2025-03-18 19:19:03 -04:00

61 lines
1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_POSITIONACTION_H
#define _PLAYERBOT_POSITIONACTION_H
#include "MovementActions.h"
class PlayerbotAI;
class PositionAction : public Action
{
public:
PositionAction(PlayerbotAI* botAI) : Action(botAI, "position") {}
bool Execute(Event event) override;
};
class MoveToPositionAction : public MovementAction
{
public:
MoveToPositionAction(PlayerbotAI* botAI, std::string const name, std::string const qualifier, bool idle = false)
: MovementAction(botAI, name), qualifier(qualifier), idle(idle)
{
}
bool Execute(Event event) override;
bool isUseful() override;
protected:
std::string const qualifier;
bool idle;
};
class GuardAction : public MoveToPositionAction
{
public:
GuardAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "move to position", "guard") {}
};
class SetReturnPositionAction : public Action
{
public:
SetReturnPositionAction(PlayerbotAI* botAI) : Action(botAI, "set return position") {}
bool Execute(Event event) override;
bool isUseful() override;
};
class ReturnAction : public MoveToPositionAction
{
public:
ReturnAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "return", "return", true) {}
bool isUseful() override;
};
#endif