, pre patch 2.3 behavior)
|
|
|
|
Visibility.ObjectQuestMarkers = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# MAPS
|
|
#
|
|
# MapUpdateInterval
|
|
# Description: Time (milliseconds) for map update interval.
|
|
# Default: 10 - (0.01 second)
|
|
|
|
MapUpdateInterval = 10
|
|
|
|
#
|
|
# MapUpdate.Threads
|
|
# Description: Number of threads to update maps.
|
|
# Default: 1
|
|
|
|
MapUpdate.Threads = 1
|
|
|
|
#
|
|
# MoveMaps.Enable
|
|
# Description: Enable/Disable pathfinding using mmaps - recommended.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
MoveMaps.Enable = 1
|
|
|
|
#
|
|
# vmap.enableLOS
|
|
# vmap.enableHeight
|
|
# Description: VMmap support for line of sight and height calculation.
|
|
# Default: 1 - (Enabled, vmap.enableLOS)
|
|
# 1 - (Enabled, vmap.enableHeight)
|
|
# 0 - (Disabled)
|
|
|
|
vmap.enableLOS = 1
|
|
vmap.enableHeight = 1
|
|
|
|
#
|
|
# vmap.petLOS
|
|
# Description: Check line of sight for pets, to avoid them attacking through walls.
|
|
# Default: 1 - (Enabled, each pet attack will be checked for line of sight)
|
|
# 0 - (Disabled, somewhat less CPU usage)
|
|
|
|
vmap.petLOS = 1
|
|
|
|
# vmap.BlizzlikePvPLOS
|
|
# Description: Check line of sight for battleground and arena gameobjects and other doodads (such as WSG treestumps).
|
|
# Default: 1 - (Enabled, players will be able to fire spells through treestumps and other objects).
|
|
# 0 - (Disabled, players will NOT be able to fire spells through treestumps and other objects).
|
|
|
|
vmap.BlizzlikePvPLOS = 1
|
|
|
|
#
|
|
# vmap.BlizzlikeLOSInOpenWorld
|
|
# Description: Check line of sight to see game objects in the open world.
|
|
# Default: 1 (Enabled, Players will be able to cast spells through tree stumps and other objects in the open world).
|
|
# 0 (Disabled, Players will not be able to cast spells through tree stumps and other objects in the open world).
|
|
#
|
|
|
|
vmap.BlizzlikeLOSInOpenWorld = 1
|
|
|
|
#
|
|
# vmap.enableIndoorCheck
|
|
# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled, somewhat less CPU usage)
|
|
|
|
vmap.enableIndoorCheck = 1
|
|
|
|
#
|
|
# DetectPosCollision
|
|
# Description: Check final move position, summon position, etc for visible collision with
|
|
# other objects or walls (walls only if vmaps are enabled).
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled, Less position precision but less CPU usage)
|
|
|
|
DetectPosCollision = 1
|
|
|
|
#
|
|
# CheckGameObjectLoS
|
|
# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.
|
|
# This increases CPU usage somewhat.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled, may break some boss encounters)
|
|
|
|
CheckGameObjectLoS = 1
|
|
|
|
#
|
|
# PreloadAllNonInstancedMapGrids
|
|
# Description: Preload all grids on all non-instanced maps. This will take a great amount
|
|
# of additional RAM (ca. 9 GB) and causes the server to take longer to start,
|
|
# but can increase performance if used on a server with a high amount of players.
|
|
# It will also activate all creatures which are set active (e.g. the Fel Reavers
|
|
# in Hellfire Peninsula) on server start.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PreloadAllNonInstancedMapGrids = 0
|
|
|
|
#
|
|
# SetAllCreaturesWithWaypointMovementActive
|
|
# Description: Set all creatures with waypoint movement active. This means that they will start
|
|
# movement once they are loaded (which happens on grid load) and keep moving even
|
|
# when no player is near. This will increase CPU usage significantly and can be
|
|
# used with enabled "PreloadAllNonInstancedMapGrids" to start waypoint movement on
|
|
# server startup.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
SetAllCreaturesWithWaypointMovementActive = 0
|
|
|
|
#
|
|
# DontCacheRandomMovementPaths
|
|
# Description: Random movement paths (calculated using MoveMaps) can be cached to save cpu time,
|
|
# but this may use up considerable amount of memory and can be prevented by setting this option to 1.
|
|
# Recommended setting for populated servers is having enough RAM and setting this to 0.
|
|
# Default: 0 - (cache paths, uses more memory)
|
|
# 1 - (don't cache, uses more cpu)
|
|
|
|
DontCacheRandomMovementPaths = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# WEATHER
|
|
#
|
|
# ActivateWeather
|
|
# Description: Activate the weather system.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
ActivateWeather = 1
|
|
|
|
#
|
|
# ChangeWeatherInterval
|
|
# Description: Time (in milliseconds) for weather update interval.
|
|
# Default: 600000 - (10 min)
|
|
|
|
ChangeWeatherInterval = 600000
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# TICKETS
|
|
#
|
|
# AllowTickets
|
|
# Description: Allow/disallow sending new tickets.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
AllowTickets = 1
|
|
|
|
#
|
|
# LevelReq.Ticket
|
|
# Description: Level requirement for characters to be able to write tickets.
|
|
# Default: 1
|
|
|
|
LevelReq.Ticket = 1
|
|
|
|
# DeletedCharacterTicketTrace
|
|
# Description: Keep trace of tickets opened by deleted characters
|
|
# gm_ticket.playerGuid will be 0, old GUID and character name
|
|
# will be included in gm_ticket.comment
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
DeletedCharacterTicketTrace = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# COMMAND
|
|
#
|
|
# AllowPlayerCommands
|
|
# Description: Allow players to use commands.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
AllowPlayerCommands = 1
|
|
|
|
#
|
|
# Command.LookupMaxResults
|
|
# Description: Number of results being displayed using a .lookup command.
|
|
# Default: 0 - (Unlimited)
|
|
|
|
Command.LookupMaxResults = 0
|
|
|
|
#
|
|
# Die.Command.Mode
|
|
# Description: Do not trigger things like loot from .die command.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Die.Command.Mode = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# #
|
|
# SERVER SYSTEM SETTINGS END #
|
|
# #
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# #
|
|
# GAME SETTINGS BEGIN #
|
|
# #
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# GAME MASTER
|
|
#
|
|
# GM.LoginState
|
|
# Description: GM mode at login.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Disable)
|
|
# 1 - (Enable)
|
|
|
|
GM.LoginState = 2
|
|
|
|
#
|
|
# GM.Visible
|
|
# Description: GM visibility at login.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Invisible)
|
|
# 1 - (Visible)
|
|
|
|
GM.Visible = 2
|
|
|
|
#
|
|
# GM.Chat
|
|
# Description: GM chat mode at login.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Disable)
|
|
# 1 - (Enable)
|
|
|
|
GM.Chat = 2
|
|
|
|
#
|
|
# GM.WhisperingTo
|
|
# Description: Is GM accepting whispers from player by default or not.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Disable)
|
|
# 1 - (Enable)
|
|
|
|
GM.WhisperingTo = 2
|
|
|
|
#
|
|
# GM.InGMList.Level
|
|
# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
|
|
# Default: 3 - (Anyone)
|
|
# 0 - (Only players)
|
|
# 1 - (Only moderators)
|
|
# 2 - (Only gamemasters)
|
|
|
|
GM.InGMList.Level = 3
|
|
|
|
#
|
|
# GM.InWhoList.Level
|
|
# Description: Max GM level showed in who list (if visible).
|
|
# Default: 3 - (Anyone)
|
|
# 0 - (Only players)
|
|
# 1 - (Only moderators)
|
|
# 2 - (Only gamemasters)
|
|
|
|
GM.InWhoList.Level = 3
|
|
|
|
#
|
|
# GM.StartLevel
|
|
# Description: GM character starting level.
|
|
# Default: 1
|
|
|
|
GM.StartLevel = 1
|
|
|
|
#
|
|
# GM.AllowInvite
|
|
# Description: Allow players to invite GM characters.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
GM.AllowInvite = 0
|
|
|
|
#
|
|
# GM.AllowFriend
|
|
# Description: Allow players to add GM characters to their friends list.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
GM.AllowFriend = 0
|
|
|
|
#
|
|
# GM.LowerSecurity
|
|
# Description: Allow lower security levels to use commands on higher security level
|
|
# characters.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
GM.LowerSecurity = 0
|
|
|
|
#
|
|
# GM.TicketSystem.ChanceOfGMSurvey
|
|
# Description: Chance of sending a GM survey after ticket completion.
|
|
# Default: 50 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
GM.TicketSystem.ChanceOfGMSurvey = 50
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHEAT
|
|
#
|
|
# DisableWaterBreath
|
|
# Description: Required security level for water breathing.
|
|
# Default: 4 - (Disabled)
|
|
# 0 - (Enabled, Everyone)
|
|
# 1 - (Enabled, Mods/GMs/Admins)
|
|
# 2 - (Enabled, GMs/Admins)
|
|
# 3 - (Enabled, Admins)
|
|
|
|
DisableWaterBreath = 4
|
|
|
|
#
|
|
# AllFlightPaths
|
|
# Description: Character knows all flight paths (of both factions) after creation.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllFlightPaths = 0
|
|
|
|
#
|
|
# InstantFlightPaths
|
|
# Description: Flight paths will take players to their destination instantly instead
|
|
# of making them wait while flying.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
# 2 - (Enabled, but the player can toggle instant flight off or on at each flight master)
|
|
|
|
InstantFlightPaths = 0
|
|
|
|
#
|
|
# AlwaysMaxSkillForLevel
|
|
# Description: Players will automatically gain max skill level when logging in or leveling
|
|
# up.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AlwaysMaxSkillForLevel = 1
|
|
|
|
#
|
|
# AlwaysMaxWeaponSkill
|
|
# Description: Players will automatically gain max weapon/defense skill when logging in,
|
|
# or leveling.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AlwaysMaxWeaponSkill = 1
|
|
|
|
#
|
|
# PlayerStart.AllReputation
|
|
# Description: Players will start with most of the high level reputations that are needed
|
|
# for items, mounts etc.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PlayerStart.AllReputation = 0
|
|
|
|
#
|
|
# PlayerStart.CustomSpells
|
|
# Description: If enabled, players will start with custom spells defined in
|
|
# playercreateinfo_spell_custom table.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PlayerStart.CustomSpells = 0
|
|
|
|
#
|
|
# PlayerStart.MapsExplored
|
|
# Description: Characters start with all maps explored.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PlayerStart.MapsExplored = 0
|
|
|
|
#
|
|
# InstantLogout
|
|
# Description: Required security level for instantly logging out everywhere.
|
|
# Does not work while in combat, dueling or falling.
|
|
# Default: 1 - (Enabled, Mods/GMs/Admins)
|
|
# 0 - (Enabled, Everyone)
|
|
# 2 - (Enabled, GMs/Admins)
|
|
# 3 - (Enabled, Admins)
|
|
# 4 - (Disabled)
|
|
|
|
InstantLogout = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHARACTER DATABASE
|
|
#
|
|
# PlayerSaveInterval
|
|
# Description: Time (in milliseconds) for player save interval.
|
|
# Default: 900000 - (15 min)
|
|
|
|
PlayerSaveInterval = 900000
|
|
|
|
#
|
|
# PlayerSave.Stats.MinLevel
|
|
# Description: Minimum level for saving character stats in the database for external usage.
|
|
# Default: 0 - (Disabled, Do not save character stats)
|
|
# 1+ - (Enabled, Level beyond which character stats are saved)
|
|
|
|
PlayerSave.Stats.MinLevel = 0
|
|
|
|
#
|
|
# PlayerSave.Stats.SaveOnlyOnLogout
|
|
# Description: Save player stats only on logout.
|
|
# Default: 1 - (Enabled, Only save on logout)
|
|
# 0 - (Disabled, Save on every player save)
|
|
|
|
PlayerSave.Stats.SaveOnlyOnLogout = 1
|
|
|
|
#
|
|
# CleanCharacterDB
|
|
# Description: Clean out deprecated achievements, skills, spells and talents from the db.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enable)
|
|
|
|
CleanCharacterDB = 0
|
|
|
|
#
|
|
# PersistentCharacterCleanFlags
|
|
# Description: Determines the character clean flags that remain set after cleanups.
|
|
# This is a bitmask value, you can use one of the following values:
|
|
#
|
|
# CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1
|
|
# CLEANING_FLAG_SKILLS = 0x2
|
|
# CLEANING_FLAG_SPELLS = 0x4
|
|
# CLEANING_FLAG_TALENTS = 0x8
|
|
# CLEANING_FLAG_QUESTSTATUS = 0x10
|
|
#
|
|
# Before use this feature, make a backup of your database.
|
|
#
|
|
# Example: 14 - (CLEANING_FLAG_SKILLS + CLEANING_FLAG_SPELLS + CLEANING_FLAG_TALENTS
|
|
# 2+4+8 => 14. This will clean up skills, talents and spells will
|
|
# remain enabled after the next cleanup)
|
|
# Default: 0 - (All cleanup methods will be disabled after the next cleanup)
|
|
|
|
PersistentCharacterCleanFlags = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHARACTER DELETE
