2025-03-18 19:19:03 -04:00

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ENEMYHEALERTARGETVALUE_H
#define _PLAYERBOT_ENEMYHEALERTARGETVALUE_H
#include "NamedObjectContext.h"
#include "Value.h"
class PlayerbotAI;
class Unit;
class EnemyHealerTargetValue : public UnitCalculatedValue, public Qualified
{
public:
EnemyHealerTargetValue(PlayerbotAI* botAI) : UnitCalculatedValue(botAI, "enemy healer target") {}
protected:
Unit* Calculate() override;
};
#endif