2025-03-18 19:19:03 -04:00

151 lines
4.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PartyMemberToHeal.h"
#include "Playerbots.h"
#include "ServerFacade.h"
class IsTargetOfHealingSpell : public SpellEntryPredicate
{
public:
bool Check(SpellInfo const* spellInfo) override
{
for (uint8 i = 0; i < 3; ++i)
{
if (spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL ||
spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL_MAX_HEALTH ||
spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL_MECHANICAL)
return true;
}
return false;
}
};
inline bool compareByHealth(Unit const* u1, Unit const* u2) { return u1->GetHealthPct() < u2->GetHealthPct(); }
Unit* PartyMemberToHeal::Calculate()
{
IsTargetOfHealingSpell predicate;
Group* group = bot->GetGroup();
if (!group)
return bot;
bool isRaid = bot->GetGroup()->isRaidGroup();
MinValueCalculator calc(100);
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* player = gref->GetSource();
if (player->IsGameMaster())
continue;
if (player && player->IsAlive())
{
uint8 health = player->GetHealthPct();
if (isRaid || health < sPlayerbotAIConfig->mediumHealth || !IsTargetOfSpellCast(player, predicate))
{
uint32 probeValue = 100;
if (player->GetDistance2d(bot) > sPlayerbotAIConfig->healDistance)
{
probeValue = health + 30;
}
else
{
probeValue = health + player->GetDistance2d(bot) / 10;
}
// delay Check player to here for better performance
if (probeValue < calc.minValue && Check(player))
{
calc.probe(probeValue, player);
}
}
}
Pet* pet = player->GetPet();
if (pet && pet->IsAlive())
{
uint8 health = ((Unit*)pet)->GetHealthPct();
uint32 probeValue = 100;
if (isRaid || health < sPlayerbotAIConfig->mediumHealth)
probeValue = health + 30;
// delay Check pet to here for better performance
if (probeValue < calc.minValue && Check(pet))
{
calc.probe(probeValue, pet);
}
}
Unit* charm = player->GetCharm();
if (charm && charm->IsAlive())
{
uint8 health = charm->GetHealthPct();
uint32 probeValue = 100;
if (isRaid || health < sPlayerbotAIConfig->mediumHealth)
probeValue = health + 30;
// delay Check charm to here for better performance
if (probeValue < calc.minValue && Check(charm))
{
calc.probe(probeValue, charm);
}
}
}
return (Unit*)calc.param;
}
bool PartyMemberToHeal::Check(Unit* player)
{
// return player && player != bot && player->GetMapId() == bot->GetMapId() && player->IsInWorld() &&
// sServerFacade->GetDistance2d(bot, player) < (player->IsPlayer() && botAI->IsTank((Player*)player) ? 50.0f
// : 40.0f);
return player->GetMapId() == bot->GetMapId() && !player->IsCharmed() &&
bot->GetDistance2d(player) < sPlayerbotAIConfig->healDistance * 2 && bot->IsWithinLOSInMap(player);
}
Unit* PartyMemberToProtect::Calculate()
{
return nullptr;
Group* group = bot->GetGroup();
if (!group)
return nullptr;
std::vector<Unit*> needProtect;
GuidVector attackers = botAI->GetAiObjectContext()->GetValue<GuidVector>("attackers")->Get();
for (GuidVector::iterator i = attackers.begin(); i != attackers.end(); ++i)
{
Unit* unit = botAI->GetUnit(*i);
if (!unit)
continue;
Unit* pVictim = unit->GetVictim();
if (!pVictim || !pVictim->IsPlayer())
continue;
if (pVictim == bot)
continue;
float attackDistance = 30.0f;
if (sServerFacade->GetDistance2d(pVictim, unit) > attackDistance)
continue;
if (botAI->IsTank((Player*)pVictim) && pVictim->GetHealthPct() > 10)
continue;
else if (pVictim->GetHealthPct() > 30)
continue;
if (find(needProtect.begin(), needProtect.end(), pVictim) == needProtect.end())
needProtect.push_back(pVictim);
}
if (needProtect.empty())
return nullptr;
sort(needProtect.begin(), needProtect.end(), compareByHealth);
return needProtect[0];
}