|
|
#
|
|
# CharDelete.Method
|
|
# Description: Character deletion behavior.
|
|
# Default: 0 - (Completely remove character from the database)
|
|
# 1 - (Unlink the character from account and free up the name, Appears as
|
|
# deleted ingame)
|
|
|
|
CharDelete.Method = 0
|
|
|
|
#
|
|
# CharDelete.MinLevel
|
|
# Description: Required level to use the unlinking method if enabled.
|
|
# Default: 0 - (Same method for every level)
|
|
# 1+ - (Only characters with the specified level will use the unlinking method)
|
|
|
|
CharDelete.MinLevel = 0
|
|
|
|
#
|
|
# CharDelete.KeepDays
|
|
# Description: Time (in days) before unlinked characters will be removed from the database.
|
|
# Default: 30 - (Enabled)
|
|
# 0 - (Disabled, Don't delete any characters)
|
|
|
|
CharDelete.KeepDays = 30
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHARACTER CREATION
|
|
#
|
|
# MinPlayerName
|
|
# Description: Minimal player name length.
|
|
# Range: 1-12
|
|
# Default: 2
|
|
|
|
MinPlayerName = 2
|
|
|
|
#
|
|
# MinPetName
|
|
# Description: Minimal pet name length.
|
|
# Range: 1-12
|
|
# Default: 2
|
|
|
|
MinPetName = 2
|
|
|
|
#
|
|
# DeclinedNames
|
|
# Description: Allow Russian clients to set and use declined names.
|
|
# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
|
|
# 1 - (Enabled)
|
|
|
|
DeclinedNames = 0
|
|
|
|
#
|
|
# StrictNames.Reserved
|
|
# Description: Use the Reserved Filter from DBC.
|
|
# Prevents Player, Pet & Charter names from containing reserved names.
|
|
# Default: 1 - Enabled
|
|
# 0 - Disabled
|
|
|
|
StrictNames.Reserved = 1
|
|
|
|
#
|
|
# StrictNames.Profanity
|
|
# Description: Use the Profanity Filter from DBC.
|
|
# Prevents Player, Pet & Charter names from containing profanity.
|
|
# Default: 1 - Enabled
|
|
# 0 - Disabled
|
|
|
|
StrictNames.Profanity = 0
|
|
|
|
#
|
|
# StrictPlayerNames
|
|
# Description: Limit player name to language specific symbol set. Prevents character
|
|
# creation and forces rename request if not allowed symbols are used
|
|
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
|
# 1 - (Enabled, Strictly basic Latin characters)
|
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
|
# Note: Client needs to have the appropriate fonts installed which support
|
|
# the charset. For non-official localization, custom fonts need to be
|
|
# placed in clientdir/Fonts.)
|
|
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
|
|
|
StrictPlayerNames = 0
|
|
|
|
#
|
|
# StrictPetNames
|
|
# Description: Limit pet names to language specific symbol set.
|
|
# Prevents pet naming if not allowed symbols are used.
|
|
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
|
# 1 - (Enabled, Strictly basic Latin characters)
|
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
|
# Note: Client needs to have the appropriate fonts installed which support
|
|
# the charset. For non-official localization, custom fonts need to be
|
|
# placed in clientdir/Fonts.)
|
|
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
|
|
|
StrictPetNames = 0
|
|
|
|
#
|
|
# CharacterCreating.Disabled
|
|
# Description: Disable character creation for players based on faction.
|
|
# Default: 0 - (Enabled, All factions are allowed)
|
|
# 1 - (Disabled, Alliance)
|
|
# 2 - (Disabled, Horde)
|
|
# 3 - (Disabled, Both factions)
|
|
|
|
CharacterCreating.Disabled = 0
|
|
|
|
#
|
|
# CharacterCreating.Disabled.RaceMask
|
|
# Description: Mask of races which cannot be created by players.
|
|
# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
|
|
# Default: 0 - (Enabled, All races are allowed)
|
|
# 1 - (Disabled, Human)
|
|
# 2 - (Disabled, Orc)
|
|
# 4 - (Disabled, Dwarf)
|
|
# 8 - (Disabled, Night Elf)
|
|
# 16 - (Disabled, Undead)
|
|
# 32 - (Disabled, Tauren)
|
|
# 64 - (Disabled, Gnome)
|
|
# 128 - (Disabled, Troll)
|
|
# 512 - (Disabled, Blood Elf)
|
|
# 1024 - (Disabled, Draenei)
|
|
|
|
CharacterCreating.Disabled.RaceMask = 0
|
|
|
|
#
|
|
# CharacterCreating.Disabled.ClassMask
|
|
# Description: Mask of classes which cannot be created by players.
|
|
# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
|
|
# Default: 0 - (Enabled, All classes are allowed)
|
|
# 1 - (Disabled, Warrior)
|
|
# 2 - (Disabled, Paladin)
|
|
# 4 - (Disabled, Hunter)
|
|
# 8 - (Disabled, Rogue)
|
|
# 16 - (Disabled, Priest)
|
|
# 32 - (Disabled, Death Knight)
|
|
# 64 - (Disabled, Shaman)
|
|
# 128 - (Disabled, Mage)
|
|
# 256 - (Disabled, Warlock)
|
|
# 1024 - (Disabled, Druid)
|
|
|
|
CharacterCreating.Disabled.ClassMask = 0
|
|
|
|
#
|
|
# CharactersPerAccount
|
|
# Description: Limit number of characters per account on all realms on this realmlist.
|
|
# Important: Number must be >= CharactersPerRealm
|
|
# Default: 50
|
|
|
|
CharactersPerAccount = 50
|
|
|
|
#
|
|
# CharactersPerRealm
|
|
# Description: Limit number of characters per account on this realm.
|
|
# Range: 1-10
|
|
# Default: 10 - (Client limitation)
|
|
|
|
CharactersPerRealm = 10
|
|
|
|
#
|
|
# HeroicCharactersPerRealm
|
|
# Description: Limit number of heroic class characters per account on this realm.
|
|
# Range: 1-10
|
|
# Default: 1
|
|
|
|
HeroicCharactersPerRealm = 1
|
|
|
|
#
|
|
# CharacterCreating.MinLevelForHeroicCharacter
|
|
# Description: Limit creating heroic characters only for account with another
|
|
# character of specific level (ignored for GM accounts)
|
|
# Default: 55 - (Enabled, Requires at least another level 55 character)
|
|
# 0 - (Disabled)
|
|
# 1 - (Enabled, Requires at least another level 1 character)
|
|
|
|
CharacterCreating.MinLevelForHeroicCharacter = 55
|
|
|
|
#
|
|
# StartPlayerLevel
|
|
# Description: Starting level for characters after creation.
|
|
# Range: 1-MaxPlayerLevel
|
|
# Default: 1
|
|
|
|
StartPlayerLevel = 1
|
|
|
|
#
|
|
# StartHeroicPlayerLevel
|
|
# Description: Staring level for heroic class characters after creation.
|
|
# Range: 1-MaxPlayerLevel
|
|
# Default: 55
|
|
|
|
StartHeroicPlayerLevel = 55
|
|
|
|
#
|
|
# SkipCinematics
|
|
# Description: Disable cinematic intro at first login after character creation.
|
|
# Prevents buggy intros in case of custom start location coordinates.
|
|
# Default: 0 - (Show intro for each new character)
|
|
# 1 - (Show intro only for first character of selected race)
|
|
# 2 - (Disable intro for all classes)
|
|
|
|
SkipCinematics = 0
|
|
|
|
#
|
|
# StartPlayerMoney
|
|
# Description: Amount of money (in Copper) that a character has after creation.
|
|
# Default: 0
|
|
# 100 - (1 Silver)
|
|
|
|
StartPlayerMoney = 0
|
|
|
|
#
|
|
# StartHeroicPlayerMoney
|
|
# Description: Amount of money (in Copper) that heroic class characters have after creation.
|
|
# Default: 2000
|
|
# 2000 - (20 Silver)
|
|
|
|
StartHeroicPlayerMoney = 2000
|
|
|
|
#
|
|
# PlayerStart.String
|
|
# Description: String to be displayed at first login of newly created characters.
|
|
# Default: "" - (Disabled)
|
|
|
|
PlayerStart.String = ""
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHARACTER
|
|
#
|
|
# EnablePlayerSettings
|
|
# Description: Enables the usage of character specific settings.
|
|
# Default: 0 - Disabled
|
|
# 1 - Enabled
|
|
|
|
EnablePlayerSettings = 0
|
|
|
|
#
|
|
# MaxPlayerLevel
|
|
# Description: Maximum level that can be reached by players.
|
|
# Important: Levels beyond 100 are not recommended at all.
|
|
# Range: 1-255
|
|
# Default: 80
|
|
|
|
MaxPlayerLevel = 80
|
|
|
|
#
|
|
# MinDualSpecLevel
|
|
# Description: Level requirement for Dual Talent Specialization
|
|
# Default: 40
|
|
|
|
MinDualSpecLevel = 40
|
|
|
|
#
|
|
# WaterBreath.Timer
|
|
# Description: The timer for player's breath underwater in milliseconds
|
|
# Default: 180000 (3 minutes)
|
|
#
|
|
|
|
WaterBreath.Timer = 180000
|
|
|
|
#
|
|
# EnableLowLevelRegenBoost
|
|
# Description: Greatly increase Health and Mana regen rates for players under level 15 (Added in patch 3.3)
|
|
# Default: 1 - Enabled
|
|
# 0 - Disabled
|
|
#
|
|
|
|
EnableLowLevelRegenBoost = 1
|
|
|
|
#
|
|
# Rate.MoveSpeed.Player
|
|
# Description: Movement speed rate for players.
|
|
# Default: 1
|
|
|
|
Rate.MoveSpeed.Player = 1
|
|
|
|
#
|
|
# Rate.MoveSpeed.NPC
|
|
# Description: Movement speed rate for NPCs.
|
|
# Default: 1
|
|
|
|
Rate.MoveSpeed.NPC = 1
|
|
|
|
#
|
|
# Rate.Damage.Fall
|
|
# Description: Damage after fall rate.
|
|
# Default: 1
|
|
|
|
Rate.Damage.Fall = 1
|
|
|
|
#
|
|
# Rate.Talent
|
|
# Description: Talent point rate.
|
|
# Default: 1
|
|
|
|
Rate.Talent = 5
|
|
|
|
#
|
|
# Rate.Talent.Pet
|
|
# Description: Pet Talent point rate.
|
|
# Default: 1
|
|
|
|
Rate.Talent.Pet = 1
|
|
|
|
#
|
|
# Rate.Health
|
|
# Rate.Mana
|
|
# Rate.Rage.Income
|
|
# Rate.Rage.Loss
|
|
# Rate.RunicPower.Income
|
|
# Rate.RunicPower.Loss
|
|
# Rate.Focus
|
|
# Rate.Energy
|
|
# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
|
|
# energy and loyalty increase or decrease.
|
|
# Default: 1 - (Rate.Health)
|
|
# 1 - (Rate.Mana)
|
|
# 1 - (Rate.Rage.Income)
|
|
# 1 - (Rate.Rage.Loss)
|
|
# 1 - (Rate.RunicPower.Income)
|
|
# 1 - (Rate.RunicPower.Loss)
|
|
# 1 - (Rate.Focus)
|
|
# 1 - (Rate.Energy)
|
|
|
|
Rate.Health = 1
|
|
Rate.Mana = 100
|
|
Rate.Rage.Income = 1
|
|
Rate.Rage.Loss = 1
|
|
Rate.RunicPower.Income = 1
|
|
Rate.RunicPower.Loss = 1
|
|
Rate.Focus = 1
|
|
Rate.Energy = 1
|
|
Rate.Loyalty = 1
|
|
|
|
#
|
|
# Rate.Rest.InGame
|
|
# Rate.Rest.Offline.InTavernOrCity
|
|
# Rate.Rest.Offline.InWilderness
|
|
# Rate.Rest.MaxBonus
|
|
# Description: Resting points grow rates.
|
|
# Default: 1 - (Rate.Rest.InGame)
|
|
# 1 - (Rate.Rest.Offline.InTavernOrCity)
|
|
# 1 - (Rate.Rest.Offline.InWilderness)
|
|
# 1.5 - (Rate.Rest.MaxBonus)
|
|
|
|
Rate.Rest.InGame = 100
|
|
Rate.Rest.Offline.InTavernOrCity = 100
|
|
Rate.Rest.Offline.InWilderness = 100
|
|
Rate.Rest.MaxBonus = 5.0
|
|
|
|
#
|
|
# Rate.MissChanceMultiplier.Creature
|
|
# Rate.MissChanceMultiplier.Player
|
|
# Rate.MissChanceMultiplier.OnlyAffectsPlayer
|
|
#
|
|
# Description: When the target is 3 or more level higher than the player,
|
|
# the chance to hit is determined by the formula: 94 - (levelDiff - 2) * Rate.MissChanceMultiplier
|
|
# The higher the Rate.MissChanceMultiplier constant, the higher is the chance to miss.
|
|
#
|
|
# Note: this does not affect when the player is less than 3 levels different than the target,
|
|
# where this (linear) formula is used instead to calculate the hit chance: 96 - levelDiff.
|
|
# You can set Rate.MissChanceMultiplier.OnlyAffectsPlayer to 1 if you only want to affect the MissChance
|
|
# for player casters only. This way you won't be affecting creature missing chance.
|
|
#
|
|
# Example: if you want the chance to keep growing linearly, use 1.
|
|
#
|
|
# Default: Rate.MissChanceMultiplier.TargetCreature = 11
|
|
# Rate.MissChanceMultiplier.TargetPlayer = 7
|
|
# Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
|
|
#
|
|
|
|
Rate.MissChanceMultiplier.TargetCreature = 11
|
|
Rate.MissChanceMultiplier.TargetPlayer = 7
|
|
Rate.MissChanceMultiplier.OnlyAffectsPlayer = 0
|
|
|
|
#
|
|
# LevelReq.Trade
|
|
# Description: Level requirement for characters to be able to trade.
|
|
# Default: 1
|
|
|
|
LevelReq.Trade = 1
|
|
|
|
#
|
|
# NoResetTalentsCost
|
|
# Description: Resetting talents doesn't cost anything.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
NoResetTalentsCost = 0
|
|
|
|
#
|
|
# ToggleXP.Cost
|
|
# Description: Cost of locking/unlocking XP
|
|
# Default: 100000 - (10 Gold)
|
|
#
|
|
|
|
ToggleXP.Cost = 100000
|
|
|
|
#
|
|
# SpellQueue.Enabled
|
|
# Description: Enable SpellQueue.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
SpellQueue.Enabled = 1
|
|
|
|
#
|
|
# SpellQueue.Window
|
|
# Description: Time (in milliseconds) for spells to be queued.
|
|
# Default: 400 - (400ms)
|
|
|
|
SpellQueue.Window = 400
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# SKILL
|
|
#
|
|
# MaxPrimaryTradeSkill
|
|
# Description: Maximum number of primary professions a character can learn.
|
|
# Range: 0-11
|
|
# Default: 2
|
|
|
|
MaxPrimaryTradeSkill = 2
|
|
|
|
#
|
|
# SkillChance.Prospecting
|
|
# Description: Allow skill increase from prospecting.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
SkillChance.Prospecting = 0
|
|
|
|
#
|
|
# SkillChance.Milling
|
|
# Description: Allow skill increase from milling.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
SkillChance.Milling = 0
|
|
|
|
#
|
|
# Rate.Skill.Discovery
|
|
# Description: Multiplier for skill discovery.
|
|
# Default: 1
|
|
|
|
Rate.Skill.Discovery = 1
|
|
|
|
#
|
|
# SkillGain.Crafting
|
|
# SkillGain.Defense
|
|
# SkillGain.Gathering
|
|
# SkillGain.Weapon
|
|
# Description: Crafting/defense/gathering/weapon skills gain rate.
|
|
# Default: 1 - (SkillGain.Crafting)
|
|
# 1 - (SkillGain.Defense)
|
|
# 1 - (SkillGain.Gathering)
|
|
# 1 - (SkillGain.Weapon)
|
|
|
|
SkillGain.Crafting = 5
|
|
SkillGain.Defense = 5
|
|
SkillGain.Gathering = 5
|
|
SkillGain.Weapon = 5
|
|
|
|
#
|
|
# SkillChance.Orange
|
|
# SkillChance.Yellow
|
|
# SkillChance.Green
|
|
# SkillChance.Grey
|
|
# Description: Chance to increase skill based on recipe color.
|
|
# Default: 100 - (SkillChance.Orange)
|
|
# 75 - (SkillChance.Yellow)
|
|
# 25 - (SkillChance.Green)
|
|
# 0 - (SkillChance.Grey)
|
|
|
|
SkillChance.Orange = 100
|
|
SkillChance.Yellow = 75
|
|
SkillChance.Green = 25
|
|
SkillChance.Grey = 0
|
|
|
|
#
|
|
# SkillChance.MiningSteps
|
|
# SkillChance.SkinningSteps
|
|
# Description: Skinning and Mining chance decreases with skill level.
|
|
# Default: 0 - (Disabled)
|
|
# 75 - (In 2 times each 75 skill points)
|
|
|
|
SkillChance.MiningSteps = 0
|
|
SkillChance.SkinningSteps = 0
|
|
|
|
#
|
|
# OffhandCheckAtSpellUnlearn
|
|
# Description: Unlearning certain spells can change offhand weapon restrictions
|
|
# for equip slots.
|
|
# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
|
|
# 0 - (Recheck offhand slot weapon only at zone update)
|
|
|
|
OffhandCheckAtSpellUnlearn = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# STATS
|
|
#
|
|
# Stats.Limits.Enable
|
|
# Description: Enable or disable stats system limitations
|
|
# Default: 0 - Disabled
|
|
# 1 - Enabled
|
|
|
|
Stats.Limits.Enable = 0
|
|
|
|
#
|
|
# Stats.Limit.[STAT]
|
|
# Description: Set percentage limit for dodge, parry, block and crit rating
|
|
# Default: 95.0 (95%)
|
|
|
|
Stats.Limits.Dodge = 95.0
|
|
Stats.Limits.Parry = 95.0
|
|
Stats.Limits.Block = 95.0
|
|
Stats.Limits.Crit = 95.0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# REPUTATION
|
|
#
|
|
# Rate.Reputation.Gain
|
|
# Description: Reputation gain rate.
|
|
# Default: 1
|
|
|
|
Rate.Reputation.Gain = 4
|
|
|
|
#
|
|
# Rate.Reputation.LowLevel.Kill
|
|
# Description: Reputation gain from killing low level (grey) creatures.
|
|
# Default: 1
|
|
|
|
Rate.Reputation.LowLevel.Kill = 4
|
|
|
|
#
|
|
# Rate.Reputation.LowLevel.Quest
|
|
# Description: Reputation gain rate.
|
|
# Default: 1
|
|
|
|
Rate.Reputation.LowLevel.Quest = 4
|
|
|
|
#
|
|
# Rate.Reputation.RecruitAFriendBonus
|
|
# Description: Reputation bonus rate for recruit-a-friend.
|
|
# Default: 0.1
|
|
|
|
Rate.Reputation.RecruitAFriendBonus = 0.1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# EXPERIENCE
|
|
#
|
|
# MaxGroupXPDistance
|
|
# Description: Max distance to creature for group member to get experience at creature
|
|
# death.
|
|
# Default: 74
|
|
|
|
MaxGroupXPDistance = 74
|
|
|
|
#
|
|
# Rate.XP.Kill
|
|
# Rate.XP.Quest
|
|
# Rate.XP.Explore
|
|
# Rate.XP.Pet
|
|
# Description: Experience rates (outside battleground)
|
|
# Default: 1 - (Rate.XP.Kill)
|
|
# 1 - (Rate.XP.Quest)
|
|
# 1 - (Rate.XP.Quest.DF) - Dungeon Finder/LFG quests only.
|
|
# 1 - (Rate.XP.Explore)
|
|
# 1 - (Rate.XP.Pet)
|
|
|
|
Rate.XP.Kill = 1
|
|
Rate.XP.Quest = 1
|
|
Rate.XP.Quest.DF = 1
|
|
Rate.XP.Explore = 1
|
|
Rate.XP.Pet = 1
|
|
|
|
#
|
|
# Rate.XP.BattlegroundKill...
|
|
# Description: Experience rate for honorable kills in battlegrounds. Not affected by Rate.XP.Kill. Defined for each battleground.
|
|
# Only works if Battleground.GiveXPForKills = 1
|
|
# Default: 1
|
|
|
|
Rate.XP.BattlegroundKillAV = 1
|
|
Rate.XP.BattlegroundKillWSG = 1
|
|
Rate.XP.BattlegroundKillAB = 1
|
|
Rate.XP.BattlegroundKillEOTS = 1
|
|
Rate.XP.BattlegroundKillSOTA = 1
|
|
Rate.XP.BattlegroundKillIC = 1
|
|
|
|
#
|
|
# Rate.Pet.LevelXP
|
|
# Description: Modifies the amount of experience required to level up a pet.
|
|
# The lower the rate the less experience is required.
|
|
# Default: 0.05
|
|
#
|
|
|
|
Rate.Pet.LevelXP = 0.01
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CURRENCY
|
|
#
|
|
# MaxHonorPoints
|
|
# Description: Maximum honor points a character can have.
|
|
# Default: 75000
|
|
|
|
MaxHonorPoints = 75000
|
|
|
|
#
|
|
# MaxHonorPointsMoneyPerPoint
|
|
# Description: Convert excess honor points into money if players got more points than allowed after changing the honor cap.
|
|
# Honor points will be converted into copper according to the value set in this config.
|
|
# Default: 0 - Disabled
|
|
|
|
MaxHonorPointsMoneyPerPoint = 0
|
|
|
|
#
|
|
# StartHonorPoints
|
|
# Description: Amount of honor points that characters have after creation.
|
|
# Default: 0
|
|
|
|
StartHonorPoints = 0
|
|
|
|
#
|
|
# HonorPointsAfterDuel
|
|
# Description: Amount of honor points the duel winner will get after a duel.
|
|
# Default: 0 - (Disabled)
|
|
# 1+ - (Enabled)
|
|
|
|
HonorPointsAfterDuel = 0
|
|
|
|
#
|
|
# Rate.Honor
|
|
# Description: Honor gain rate.
|
|
# Default: 1
|
|
|
|
Rate.Honor = 1
|
|
|
|
#
|
|
# MaxArenaPoints
|
|
# Description: Maximum arena points a character can have.
|
|
# Default: 10000
|
|
|
|
MaxArenaPoints = 10000
|
|
|
|
#
|
|
# StartArenaPoints
|
|
# Description: Amount of arena points that characters has after creation.
|
|
# Default: 0
|
|
|
|
StartArenaPoints = 0
|
|
|
|
#
|
|
# Arena.LegacyArenaPoints
|
|
# Description: Use arena point calculation from TBC for season 1 - 5 when rating is less or equal to 1500
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Arena.LegacyArenaPoints = 0
|
|
|
|
#
|
|
# Rate.ArenaPoints
|
|
# Description: Arena points gain rate.
|
|
# Default: 1
|
|
|
|
Rate.ArenaPoints = 1
|
|
|
|
#
|
|
# PvPToken.Enable
|
|
# Description: Character will receive a token after defeating another character that yields
|
|
# honor.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PvPToken.Enable = 0
|
|
|
|
#
|
|
# PvPToken.MapAllowType
|
|
# Description: Define where characters can receive tokens.
|
|
# Default: 4 - (All maps)
|
|
# 3 - (Battlegrounds)
|
|
# 2 - (FFA areas only like Gurubashi arena)
|
|
# 1 - (Battlegrounds and FFA areas)
|
|
|
|
PvPToken.MapAllowType = 4
|
|
|
|
#
|
|
# PvPToken.ItemID
|
|
# Description: Item characters will receive after defeating another character if PvP Token
|
|
# system is enabled.
|
|
# Default: 29434 - (Badge of justice)
|
|
|
|
PvPToken.ItemID = 29434
|
|
|
|
#
|
|
# PvPToken.ItemCount
|
|
# Description: Number of tokens a character will receive.
|
|
# Default: 1
|
|
|
|
PvPToken.ItemCount = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# DURABILITY
|
|
#
|
|
# DurabilityLoss.InPvP
|
|
# Description: Durability loss on death during PvP.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
DurabilityLoss.InPvP = 0
|
|
|
|
#
|
|
# DurabilityLoss.OnDeath
|
|
# Description: Durability loss percentage on death.
|
|
# Note: On 3.3.5 client always shows log message "Your items have lost 10% durability"
|
|
# Default: 10
|
|
|
|
DurabilityLoss.OnDeath = 10
|
|
|
|
#
|
|
# DurabilityLossChance.Damage
|
|
# Description: Chance to lose durability on one equipped item from damage.
|
|
# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
|
|
|
|
DurabilityLossChance.Damage = 0.5
|
|
|
|
#
|
|
# DurabilityLossChance.Absorb
|
|
# Description: Chance to lose durability on one equipped armor item when absorbing damage.
|
|
# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
|
|
# durability)
|
|
|
|
DurabilityLossChance.Absorb = 0.5
|
|
|
|
#
|
|
# DurabilityLossChance.Parry
|
|
# Description: Chance to lose durability on main weapon when parrying attacks.
|
|
# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
|
|
# durability)
|
|
|
|
DurabilityLossChance.Parry = 0.05
|
|
|
|
#
|
|
# DurabilityLossChance.Block
|
|
# Description: Chance to lose durability on shield when blocking attacks.
|
|
# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
|
|
# durability)
|
|
|
|
DurabilityLossChance.Block = 0.05
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# DEATH
|
|
#
|
|
# Death.SicknessLevel
|
|
# Description: Starting level for resurrection sickness.
|
|
# Example: 11 - (Level 1-10 characters will not be affected,
|
|
# Level 11-19 characters will be affected for 1 minute,
|
|
# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
|
|
# Default: 11 - (Enabled, See Example)
|
|
# MaxPlayerLevel+1 - (Disabled)
|
|
# -10 - (Enabled, Level 1+ characters have 10 minute duration)
|
|
|
|
Death.SicknessLevel = 11
|
|
|
|
#
|
|
# Death.CorpseReclaimDelay.PvP
|
|
# Death.CorpseReclaimDelay.PvE
|
|
# Description: Increase corpse reclaim delay at PvP/PvE deaths.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Death.CorpseReclaimDelay.PvP = 1
|
|
Death.CorpseReclaimDelay.PvE = 1
|
|
|
|
#
|
|
# Death.Bones.World
|
|
# Death.Bones.BattlegroundOrArena
|
|
# Description: Create bones instead of corpses at resurrection in normal zones, instances,
|
|
# battleground or arenas.
|
|
# Default: 1 - (Enabled, Death.Bones.World)
|
|
# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
|
|
# 0 - (Disabled)
|
|
|
|
Death.Bones.World = 1
|
|
Death.Bones.BattlegroundOrArena = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# PET
|
|
#
|
|
# Pet.RankMod.Health
|
|
# Description: Allows pet health to be modified by rank health rates (set in config)
|
|
# Default: 1 - Enabled
|
|
# 0 - Disabled
|
|
|
|
Pet.RankMod.Health = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# ITEM DELETE
|
|
#
|
|
# ItemDelete.Method
|
|
# Description: Item deletion behavior.
|
|
# Default: 0 - (Completely remove item from the database)
|
|
# 1 - (Save Item to database)
|
|
|
|
ItemDelete.Method = 0
|
|
|
|
#
|
|
# ItemDelete.Vendor
|
|
# Description: Saving items into database when the player sells items to vendor
|
|
# Default: 0 (disabled)
|
|
# 1 (enabled)
|
|
#
|
|
|
|
ItemDelete.Vendor = 0
|
|
|
|
#
|
|
# ItemDelete.Quality
|
|
# Description: Saving items into database that have quality greater or equal to ItemDelete.Quality
|
|
#
|
|
# ID | Color | Quality
|
|
# 0 | Grey | Poor
|
|
# 1 | White | Common
|
|
# 2 | Green | Uncommon
|
|
# 3 | Blue | Rare
|
|
# 4 | Purple| Epic
|
|
# 5 | Orange| Legendary
|
|
# 6 | Red | Artifact
|
|
# 7 | Gold | Bind to Account
|
|
#
|
|
# Default: 3
|
|
#
|
|
|
|
ItemDelete.Quality = 3
|
|
|
|
#
|
|
# ItemDelete.ItemLevel
|
|
# Description: Saving items into database that are Item Levels greater or equal to ItemDelete.ItemLevel
|
|
# Default: 80
|
|
#
|
|
|
|
ItemDelete.ItemLevel = 80
|
|
|
|
#
|
|
# ItemDelete.KeepDays
|
|
# Description: Time (in days)
|
|
# Default: 0 - (Disabled, Don't delete any it)
|
|
# 30 - (Enabled)
|
|
|
|
ItemDelete.KeepDays = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# ITEM
|
|
#
|
|
# DBC.EnforceItemAttributes
|
|
# Disallow overriding item attributes stored in DBC files with values from the database
|
|
# Default: 0 - Off, Use DB values
|
|
# 1 - On, Enforce DBC Values (default)
|
|
|
|
DBC.EnforceItemAttributes = 1
|
|
|
|
#
|
|
# Rate.Drop.Item.Poor
|
|
# Rate.Drop.Item.Normal
|
|
# Rate.Drop.Item.Uncommon
|
|
# Rate.Drop.Item.Rare
|
|
# Rate.Drop.Item.Epic
|
|
# Rate.Drop.Item.Legendary
|
|
# Rate.Drop.Item.Artifact
|
|
# Rate.Drop.Item.Referenced
|
|
# Rate.Drop.Money
|
|
# Description: Drop rates for money and items based on quality.
|
|
# Default: 1 - (Rate.Drop.Item.Poor)
|
|
# 1 - (Rate.Drop.Item.Normal)
|
|
# 1 - (Rate.Drop.Item.Uncommon)
|
|
# 1 - (Rate.Drop.Item.Rare)
|
|
# 1 - (Rate.Drop.Item.Epic)
|
|
# 1 - (Rate.Drop.Item.Legendary)
|
|
# 1 - (Rate.Drop.Item.Artifact)
|
|
# 1 - (Rate.Drop.Item.Referenced)
|
|
# 1 - (Rate.Drop.Money)
|
|
|
|
Rate.Drop.Item.Poor = 1
|
|
Rate.Drop.Item.Normal = 5
|
|
Rate.Drop.Item.Uncommon = 4
|
|
Rate.Drop.Item.Rare = 2
|
|
Rate.Drop.Item.Epic = 2
|
|
Rate.Drop.Item.Legendary = 1
|
|
Rate.Drop.Item.Artifact = 1
|
|
Rate.Drop.Item.Referenced = 1
|
|
Rate.Drop.Money = 20
|
|
|
|
# Rate.Drop.Item.ReferencedAmount
|
|
# Description: Multiplier for referenced loot amount. Makes many raid bosses (and others) drop additional loot.
|
|
# Default: 1
|
|
|
|
Rate.Drop.Item.ReferencedAmount = 1
|
|
|
|
#
|
|
# Rate.Drop.Item.GroupAmount
|
|
# Description: Multiplier for grouped items. Makes many dungeon bosses (and others) drop additional loot.
|
|
# Default: 1
|
|
|
|
Rate.Drop.Item.GroupAmount = 1
|
|
|
|
#
|
|
# LootNeedBeforeGreedILvlRestriction
|
|
# Description: Specify level restriction for items below player's subclass in Need Before Greed loot mode in DF groups
|
|
# Default: 70
|
|
# 0 - Disabled
|
|
|
|
LootNeedBeforeGreedILvlRestriction = 70
|
|
|
|
#
|
|
# Item.SetItemTradeable
|
|
# Description: Enabled/Disabled trading BoP items among raid members.
|
|
# Default: 1 - (Set BoP items tradeable timer to 2 hours)
|
|
# 0 - (Disable trading BoP items among raid members)
|
|
|
|
Item.SetItemTradeable = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# QUEST
|
|
#
|
|
# Quests.EnableQuestTracker
|
|
# Description: Store data in the database about quest completion and abandonment to help finding bugged quests.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Quests.EnableQuestTracker = 0
|
|
|
|
#
|
|
# QuestPOI.Enabled
|
|
# Description: Show points of interest on the map
|
|
# Default: 1 - Enabled
|
|
# 0 - Disabled
|
|
|
|
QuestPOI.Enabled = 1
|
|
|
|
#
|
|
# Quests.LowLevelHideDiff
|
|
# Description: Level difference between player and quest level at which quests are
|
|
# considered low-level and are not shown via exclamation mark (!) at quest
|
|
# givers.
|
|
# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)
|
|
# -1 - (Disabled, Show all available quest marks)
|
|
|
|
Quests.LowLevelHideDiff = 4
|
|
|
|
#
|
|
# Quests.HighLevelHideDiff
|
|
# Description: Level difference between player and quest level at which quests are
|
|
# considered high-level and are not shown via exclamation mark (!) at quest
|
|
# givers.
|
|
# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)
|
|
# -1 - (Disabled, Show all available quest marks)
|
|
|
|
Quests.HighLevelHideDiff = 7
|
|
|
|
#
|
|
# Quests.IgnoreRaid
|
|
# Description: Allow non-raid quests to be completed while in a raid group.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Quests.IgnoreRaid = 0
|
|
|
|
#
|
|
# Quests.IgnoreAutoAccept
|
|
# Description: Ignore auto accept flag. Clients will have to manually accept all quests.
|
|
# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.)
|
|
# 1 - (Enabled, clients will not be told to automatically accept any quest.)
|
|
|
|
Quests.IgnoreAutoAccept = 0
|
|
|
|
#
|
|
# Quests.IgnoreAutoComplete
|
|
# Description: Ignore auto complete flag. Clients will have to manually complete all quests.
|
|
# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.)
|
|
# 1 - (Enabled, clients will not be told to automatically complete any quest.)
|
|
|
|
Quests.IgnoreAutoComplete = 0
|
|
|
|
#
|
|
# Rate.RewardQuestMoney
|
|
# Description: Allows to tweak the amount of money rewarded by quests (does not affect RewardBonusMoney).
|
|
# Default: 1
|
|
|
|
Rate.RewardQuestMoney = 10
|
|
|
|
#
|
|
# Rate.RewardBonusMoney
|
|
# Description: Allows to further tweak the amount of extra money rewarded by quests when the player
|
|
# is at MaxPlayerLevel.
|
|
# Default: 1
|
|
|
|
Rate.RewardBonusMoney = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CREATURE
|
|
#
|
|
# MonsterSight
|
|
# Description: The maximum distance in yards that a "monster" creature can see
|
|
# regardless of level difference (through CreatureAI::IsVisible).
|
|
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
|
|
# Default: 50.000000
|
|
|
|
MonsterSight = 50.000000
|
|
|
|
#
|
|
# Rate.Creature.Aggro
|
|
# Description: Aggro radius percentage.
|
|
# Default: 1 - (Enabled, 100%)
|
|
# 1.5 - (Enabled, 150%)
|
|
# 0 - (Disabled, 0%)
|
|
|
|
Rate.Creature.Aggro = 0.5
|
|
|
|
#
|
|
# CreatureFamilyFleeAssistanceRadius
|
|
# Description: Distance for fleeing creatures seeking assistance from other creatures.
|
|
# Default: 30 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
CreatureFamilyFleeAssistanceRadius = 0
|
|
|
|
#
|
|
# CreatureFamilyAssistanceRadius
|
|
# Description: Distance for creatures calling for assistance from other creatures without
|
|
# moving.
|
|
# Default: 10 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
CreatureFamilyAssistanceRadius = 10
|
|
|
|
#
|
|
# CreatureFamilyAssistanceDelay
|
|
# Description: Time (in milliseconds) before creature assistance call.
|
|
# Default: 2000 - (2 Seconds)
|
|
|
|
CreatureFamilyAssistanceDelay = 2000
|
|
|
|
#
|
|
# CreatureFamilyAssistancePeriod
|
|
# Description: Time (in milliseconds) before next creature assistance call.
|
|
# Default: 3000 - (3 Seconds)
|
|
# 0 - (Disabled)
|
|
|
|
CreatureFamilyAssistancePeriod = 3000
|
|
|
|
#
|
|
# CreatureFamilyFleeDelay
|
|
# Description: Time (in milliseconds) during which creature can flee if no assistance was
|
|
# found.
|
|
# Default: 7000 (7 Seconds)
|
|
|
|
CreatureFamilyFleeDelay = 7000
|
|
|
|
#
|
|
# WorldBossLevelDiff
|
|
# Description: World boss level difference.
|
|
# Default: 3
|
|
|
|
WorldBossLevelDiff = 3
|
|
|
|
#
|
|
# Corpse.Decay.NORMAL
|
|
# Corpse.Decay.RARE
|
|
# Corpse.Decay.ELITE
|
|
# Corpse.Decay.RAREELITE
|
|
# Corpse.Decay.WORLDBOSS
|
|
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
|
|
# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
|
|
# 300 - (5 Minutes, Corpse.Decay.RARE)
|
|
# 300 - (5 Minutes, Corpse.Decay.ELITE)
|
|
# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
|
|
# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
|
|
|
|
Corpse.Decay.NORMAL = 60
|
|
Corpse.Decay.RARE = 300
|
|
Corpse.Decay.ELITE = 300
|
|
Corpse.Decay.RAREELITE = 300
|
|
Corpse.Decay.WORLDBOSS = 3600
|
|
|
|
#
|
|
# Rate.Corpse.Decay.Looted
|
|
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
|
|
# after they have been looted.
|
|
# Default: 0.5
|
|
|
|
Rate.Corpse.Decay.Looted = 0.5
|
|
|
|
#
|
|
# Rate.Creature.Normal.Damage
|
|
# Rate.Creature.Elite.Elite.Damage
|
|
# Rate.Creature.Elite.RARE.Damage
|
|
# Rate.Creature.Elite.RAREELITE.Damage
|
|
# Rate.Creature.Elite.WORLDBOSS.Damage
|
|
# Description: Multiplier for creature melee damage.
|
|
# Default: 1 - (Rate.Creature.Normal.Damage)
|
|
# 1 - (Rate.Creature.Elite.Elite.Damage)
|
|
# 1 - (Rate.Creature.Elite.RARE.Damage)
|
|
# 1 - (Rate.Creature.Elite.RAREELITE.Damage)
|
|
# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
|
|
#
|
|
|
|
Rate.Creature.Normal.Damage = 1
|
|
Rate.Creature.Elite.Elite.Damage = 1
|
|
Rate.Creature.Elite.RARE.Damage = 1
|
|
Rate.Creature.Elite.RAREELITE.Damage = 1
|
|
Rate.Creature.Elite.WORLDBOSS.Damage = 1
|
|
|
|
#
|
|
# Rate.Creature.Normal.SpellDamage
|
|
# Rate.Creature.Elite.Elite.SpellDamage
|
|
# Rate.Creature.Elite.RARE.SpellDamage
|
|
# Rate.Creature.Elite.RAREELITE.SpellDamage
|
|
# Rate.Creature.Elite.WORLDBOSS.SpellDamage
|
|
# Description: Multiplier for creature spell damage.
|
|
# Default: 1 - (Rate.Creature.Normal.SpellDamage)
|
|
# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
|
|
# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
|
|
# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
|
|
# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
|
|
|
|
Rate.Creature.Normal.SpellDamage = 1
|
|
Rate.Creature.Elite.Elite.SpellDamage = 1
|
|
Rate.Creature.Elite.RARE.SpellDamage = 1
|
|
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
|
|
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
|
|
|
|
#
|
|
# Rate.Creature.Normal.HP
|
|
# Rate.Creature.Elite.Elite.HP
|
|
# Rate.Creature.Elite.RARE.HP
|
|
# Rate.Creature.Elite.RAREELITE.HP
|
|
# Rate.Creature.Elite.WORLDBOSS.HP
|
|
# Description: Multiplier for creature health.
|
|
# Default: 1 - (Rate.Creature.Normal.HP)
|
|
# 1 - (Rate.Creature.Elite.Elite.HP)
|
|
# 1 - (Rate.Creature.Elite.RARE.HP)
|
|
# 1 - (Rate.Creature.Elite.RAREELITE.HP)
|
|
# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)
|
|
|
|
Rate.Creature.Normal.HP = 1
|
|
Rate.Creature.Elite.Elite.HP = 1
|
|
Rate.Creature.Elite.RARE.HP = 1
|
|
Rate.Creature.Elite.RAREELITE.HP = 1
|
|
Rate.Creature.Elite.WORLDBOSS.HP = 1
|
|
|
|
#
|
|
# ListenRange.Say
|
|
# Description: Distance in which players can read say messages from creatures or
|
|
# gameobjects.
|
|
# Default: 40
|
|
|
|
ListenRange.Say = 40
|
|
|
|
#
|
|
# ListenRange.TextEmote
|
|
# Description: Distance in which players can read emotes from creatures or gameobjects.
|
|
# Default: 40
|
|
|
|
ListenRange.TextEmote = 40
|
|
|
|
#
|
|
# ListenRange.Yell
|
|
# Description: Distance in which players can read yell messages from creatures or
|
|
# gameobjects.
|
|
# Default: 300
|
|
|
|
ListenRange.Yell = 300
|
|
|
|
#
|
|
# Creature.MovingStopTimeForPlayer
|
|
# Description: Time (in milliseconds) during which creature will not move after
|
|
# interaction with player.
|
|
# Default: 180000
|
|
|
|
Creature.MovingStopTimeForPlayer = 180000
|
|
|
|
# WaypointMovementStopTimeForPlayer
|
|
# Description: Specifies the time (in seconds) that a creature with waypoint
|
|
# movement will wait after a player interacts with it.
|
|
# default: 120
|
|
|
|
WaypointMovementStopTimeForPlayer = 120
|
|
|
|
# NpcEvadeIfTargetIsUnreachable
|
|
# Description: Specifies the time (in seconds) that a creature whom target
|
|
# is unreachable to end up in evade mode.
|
|
# Default: 5
|
|
|
|
NpcEvadeIfTargetIsUnreachable = 5
|
|
|
|
# NpcRegenHPIfTargetIsUnreachable
|
|
# Description: Regenerates HP for Creatures in Raids if they cannot reach the target.
|
|
# Keep disabled if you are experiencing mmaps/pathing issues.
|
|
#
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
NpcRegenHPIfTargetIsUnreachable = 1
|
|
|
|
# NpcRegenHPTimeIfTargetIsUnreachable
|
|
# Description: Specifies the time (in seconds) that a creature whom target
|
|
# is unreachable in raid to end up regenerate health.
|
|
# Default: 10
|
|
|
|
NpcRegenHPTimeIfTargetIsUnreachable = 10
|
|
|
|
# Creatures.CustomIDs
|
|
# Description: The list of custom creatures with gossip dialogues hardcoded in core,
|
|
# divided by "," without spaces.
|
|
# It is implied that you do not use for these NPC dialogs data from "gossip_menu" table.
|
|
# Server will skip these IDs during the definitions validation process.
|
|
# Example: Creatures.CustomIDs = "190010,55005,999991,25462,98888,601014" - Npcs for Transmog, Guild-zone, 1v1-arena, Skip Dk,
|
|
# Racial Trait Swap, NPC - All Mounts Modules
|
|
# Default: ""
|
|
|
|
Creatures.CustomIDs = "190010,55005,999991,25462,98888,601014,34567,34568"
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# VENDOR
|
|
#
|
|
# Rate.SellValue.Item.Poor
|
|
# Rate.SellValue.Item.Normal
|
|
# Rate.SellValue.Item.Uncommon
|
|
# Rate.SellValue.Item.Rare
|
|
# Rate.SellValue.Item.Epic
|
|
# Rate.SellValue.Item.Legendary
|
|
# Rate.SellValue.Item.Artifact
|
|
# Rate.SellValue.Item.Heirloom
|
|
# Description: Item Sale Value rates based on quality.
|
|
# Default: 1 - (Rate.SellValue.Item.Poor)
|
|
# 1 - (Rate.SellValue.Item.Normal)
|
|
# 1 - (Rate.SellValue.Item.Uncommon)
|
|
# 1 - (Rate.SellValue.Item.Rare)
|
|
# 1 - (Rate.SellValue.Item.Epic)
|
|
# 1 - (Rate.SellValue.Item.Legendary)
|
|
# 1 - (Rate.SellValue.Item.Artifact)
|
|
# 1 - (Rate.SellValue.Item.Heirloom)
|
|
|
|
Rate.SellValue.Item.Poor = 50
|
|
Rate.SellValue.Item.Normal = 40
|
|
Rate.SellValue.Item.Uncommon = 40
|
|
Rate.SellValue.Item.Rare = 40
|
|
Rate.SellValue.Item.Epic = 40
|
|
Rate.SellValue.Item.Legendary = 40
|
|
Rate.SellValue.Item.Artifact = 40
|
|
Rate.SellValue.Item.Heirloom = 40
|
|
|
|
#
|
|
# Rate.BuyValue.Item.Poor
|
|
# Rate.BuyValue.Item.Normal
|
|
# Rate.BuyValue.Item.Uncommon
|
|
# Rate.BuyValue.Item.Rare
|
|
# Rate.BuyValue.Item.Epic
|
|
# Rate.BuyValue.Item.Legendary
|
|
# Rate.BuyValue.Item.Artifact
|
|
# Rate.BuyValue.Item.Heirloom
|
|
# Description: Item Sale Value rates based on quality.
|
|
# Default: 1 - (Rate.BuyValue.Item.Poor)
|
|
# 1 - (Rate.BuyValue.Item.Normal)
|
|
# 1 - (Rate.BuyValue.Item.Uncommon)
|
|
# 1 - (Rate.BuyValue.Item.Rare)
|
|
# 1 - (Rate.BuyValue.Item.Epic)
|
|
# 1 - (Rate.BuyValue.Item.Legendary)
|
|
# 1 - (Rate.BuyValue.Item.Artifact)
|
|
# 1 - (Rate.BuyValue.Item.Heirloom)
|
|
|
|
Rate.BuyValue.Item.Poor = 1
|
|
Rate.BuyValue.Item.Normal = 1
|
|
Rate.BuyValue.Item.Uncommon = 1
|
|
Rate.BuyValue.Item.Rare = 1
|
|
Rate.BuyValue.Item.Epic = 1
|
|
Rate.BuyValue.Item.Legendary = 1
|
|
Rate.BuyValue.Item.Artifact = 1
|
|
Rate.BuyValue.Item.Heirloom = 1
|
|
|
|
#
|
|
# Rate.RepairCost
|
|
# Description: Repair cost rate.
|
|
# Default: 1
|
|
|
|
Rate.RepairCost = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# GROUP
|
|
#
|
|
# LeaveGroupOnLogout.Enabled
|
|
# Description: Should the player leave their group when they log out?
|
|
# (It does not affect raids or dungeon finder groups)
|
|
#
|
|
# Default: 0 - (Disabled)
|
|
|
|
LeaveGroupOnLogout.Enabled = 0
|
|
|
|
#
|
|
# Group.Raid.LevelRestriction
|
|
#
|
|
# The Group members need to the same, or higher level than the specified value.
|
|
# Minimum level is 10.
|
|
# Default: 10
|
|
#
|
|
|
|
Group.Raid.LevelRestriction = 10
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# INSTANCE
|
|
#
|
|
# Instance.GMSummonPlayer
|
|
# Description: Allow GM to summon players or only other GM accounts inside instances.
|
|
# Default: 0 - (Disabled, Only GM accounts can be summoned by GM)
|
|
# 1 - (Enabled, GM and Player accounts can be summoned by GM)
|
|
|
|
Instance.GMSummonPlayer = 0
|
|
|
|
#
|
|
# Instance.IgnoreLevel
|
|
# Description: Ignore level requirement when entering instances.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Instance.IgnoreLevel = 0
|
|
|
|
#
|
|
# Instance.IgnoreRaid
|
|
# Description: Ignore raid group requirement when entering instances.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Instance.IgnoreRaid = 1
|
|
|
|
#
|
|
# Instance.ResetTimeHour
|
|
# Description: Hour of the day when the global instance reset occurs.
|
|
# Range: 0-23
|
|
# Default: 4 - (04:00 AM)
|
|
|
|
Instance.ResetTimeHour = 4
|
|
|
|
#
|
|
# Instance.ResetTimeRelativeTimestamp
|
|
# Description: Needed for displaying valid instance reset times in ingame calendar.
|
|
# This timestamp should be set to a date in the past (midnight) on which
|
|
# both 3-day and 7-day raids were reset.
|
|
# Default: 1135814400 - (Thu, 29 Dec 2005 00:00:00 GMT - meaning that 7-day raid reset falls on Thursdays,
|
|
# while 3-day reset falls on "Thu 29 Dec 2005", "Sun 01 Jan 2006", "Wed 04 Jan 2006", and so on)
|
|
|
|
Instance.ResetTimeRelativeTimestamp = 1135814400
|
|
|
|
#
|
|
# Rate.InstanceResetTime
|
|
# Description: Multiplier for the rate between global raid/heroic instance resets
|
|
# (dbc value). Higher value increases the time between resets,
|
|
# lower value lowers the time, you need clean instance_reset in
|
|
# characters db in order to let new values work.
|
|
# Default: 1
|
|
|
|
Rate.InstanceResetTime = 1
|
|
|
|
#
|
|
# Instance.UnloadDelay
|
|
# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
|
|
# characters are inside.
|
|
# Default: 1800000 - (Enabled, 30 minutes)
|
|
# 0 - (Disabled, Instance maps are kept in memory until the instance
|
|
# resets)
|
|
|
|
Instance.UnloadDelay = 1800000
|
|
|
|
#
|
|
# AccountInstancesPerHour
|
|
# Description: Controls the max amount of different instances player can enter within hour
|
|
# Default: 5
|
|
|
|
AccountInstancesPerHour = 5
|
|
|
|
#
|
|
# Instance.SharedNormalHeroicId
|
|
# Description: Forces ICC and RS Normal and Heroic to share lockouts. ToC is uneffected and Normal and Heroic will be separate.
|
|
# Default: 1 - Enable
|
|
# 0 - Disable
|
|
#
|
|
|
|
Instance.SharedNormalHeroicId = 1
|
|
|
|
#
|
|
# DungeonAccessRequirements.PrintMode
|
|
#
|
|
# Description: Select the preferred format to display information to the player who cannot enter a portal dungeon because when has not met the access requirements:
|
|
# Default: 1 - (Display only one requirement at a time (BlizzLike, like in the LFG interface))
|
|
# 0 - (Display no extra information, only "Requirements not met")
|
|
# 2 - (Display detailed requirements, all at once, with clickable links)
|
|
#
|
|
|
|
DungeonAccessRequirements.PrintMode = 1
|
|
|
|
#
|
|
# DungeonAccessRequirements.PortalAvgIlevelCheck
|
|
#
|
|
# Description: Enable average item level requirement when entering a dungeon/raid's portal (= deny the entry if player has too low average ilevel, like in LFG).
|
|
# Default: 0 - (Disabled -> Blizzlike)
|
|
# 1 - (Enabled)
|
|
|
|
DungeonAccessRequirements.PortalAvgIlevelCheck = 0
|
|
|
|
#
|
|
# DungeonAccessRequirements.OptionalStringID
|
|
#
|
|
# Description: Display an extra message from acore_strings in the chat after printing the dungeon access requirements.
|
|
# To enable it set the ID of your desired string from the table acore_strings
|
|
# Default: 0 - (Disabled)
|
|
# 1+ - (Enabled)
|
|
|
|
DungeonAccessRequirements.OptionalStringID = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# DUNGEON AND BATTLEGROUND FINDER
|
|
#
|
|
# JoinBGAndLFG.Enable
|
|
# Description: Allow queueing for BG and LFG at the same time.
|
|
# Default: 0 - Disabled
|
|
# 1 - Enabled
|
|
|
|
JoinBGAndLFG.Enable = 0
|
|
|
|
#
|
|
# DungeonFinder.OptionsMask
|
|
# Description: Dungeon and raid finder system.
|
|
# Value is a bitmask consisting of:
|
|
# LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser
|
|
# LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser
|
|
# LFG_OPTION_ENABLE_SEASONAL_BOSSES = 4, Enable seasonal bosses
|
|
# Default: 5
|
|
|
|
DungeonFinder.OptionsMask = 5
|
|
|
|
#
|
|
# LFG.Location.All
|
|
#
|
|
# Includes satellite to search for work elsewhere LFG
|
|
# Default: 0 - Disable
|
|
# 1 - Enable
|
|
#
|
|
|
|
LFG.Location.All = 0
|
|
|
|
#
|
|
# LFG.MaxKickCount
|
|
# Description: Specify the maximum number of kicks allowed in LFG groups (max 3 kicks)
|
|
# Default: 2
|
|
# 0 - Disabled (kicks are never allowed)
|
|
|
|
LFG.MaxKickCount = 2
|
|
|
|
#
|
|
# LFG.KickPreventionTimer
|
|
# Description: Specify for how long players are prevented from being kicked after just joining LFG groups
|
|
# Default: 900 secs (15 minutes)
|
|
# 0 - Disabled
|
|
|
|
LFG.KickPreventionTimer = 900
|
|
|
|
#
|
|
# DungeonAccessRequirements.LFGLevelDBCOverride
|
|
#
|
|
# Description: If enabled, use `min_level` and `max_level` values from table `dungeon_access_requirements` to list or to hide a dungeon from the LFG window.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
DungeonAccessRequirements.LFGLevelDBCOverride = 0
|
|
|
|
#
|
|
# DungeonFinder.CastDeserter
|
|
#
|
|
# Description: Cast Deserter to player who leave a dungeon prematurely
|
|
# Default: 1 - (Enabled, Blizzlike)
|
|
# 0 - (Disabled)
|
|
|
|
DungeonFinder.CastDeserter = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHARTER
|
|
#
|
|
# MinCharterName
|
|
# Description: Minimal charter name length.
|
|
# Range: 1-24
|
|
# Default: 2
|
|
|
|
MinCharterName = 2
|
|
|
|
#
|
|
# StrictCharterNames
|
|
# Description: Limit guild/arena team charter names to language specific symbol set.
|
|
# Prevents charter creation if not allowed symbols are used.
|
|
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
|
# 1 - (Enabled, Strictly basic Latin characters)
|
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
|
# Note: Client needs to have the appropriate fonts installed which support
|
|
# the charset. For non-official localization, custom fonts need to be
|
|
# placed in clientdir/Fonts.
|
|
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
|
|
|
StrictCharterNames = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# GUILD
|
|
#
|
|
# Guild.EventLogRecordsCount
|
|
# Description: Number of log entries for guild events that are stored per guild. Old entries
|
|
# will be overwritten if the number of log entries exceed the configured value.
|
|
# High numbers prevent this behavior but may have performance impacts.
|
|
# Default: 100
|
|
|
|
Guild.EventLogRecordsCount = 100
|
|
|
|
#
|
|
# Guild.ResetHour
|
|
# Description: Hour of the day when the daily cap resets occur.
|
|
# Range: 0-23
|
|
# Default: 6 - (06:00 AM)
|
|
|
|
Guild.ResetHour = 6
|
|
|
|
#
|
|
# Guild.BankEventLogRecordsCount
|
|
# Description: Number of log entries for guild bank events that are stored per guild. Old
|
|
# entries will be overwritten if the number of log entries exceed the
|
|
# configured value. High numbers prevent this behavior but may have performance
|
|
# impacts.
|
|
# Default: 25 - (Minimum)
|
|
|
|
Guild.BankEventLogRecordsCount = 25
|
|
|
|
#
|
|
# MinPetitionSigns
|
|
# Description: Number of required signatures on charters to create a guild.
|
|
# Range: 0-9
|
|
# Default: 9
|
|
|
|
MinPetitionSigns = 0
|
|
|
|
#
|
|
# Guild.CharterCost
|
|
# Description: Amount of money (in Copper) the petitions costs.
|
|
# Default: 1000 - (10 Silver)
|
|
|
|
Guild.CharterCost = 1000
|
|
|
|
#
|
|
# Guild.AllowMultipleGuildMaster
|
|
# Description: Allow more than one guild master. Additional Guild Masters must be set using
|
|
# the ".guild rank" command.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Guild.AllowMultipleGuildMaster = 0
|
|
|
|
#
|
|
# Guild.BankInitialTabs
|
|
# Description: Changes the amounts of available tabs of the guild bank on guild creation
|
|
# Default: 0 (no tabs given for free)
|
|
# 1-6 (amount of tabs of the guild bank at guild creation)
|
|
|
|
Guild.BankInitialTabs = 0
|
|
|
|
#
|
|
# Guild.BankTabCost0-5
|
|
# Description: Changes the price of the guild tabs. Note that the client will still show the default values.
|
|
# Default: 1000000 - (100 Gold)
|
|
# 2500000 - (250 Gold)
|
|
# 5000000 - (500 Gold)
|
|
# 10000000 - (1000 Gold)
|
|
# 25000000 - (2500 Gold)
|
|
# 50000000 - (5000 Gold)
|
|
|
|
Guild.BankTabCost0 = 1000000
|
|
Guild.BankTabCost1 = 2500000
|
|
Guild.BankTabCost2 = 5000000
|
|
Guild.BankTabCost3 = 10000000
|
|
Guild.BankTabCost4 = 25000000
|
|
Guild.BankTabCost5 = 50000000
|
|
|
|
#
|
|
# Guild.MemberLimit
|
|
# Description: Do not allow inviting new players to the guild if the member limit is met or exceeded.
|
|
# Default: 0 - Disabled
|
|
|
|
Guild.MemberLimit = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# FFAPVP
|
|
#
|
|
# FFAPvPTimer
|
|
# Description: Specify time offset when player unset FFAPvP flag when leaving FFAPvP area. (e.g. Gurubashi Arena)
|
|
# Default: 30 sec
|
|
|
|
FFAPvPTimer = 30
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# WINTERGRASP
|
|
#
|
|
# Wintergrasp.Enable
|
|
# Description: Enable the Wintergrasp battlefield.
|
|
# Default: 1 - (Enabled, Experimental as of still being in development)
|
|
# 0 - (Battleground disabled, Wintergrasp world processing still occurs)
|
|
# 2 - (Disable all Wintergrasp processing)
|
|
|
|
Wintergrasp.Enable = 1
|
|
|
|
#
|
|
# Wintergrasp.PlayerMax
|
|
# Description: Maximum number of players allowed in Wintergrasp.
|
|
# Default: 100
|
|
|
|
Wintergrasp.PlayerMax = 100
|
|
|
|
#
|
|
# Wintergrasp.PlayerMin
|
|
# Description: Minimum number of players required for Wintergrasp.
|
|
# Default: 0
|
|
|
|
Wintergrasp.PlayerMin = 0
|
|
|
|
#
|
|
# Wintergrasp.PlayerMinLvl
|
|
# Description: Required character level for the Wintergrasp battle.
|
|
# Default: 77
|
|
|
|
Wintergrasp.PlayerMinLvl = 77
|
|
|
|
#
|
|
# Wintergrasp.BattleTimer
|
|
# Description: Time (in minutes) for the Wintergrasp battle to last.
|
|
# Default: 30
|
|
|
|
Wintergrasp.BattleTimer = 30
|
|
|
|
#
|
|
# Wintergrasp.NoBattleTimer
|
|
# Description: Time (in minutes) between Wintergrasp battles.
|
|
# Default: 150
|
|
|
|
Wintergrasp.NoBattleTimer = 150
|
|
|
|
#
|
|
# Wintergrasp.CrashRestartTimer
|
|
# Description: Time (in minutes) to delay the restart of Wintergrasp if the world server
|
|
# crashed during a running battle.
|
|
# Default: 10
|
|
|
|
Wintergrasp.CrashRestartTimer = 10
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# BATTLEGROUND
|
|
#
|
|
# Battleground.CastDeserter
|
|
# Description: Cast Deserter spell at players who leave battlegrounds in progress.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Battleground.CastDeserter = 1
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.Enable
|
|
# Description: Announce battleground queue status to chat.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.QueueAnnouncer.Enable = 0
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.Limit.MinLevel
|
|
# Description: Limit the QueueAnnouncer starting from a certain level.
|
|
# When limited, it announces only if there are at least MinPlayers queued (see below)
|
|
# At 80 it only limits RBG, at lower level only limits Warsong Gulch.
|
|
# Default: 0 - (Disabled, no limits)
|
|
# 10 - (Enabled for all, because BGs start at 10)
|
|
# 20 - (Enabled for 20 and higher)
|
|
# 80 - (Enabled only for 80)
|
|
|
|
Battleground.QueueAnnouncer.Limit.MinLevel = 0
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.Limit.MinPlayers
|
|
# Description: When the Battleground.QueueAnnouncer.Limit.MinLevel limit is enabled (not 0)
|
|
# only show when at least MinPlayers are queued.
|
|
# Default: 3 - (Show only when 3 or more players are queued)
|
|
|
|
Battleground.QueueAnnouncer.Limit.MinPlayers = 3
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.SpamProtection.Delay
|
|
# Description: Show announce if player rejoined in queue after sec
|
|
# Default: 30
|
|
#
|
|
|
|
Battleground.QueueAnnouncer.SpamProtection.Delay = 30
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.PlayerOnly
|
|
# Description: Battleground queue announcement type.
|
|
# Default: 0 - (System message, Anyone can see it)
|
|
# 1 - (Private, Only queued players can see it)
|
|
|
|
Battleground.QueueAnnouncer.PlayerOnly = 0
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.Timed
|
|
# Description: Enabled battleground queue announcements based on timer
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled - Set Arena.QueueAnnouncer.Timer)
|
|
#
|
|
|
|
Battleground.QueueAnnouncer.Timed = 0
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.Timer
|
|
# Description: Set timer for queue announcements
|
|
# Default: 30000 (30 sec)
|
|
#
|
|
|
|
Battleground.QueueAnnouncer.Timer = 30000
|
|
|
|
#
|
|
# Battleground.PrematureFinishTimer
|
|
# Description: Time (in milliseconds) before battleground will end prematurely if there are
|
|
# not enough players on one team. (Values defined in battleground template)
|
|
# Default: 300000 - (Enabled, 5 minutes)
|
|
# 0 - (Disabled, Not recommended)
|
|
|
|
Battleground.PrematureFinishTimer = 300000
|
|
|
|
#
|
|
# Battleground.PremadeGroupWaitForMatch
|
|
# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
|
|
# other faction.
|
|
# Default: 1800000 - (Enabled, 30 minutes)
|
|
# 0 - (Disabled, Not recommended)
|
|
|
|
Battleground.PremadeGroupWaitForMatch = 1800000
|
|
|
|
#
|
|
# Battleground.GiveXPForKills
|
|
# Description: Give experience for honorable kills in battlegrounds.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.GiveXPForKills = 0
|
|
|
|
#
|
|
# Battleground.Random.ResetHour
|
|
# Description: Hour of the day when the global instance resets occur.
|
|
# Range: 0-23
|
|
# Default: 6 - (06:00 AM)
|
|
|
|
Battleground.Random.ResetHour = 6
|
|
|
|
# Battleground.StoreStatistics.Enable
|
|
# Description: Store Battleground scores in the database.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.StoreStatistics.Enable = 0
|
|
|
|
# Battleground.TrackDeserters.Enable
|
|
# Description: Track deserters of Battlegrounds.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.TrackDeserters.Enable = 0
|
|
|
|
#
|
|
# Battleground.InvitationType
|
|
# Description: Set Battleground invitation type.
|
|
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
|
|
# Don't bother with balance)
|
|
# 1 - (Experimental, Don't allow to invite much more players
|
|
# of one faction)
|
|
# 2 - (Experimental, Try to have even teams)
|
|
|
|
Battleground.InvitationType = 0
|
|
|
|
#
|
|
# Battleground.ReportAFK.Timer
|
|
# Description: After a few minutes that battle started you can report the player.
|
|
# Default: 4
|
|
|
|
Battleground.ReportAFK.Timer = 4
|
|
|
|
#
|
|
# Battleground.ReportAFK
|
|
# Description: Number of reports needed to kick someone AFK from Battleground.
|
|
# Range: 1-9
|
|
# Default: 3
|
|
|
|
Battleground.ReportAFK = 3
|
|
|
|
# Battleground.DisableQuestShareInBG
|
|
# Description: Disables the ability to share quests while in a Battleground.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.DisableQuestShareInBG = 0
|
|
|
|
#
|
|
# Battleground.DisableReadyCheckInBG
|
|
# Description: Disables the ability to send a Ready Check survey while in a Battleground.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.DisableReadyCheckInBG = 0
|
|
|
|
#
|
|
# Battleground.RewardWinnerHonorFirst
|
|
# Battleground.RewardWinnerArenaFirst
|
|
# Battleground.RewardWinnerHonorLast
|
|
# Battleground.RewardWinnerArenaLast
|
|
# Battleground.RewardLoserHonorFirst
|
|
# Battleground.RewardLoserHonorLast
|
|
# Description: Random Battlegrounds / call to the arms rewards
|
|
# Default: 30 - Battleground.RewardWinnerHonorFirst
|
|
# 25 - Battleground.RewardWinnerArenaFirst
|
|
# 15 - Battleground.RewardWinnerHonorLast
|
|
# 0 - Battleground.RewardWinnerArenaLast
|
|
# 5 - Battleground.RewardLoserHonorFirst
|
|
# 5 - Battleground.RewardLoserHonorLast
|
|
#
|
|
|
|
Battleground.RewardWinnerHonorFirst = 30
|
|
Battleground.RewardWinnerArenaFirst = 25
|
|
Battleground.RewardWinnerHonorLast = 15
|
|
Battleground.RewardWinnerArenaLast = 0
|
|
Battleground.RewardLoserHonorFirst = 5
|
|
Battleground.RewardLoserHonorLast = 5
|
|
|
|
#
|
|
# Battleground.PlayerRespawn
|
|
# Description: Battleground player resurrection interval (in seconds).
|
|
# Default: 30
|
|
|
|
Battleground.PlayerRespawn = 30
|
|
|
|
#
|
|
# Battleground.RestorationBuffRespawn
|
|
# Description: Battleground restoration buff respawn time (in seconds).
|
|
# Default: 20 (Recommended 10+)
|
|
|
|
Battleground.RestorationBuffRespawn = 20
|
|
|
|
#
|
|
# Battleground.BerserkingBuffRespawn
|
|
# Description: Battleground berserking buff respawn time (in seconds).
|
|
# Default: 120 (Recommended 10+)
|
|
|
|
Battleground.BerserkingBuffRespawn = 120
|
|
|
|
#
|
|
# Battleground.SpeedBuffRespawn
|
|
# Description: Battleground speed buff respawn time (in seconds).
|
|
# Default: 150 (Recommended 10+)
|
|
|
|
Battleground.SpeedBuffRespawn = 150
|
|
|
|
#
|
|
# Battleground.Override.LowLevels.MinPlayers
|
|
# Description: Overrides the minimum number of required players per team for all levels < MaxPlayerLevel
|
|
# Default: 0 (Disabled)
|
|
|
|
Battleground.Override.LowLevels.MinPlayers = 0
|
|
|
|
#
|
|
# Battleground.Warsong.Flags
|
|
# Description: Set the number of flags required for a team to win in Warsong battleground
|
|
# Default: 3 (Blizzlike)
|
|
# 1 (Minimum)
|
|
|
|
Battleground.Warsong.Flags = 3
|
|
|
|
#
|
|
# Battleground.Arathi.CapturePoints
|
|
# Description: Set the number of capture points required for a team to win in Arathi battleground
|
|
# Default: 1600 (WotLK)
|
|
# 2000 (Vanilla)
|
|
|
|
Battleground.Arathi.CapturePoints = 1600
|
|
|
|
#
|
|
# Battleground.Alterac.Reinforcements
|
|
# Description: Set the number of total reinforcements for each teams in Alterac battleground
|
|
# (It is necessary to restart the server after changing the Reinforcements value)
|
|
# Default: 600 (Enabled, WotLK)
|
|
# 500 (Enabled, MoP)
|
|
# 0 (Disabled, early Vanilla, victory only on boss death)
|
|
|
|
Battleground.Alterac.Reinforcements = 600
|
|
|
|
#
|
|
# Battleground.Alterac.ReputationOnBossDeath
|
|
# Description: Set the number of rep point given for a boss killed in Alterac battleground
|
|
# (It is necessary to restart the server after changing the ReputationOnBossDeath value)
|
|
# Default: 350 (WotLK)
|
|
# 389 (Vanilla)
|
|
|
|
Battleground.Alterac.ReputationOnBossDeath = 350
|
|
|
|
#
|
|
# Battleground.EyeOfTheStorm.CapturePoints
|
|
# Description: Set the number of capture points required for a team to win in Eye of the Storm battleground
|
|
# (The UI part of the max team score will not be compliant with this parameter without client modification)
|
|
# Default: 1600 (WotLK, UI compliant)
|
|
# 2000 (TBC, not UI compliant)
|
|
|
|
Battleground.EyeOfTheStorm.CapturePoints = 1600
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# ARENA
|
|
#
|
|
# Arena.MaxRatingDifference
|
|
# Description: Maximum rating difference between two teams in rated matches.
|
|
# Default: 150 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Arena.MaxRatingDifference = 150
|
|
|
|
#
|
|
# Arena.RatingDiscardTimer
|
|
# Description: Time (in milliseconds) after which rating differences are ignored when
|
|
# setting up matches.
|
|
# Default: 600000 - (Enabled, 10 minutes)
|
|
# 0 - (Disabled)
|
|
|
|
Arena.RatingDiscardTimer = 600000
|
|
|
|
#
|
|
# Arena.PreviousOpponentsDiscardTimer
|
|
# Description: Time (in milliseconds) after which the previous opponents will be ignored.
|
|
# Default: 120000 - (Enabled, 2 minutes - Blizzlike)
|
|
# 0 - (Disabled)
|
|
|
|
Arena.PreviousOpponentsDiscardTimer = 120000
|
|
|
|
#
|
|
# Arena.AutoDistributePoints
|
|
# Description: Automatically distribute arena points.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Arena.AutoDistributePoints = 0
|
|
|
|
#
|
|
# Arena.AutoDistributeInterval
|
|
# Description: Time (in days) how often arena points should be distributed if automatic
|
|
# distribution is enabled.
|
|
# Default: 7 - (Weekly)
|
|
|
|
Arena.AutoDistributeInterval = 7
|
|
|
|
#
|
|
# Arena.GamesRequired
|
|
# Description: Number of arena matches teams must participate in to be eligible for arena point distribution.
|
|
# Default: 10
|
|
|
|
Arena.GamesRequired = 10
|
|
|
|
#
|
|
# Arena.QueueAnnouncer.Enable
|
|
# Description: Announce arena queue status to chat.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Arena.QueueAnnouncer.Enable = 0
|
|
|
|
#
|
|
# Arena.QueueAnnouncer.PlayerOnly
|
|
# Description: Arena queue announcement type.
|
|
# Default: 0 - (System message, Anyone can see it)
|
|
# 1 - (Private, Only queued players can see it)
|
|
#
|
|
|
|
Arena.QueueAnnouncer.PlayerOnly = 0
|
|
|
|
#
|
|
# Arena.QueueAnnouncer.Detail
|
|
# Description: The amount of detail to announce on teams queued for arenas.
|
|
# Default: 3 - (Announce the team's name and rating)
|
|
# 2 - (Announce only the team's name)
|
|
# 1 - (Announce only the team's rating)
|
|
# 0 - (Do not announce any information about the teams)
|
|
#
|
|
|
|
Arena.QueueAnnouncer.Detail = 3
|
|
|
|
#
|
|
# Arena.ArenaStartRating
|
|
# Description: Start rating for new arena teams.
|
|
# Default: 0
|
|
|
|
Arena.ArenaStartRating = 0
|
|
|
|
#
|
|
# Arena.ArenaStartPersonalRating
|
|
# Description: Start personal rating when joining a team.
|
|
# Default: 0
|
|
|
|
Arena.ArenaStartPersonalRating = 0
|
|
|
|
#
|
|
# Arena.ArenaStartMatchmakerRating
|
|
# Description: Start matchmaker rating for players.
|
|
# Default: 1500
|
|
|
|
Arena.ArenaStartMatchmakerRating = 1500
|
|
|
|
#
|
|
# Arena.ArenaWinRatingModifier1
|
|
# Description: Modifier of rating addition when winner team rating is less than 1300
|
|
# be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it
|
|
# (increasing this value will give more rating)
|
|
# Default: 48
|
|
|
|
Arena.ArenaWinRatingModifier1 = 48
|
|
|
|
#
|
|
# Arena.ArenaWinRatingModifier2
|
|
# Description: Modifier of rating addition when winner team rating is equal or more than 1300
|
|
# (increasing this value will give more rating)
|
|
# Default: 24
|
|
|
|
Arena.ArenaWinRatingModifier2 = 24
|
|
|
|
#
|
|
# Arena.ArenaLoseRatingModifier
|
|
# Description: Modifier of rating subtraction for loser team
|
|
# (increasing this value will subtract more rating)
|
|
# Default: 24
|
|
|
|
Arena.ArenaLoseRatingModifier = 24
|
|
|
|
#
|
|
# Arena.ArenaMatchmakerRatingModifier
|
|
# Description: Modifier of matchmaker rating
|
|
# Default: 24
|
|
|
|
Arena.ArenaMatchmakerRatingModifier = 24
|
|
|
|
#
|
|
# ArenaTeam.CharterCost.2v2
|
|
# ArenaTeam.CharterCost.3v3
|
|
# ArenaTeam.CharterCost.5v5
|
|
# Description: Amount of money (in Copper) the petitions costs.
|
|
# Default: 800000 - (80 Gold)
|
|
# 1200000 - (120 Gold)
|
|
# 2000000 - (200 Gold)
|
|
|
|
ArenaTeam.CharterCost.2v2 = 800000
|
|
ArenaTeam.CharterCost.3v3 = 1200000
|
|
ArenaTeam.CharterCost.5v5 = 2000000
|
|
|
|
#
|
|
# MaxAllowedMMRDrop
|
|
# Description: Some players continuously lose arena matches to lower their MMR and then fight with weaker opponents.
|
|
# This setting prevents lowering MMR too much from max achieved MMR.
|
|
# Eg. if max achieved MMR for a character was 2400, with default setting (MaxAllowedMMRDrop = 500) the character can't get below 1900 MMR no matter what.
|
|
# Default: 500
|
|
|
|
MaxAllowedMMRDrop = 500
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# MAIL
|
|
#
|
|
# MailDeliveryDelay
|
|
# Description: Time (in seconds) mail delivery is delayed when sending items.
|
|
# Default: 3600 - (1 hour)
|
|
|
|
MailDeliveryDelay = 3600
|
|
|
|
#
|
|
# LevelReq.Mail
|
|
# Description: Level requirement for characters to be able to send and receive mails.
|
|
# Default: 1
|
|
|
|
LevelReq.Mail = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# TRANSPORT
|
|
#
|
|
# IsContinentTransport.Enabled
|
|
# Description: Controls the continent transport (ships, zeppelins etc..)
|
|
# Default: 1 - (Enabled)
|
|
#
|
|
#
|
|
|
|
IsContinentTransport.Enabled = 1
|
|
|
|
#
|
|
# IsPreloadedContinentTransport.Enabled
|
|
# Description: Should we preload the transport?
|
|
# (Not recommended on low-end servers as it consumes 100% more ram)
|
|
# and it's not really necessary to be enabled.
|
|
#
|
|
# Default: 0 - (Disabled)
|
|
#
|
|
#
|
|
|
|
IsPreloadedContinentTransport.Enabled = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHAT CHANNEL
|
|
#
|
|
# StrictChannelNames
|
|
# Description: Limit channel names to language specific symbol set.
|
|
# Prevents charter creation if not allowed symbols are used.
|
|
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
|
# 1 - (Enabled, Strictly basic Latin characters)
|
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
|
# Note: Client needs to have the appropriate fonts installed which support
|
|
# the charset. For non-official localization, custom fonts need to be
|
|
# placed in clientdir/Fonts.
|
|
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
|
|
|
StrictChannelNames = 0
|
|
|
|
#
|
|
# AddonChannel
|
|
# Description: Configure the use of the addon channel through the server (some client side
|
|
# addons will not work correctly with disabled addon channel)
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
AddonChannel = 1
|
|
|
|
#
|
|
# ChatFakeMessagePreventing
|
|
# Description: Additional protection from creating fake chat messages using spaces.
|
|
# Collapses multiple subsequent whitespaces into a single whitespace.
|
|
# Not applied to the addon language, but may break old addons that use
|
|
# "normal" chat messages for sending data to other clients.
|
|
# Default: 1 - (Enabled, Blizzlike)
|
|
# 0 - (Disabled)
|
|
#
|
|
|
|
ChatFakeMessagePreventing = 1
|
|
|
|
#
|
|
# ChatStrictLinkChecking.Severity
|
|
# Description: Check chat messages for in-game links to spells, items, quests, etc.
|
|
# -1 - (Only verify validity of link data, but permit use of custom colors)
|
|
# Default: 0 - (Only verify that link data and color are valid without checking text)
|
|
# 1 - (Additionally verifies that the link text matches the provided data)
|
|
#
|
|
# Note: If this is set to '1', you must additionally provide .dbc files for all
|
|
# client locales that are in use on your server.
|
|
# If any files are missing, messages with links from clients using those
|
|
# locales will likely be blocked by the server.
|
|
#
|
|
|
|
ChatStrictLinkChecking.Severity = 0
|
|
|
|
#
|
|
# ChatStrictLinkChecking.Kick
|
|
# Description: Defines what should be done if a message containing invalid control characters
|
|
# is received.
|
|
# Default: 0 - (Silently ignore message)
|
|
# 1 - (Ignore message and kick player)
|
|
#
|
|
|
|
ChatStrictLinkChecking.Kick = 0
|
|
|
|
#
|
|
# ChatFlood.MessageCount
|
|
# Description: Chat flood protection, number of messages before player gets muted.
|
|
# Default: 10 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
ChatFlood.MessageCount = 10
|
|
|
|
#
|
|
# ChatFlood.MessageDelay
|
|
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
|
|
# Default: 1
|
|
|
|
ChatFlood.MessageDelay = 1
|
|
|
|
#
|
|
# ChatFlood.AddonMessageCount
|
|
# Description: Chat flood protection, number of addon messages before player gets muted.
|
|
# Default: 100 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
ChatFlood.AddonMessageCount = 100
|
|
|
|
#
|
|
# ChatFlood.AddonMessageDelay
|
|
# Description: Time (in seconds) between addon messages to be counted into ChatFlood.AddonMessageCount.
|
|
# Default: 1
|
|
|
|
ChatFlood.AddonMessageDelay = 1
|
|
|
|
#
|
|
# ChatFlood.MuteTime
|
|
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount / ChatFlood.AddonMessageCount.
|
|
# Default: 10
|
|
|
|
ChatFlood.MuteTime = 10
|
|
|
|
#
|
|
# Chat.MuteFirstLogin
|
|
# Description: Speaking is allowed after playing for Chat.MuteTimeFirstLogin minutes. You may use party and guild chat.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Chat.MuteFirstLogin = 0
|
|
|
|
#
|
|
# Chat.MuteTimeFirstLogin
|
|
# Description: The time after which the player will be able to speak.
|
|
# Default: 120 - (Minutes)
|
|
|
|
Chat.MuteTimeFirstLogin = 120
|
|
|
|
#
|
|
# Channel.RestrictedLfg
|
|
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
|
|
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
|
|
# 0 - (Disabled, Allow join to channel in any time)
|
|
|
|
Channel.RestrictedLfg = 1
|
|
|
|
#
|
|
# Channel.SilentlyGMJoin
|
|
# Description: Silently join GM characters to channels. If set to 1, channel kick and ban
|
|
# commands issued by a GM will not be broadcasted.
|
|
# Default: 0 - (Disabled, Join with announcement)
|
|
# 1 - (Enabled, Join without announcement)
|
|
|
|
Channel.SilentlyGMJoin = 0
|
|
|
|
# Channel.ModerationGMLevel
|
|
# Min GM account security level required for executing moderator in-game commands in the channels
|
|
# This also bypasses password prompts on joining channels which require password
|
|
# 0 (in-game channel moderator privileges only)
|
|
# Default: 1 (enabled for moderators and above)
|
|
|
|
Channel.ModerationGMLevel = 1
|
|
|
|
#
|
|
# ChatLevelReq.Channel
|
|
# Description: Level requirement for characters to be able to write in chat channels.
|
|
# Default: 1
|
|
|
|
ChatLevelReq.Channel = 1
|
|
|
|
#
|
|
# ChatLevelReq.Whisper
|
|
# Description: Level requirement for characters to be able to whisper other characters.
|
|
# Default: 1
|
|
|
|
ChatLevelReq.Whisper = 1
|
|
|
|
#
|
|
# ChatLevelReq.Say
|
|
# Description: Level requirement for characters to be able to use say/yell/emote.
|
|
# Default: 1
|
|
|
|
ChatLevelReq.Say = 1
|
|
|
|
#
|
|
# PartyLevelReq
|
|
# Description: Minimum level at which players can invite to group, even if they aren't on
|
|
# the invite friends list. (Players who are on that friend list can always
|
|
# invite despite having lower level)
|
|
# Default: 1
|
|
|
|
PartyLevelReq = 1
|
|
|
|
#
|
|
# PreserveCustomChannels
|
|
# Description: Store custom chat channel settings like password, automatic ownership handout
|
|
# or ban list in the database. Needs to be enabled to save custom
|
|
# world/trade/etc. channels that have automatic ownership handout disabled.
|
|
# (.channel set ownership $channel off)
|
|
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
|
|
# 1 - (Enabled)
|
|
|
|
PreserveCustomChannels = 0
|
|
|
|
#
|
|
# PreserveCustomChannelDuration
|
|
# Description: Time (in days) that needs to pass before the customs chat channels get
|
|
# cleaned up from the database. Only channels with ownership handout enabled
|
|
# (default behavior) will be cleaned.
|
|
# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)
|
|
# 0 - (Disabled, Infinite channel storage)
|
|
|
|
PreserveCustomChannelDuration = 14
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# FACTION INTERACTION
|
|
#
|
|
# AllowTwoSide.Accounts
|
|
# Description: Allow creating characters of both factions on the same account.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
AllowTwoSide.Accounts = 1
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Calendar
|
|
# Description: Allow calendar invites between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Calendar = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Chat
|
|
# Description: Allow say chat between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Chat = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Emote
|
|
# Description: Allow emote messages between factions (e.g. "/e looks into the sky")
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Emote = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Channel
|
|
# Description: Allow channel chat between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Channel = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Group
|
|
# Description: Allow group joining between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Group = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Guild
|
|
# Description: Allow guild joining between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Guild = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Arena
|
|
# Description: Allow joining arena teams between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Arena = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Auction
|
|
# Description: Allow auctions between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Auction = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Mail
|
|
# Description: Allow sending mails between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Mail = 0
|
|
|
|
#
|
|
# AllowTwoSide.WhoList
|
|
# Description: Show characters from both factions in the /who list.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.WhoList = 0
|
|
|
|
#
|
|
# AllowTwoSide.AddFriend
|
|
# Description: Allow adding friends from other faction the friends list.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.AddFriend = 0
|
|
|
|
#
|
|
# AllowTwoSide.Trade
|
|
# Description: Allow trading between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Trade = 0
|
|
|
|
#
|
|
# TalentsInspecting
|
|
# Description: Allow inspecting characters from the opposing faction.
|
|
# Doesn't affect characters in gamemaster mode.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
TalentsInspecting = 1
|
|
|
|
#
|
|
# ChangeFaction.MaxMoney
|
|
# Description: Maximum amount of gold allowed on the character to perform a faction change.
|
|
# Default: 0 - Disabled
|
|
# > 0 - Enabled (money in copper)
|
|
# Example: If set to 10000, the maximum amount of money allowed on the character would be 1 gold.
|
|
|
|
ChangeFaction.MaxMoney = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# RECRUIT A FRIEND
|
|
#
|
|
# RecruitAFriend.MaxLevel
|
|
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
|
|
# experience multiplier.
|
|
# Default: 60
|
|
|
|
RecruitAFriend.MaxLevel = 60
|
|
|
|
#
|
|
# RecruitAFriend.MaxDifference
|
|
# Description: Highest level difference between linked Recruiter and Friend benefit from
|
|
# the Recruit-A-Friend experience multiplier.
|
|
# Default: 4
|
|
|
|
RecruitAFriend.MaxDifference = 4
|
|
|
|
#
|
|
# MaxRecruitAFriendBonusDistance
|
|
# Description: Max distance between character and and group to gain the Recruit-A-Friend
|
|
# XP multiplier.
|
|
# Default: 100
|
|
|
|
MaxRecruitAFriendBonusDistance = 100
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CALENDAR
|
|
#
|
|
# Calendar.DeleteOldEventsHour
|
|
# Description: Hour of the day when the daily deletion of old calendar events occurs.
|
|
# Range: 0-23
|
|
# Default: 6 - (06:00 AM)
|
|
|
|
Calendar.DeleteOldEventsHour = 6
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# GAME EVENT
|
|
#
|
|
# Event.Announce
|
|
# Description: Announce events.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Event.Announce = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# WORLD STATE
|
|
#
|
|
# Sunsreach.CounterMax
|
|
# Description: Counter value to be reached to transition phases
|
|
# during the Sun's Reach Reclamation event.
|
|
# Default: 10000
|
|
|
|
Sunsreach.CounterMax = 10000
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# AUCTION HOUSE
|
|
#
|
|
# AuctionHouse.WorkerThreads
|
|
# Description: Count of auctionhouse searcher worker threads to spawn
|
|
# Default: 1
|
|
|
|
AuctionHouse.WorkerThreads = 1
|
|
|
|
#
|
|
# LevelReq.Auction
|
|
# Description: Level requirement for characters to be able to use the auction house.
|
|
# Default: 1
|
|
|
|
LevelReq.Auction = 1
|
|
|
|
#
|
|
# Rate.Auction.Time
|
|
# Rate.Auction.Deposit
|
|
# Rate.Auction.Cut
|
|
# Description: Auction rates (auction time, deposit get at auction start,
|
|
# auction cut from price at auction end)
|
|
# Default: 1 - (Rate.Auction.Time)
|
|
# 1 - (Rate.Auction.Deposit)
|
|
# 1 - (Rate.Auction.Cut)
|
|
|
|
Rate.Auction.Time = 1
|
|
Rate.Auction.Deposit = 1
|
|
Rate.Auction.Cut = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# PLAYER DUMP
|
|
#
|
|
# PlayerDump.DisallowPaths
|
|
# Description: Disallow using paths in PlayerDump output files
|
|
# Default: 1
|
|
|
|
PlayerDump.DisallowPaths = 1
|
|
|
|
#
|
|
# PlayerDump.DisallowOverwrite
|
|
# Description: Disallow overwriting existing files with PlayerDump
|
|
# Default: 1
|
|
|
|
PlayerDump.DisallowOverwrite = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CUSTOM
|
|
#
|
|
# ICC Buff
|
|
# Description: Specify ICC buff
|
|
# (It is necessary to restart the server after changing the values!)
|
|
# Default: ICC.Buff.Horde = 73822
|
|
# ICC.Buff.Alliance = 73828
|
|
#
|
|
# Spell IDs for the auras:
|
|
# 73816 - 5% buff Horde
|
|
# 73818 - 10% buff Horde
|
|
# 73819 - 15% buff Horde
|
|
# 73820 - 20% buff Horde
|
|
# 73821 - 25% buff Horde
|
|
# 73822 - 30% buff Horde
|
|
# 73762 - 5% buff Alliance
|
|
# 73824 - 10% buff Alliance
|
|
# 73825 - 15% buff Alliance
|
|
# 73826 - 20% buff Alliance
|
|
# 73827 - 25% buff Alliance
|
|
# 73828 - 30% buff Alliance
|
|
|
|
ICC.Buff.Horde = 73822
|
|
ICC.Buff.Alliance = 73828
|
|
|
|
#
|
|
# WipeGunshipBlizzlike.Enable
|
|
# Description: Wipe the gunship fight if no player is on the deck.
|
|
# Default: 1 - (Blizzlike)
|
|
|
|
WipeGunshipBlizzlike.Enable = 1
|
|
|
|
#
|
|
# Minigob.Manabonk.Enable
|
|
# Description: Enable/ Disable Minigob Manabonk
|
|
# Default: 1
|
|
|
|
Minigob.Manabonk.Enable = 1
|
|
|
|
#
|
|
# Calculate.Creature.Zone.Area.Data
|
|
# Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)
|
|
# Default: 0 - (Do not show)
|
|
#
|
|
|
|
Calculate.Creature.Zone.Area.Data = 0
|
|
|
|
#
|
|
# Calculate.Gameoject.Zone.Area.Data
|
|
# Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)
|
|
# Default: 0 - (Do not show)
|
|
#
|
|
|
|
Calculate.Gameoject.Zone.Area.Data = 0
|
|
|
|
#
|
|
# TeleportTimeoutNear
|
|
# Description: No description
|
|
# Default: 25
|
|
|
|
TeleportTimeoutNear = 25
|
|
|
|
#
|
|
# TeleportTimeoutFar
|
|
# Description: No description
|
|
# Default: 45
|
|
|
|
TeleportTimeoutFar = 45
|
|
|
|
#
|
|
# DailyRBGArenaPoints.MinLevel
|
|
# Description: Allows gaining arena points on the first RBG win at level 70.
|
|
# Default: 71 - (Blizzlike)
|
|
|
|
DailyRBGArenaPoints.MinLevel = 71
|
|
|
|
#
|
|
# MunchingBlizzlike.Enabled
|
|
# Description: Enable the Blizzlike implementation of munching with e.g. Warrior's Rend or Mage's Ignite
|
|
# Default: 1 - (Blizzlike)
|
|
|
|
MunchingBlizzlike.Enabled = 1
|
|
|
|
#
|
|
# Daze.Enabled
|
|
# Description: Enable or disable the chance for mob melee attacks to daze the victim.
|
|
# Default: 1 - (Blizzlike)
|
|
|
|
Daze.Enabled = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# DEBUG
|
|
#
|
|
# Debug.Battleground
|
|
# Description: Enable or disable Battleground 1v0 mode. (If enabled, the in-game command is disabled.)
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Debug.Battleground = 0
|
|
|
|
#
|
|
# Debug.Arena
|
|
# Description: Enable or disable Arena 1v1 mode. (If enabled, the in-game command is disabled.)
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Debug.Arena = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# DYNAMIC RESPAWN SETTINGS
|
|
#
|
|
#
|
|
# Respawn.DynamicRateCreature
|
|
# Description: Controls how creature respawn times adjust based on player count in a zone.
|
|
# The respawn time is unchanged up to the configured number of players.
|
|
# As player count exceeds this value, respawn times decrease proportionally
|
|
# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
|
|
# Does not affect instanced creatures, bosses, or quest givers.
|
|
# Formula: adjustFactor = rate / playerCount
|
|
# RespawnTime = RespawnTime * adjustFactor
|
|
# Default: 1 (Disabled)
|
|
|
|
Respawn.DynamicRateCreature = 1
|
|
|
|
#
|
|
# Respawn.DynamicMinimumCreature
|
|
# Description: The minimum respawn time for a creature under dynamic scaling.
|
|
# Default: 10 - (10 seconds)
|
|
|
|
Respawn.DynamicMinimumCreature = 10
|
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#
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# Respawn.DynamicRateGameObject
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# Description: Controls how gameobject respawn times adjust based on player count in a zone.
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# The respawn time is unchanged up to the configured number of players.
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# As player count exceeds this value, respawn times decrease proportionally
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# (e.g., at double the player count, respawn times are halved; at triple the player count, respawns happen three times as fast).
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# Does not affect instanced objects or quest givers.
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# Formula: adjustFactor = rate / playerCount
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# RespawnTime = RespawnTime * adjustFactor
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# Default: 1 (Disabled)
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Respawn.DynamicRateGameObject = 1
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#
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# Respawn.DynamicMinimumGameObject
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# Description: The minimum respawn time for a gameobject under dynamic scaling.
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# Default: 10 - (10 seconds)
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Respawn.DynamicMinimumGameObject = 10
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#
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###################################################################################################
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###################################################################################################
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# #
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# GAME SETTINGS END #
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# #
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###################################################################################################
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