101 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
 | |
|  * and/or modify it under version 2 of the License, or (at your option), any later version.
 | |
|  */
 | |
| 
 | |
| #include "CombatStrategy.h"
 | |
| 
 | |
| #include "Playerbots.h"
 | |
| #include "Strategy.h"
 | |
| 
 | |
| void CombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
 | |
| {
 | |
|     triggers.push_back(new TriggerNode("enemy out of spell",
 | |
|                                        NextAction::array(0, new NextAction("reach spell", ACTION_HIGH), nullptr)));
 | |
|     // drop target relevance 99 (lower than Worldpacket triggers)
 | |
|     triggers.push_back(
 | |
|         new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 99), nullptr)));
 | |
|     triggers.push_back(
 | |
|         new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
 | |
|     // triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master",
 | |
|     // 55), nullptr)));
 | |
|     triggers.push_back(new TriggerNode("combat stuck", NextAction::array(0, new NextAction("reset", 1.0f), nullptr)));
 | |
|     triggers.push_back(new TriggerNode("not facing target",
 | |
|                                        NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
 | |
|     triggers.push_back(
 | |
|         new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", 40.0f), nullptr)));
 | |
|     // triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f),
 | |
|     // new NextAction("repop", 0.8f), nullptr)));
 | |
| }
 | |
| 
 | |
| AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
 | |
| 
 | |
| // class AvoidAoeStrategyMultiplier : public Multiplier
 | |
| // {
 | |
| // public:
 | |
| //     AvoidAoeStrategyMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "run away on area debuff") {}
 | |
| 
 | |
| // public:
 | |
| //     virtual float GetValue(Action* action);
 | |
| 
 | |
| // private:
 | |
| // };
 | |
| 
 | |
| // float AvoidAoeStrategyMultiplier::GetValue(Action* action)
 | |
| // {
 | |
| //     if (!action)
 | |
| //         return 1.0f;
 | |
| 
 | |
| //     std::string name = action->getName();
 | |
| //     if (name == "follow" || name == "co" || name == "nc" || name == "drop target")
 | |
| //         return 1.0f;
 | |
| 
 | |
| //     uint32 spellId = AI_VALUE2(uint32, "spell id", name);
 | |
| //     const SpellInfo* const pSpellInfo = sSpellMgr->GetSpellInfo(spellId);
 | |
| //     if (!pSpellInfo) return 1.0f;
 | |
| 
 | |
| //     if (spellId && pSpellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
 | |
| //         return 1.0f;
 | |
| //     else if (spellId && pSpellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
 | |
| //         return 1.0f;
 | |
| 
 | |
| //     uint32 castTime = pSpellInfo->CalcCastTime(bot);
 | |
| 
 | |
| //     if (AI_VALUE2(bool, "has area debuff", "self target") && spellId && castTime > 0)
 | |
| //     {
 | |
| //         return 0.0f;
 | |
| //     }
 | |
| 
 | |
| //     return 1.0f;
 | |
| // }
 | |
| 
 | |
| NextAction** AvoidAoeStrategy::getDefaultActions()
 | |
| {
 | |
|     return NextAction::array(0, new NextAction("avoid aoe", ACTION_EMERGENCY), nullptr);
 | |
| }
 | |
| 
 | |
| void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
 | |
| {
 | |
| }
 | |
| 
 | |
| void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
 | |
| {
 | |
|     // multipliers.push_back(new AvoidAoeStrategyMultiplier(botAI));
 | |
| }
 | |
| 
 | |
| TankFaceStrategy::TankFaceStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
 | |
| 
 | |
| NextAction** TankFaceStrategy::getDefaultActions()
 | |
| {
 | |
|     return NextAction::array(0, new NextAction("tank face", ACTION_MOVE), nullptr);
 | |
| }
 | |
| 
 | |
| void TankFaceStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
 | |
| {
 | |
| }
 | |
| 
 | |
| NextAction** CombatFormationStrategy::getDefaultActions()
 | |
| {
 | |
|     return NextAction::array(0, new NextAction("combat formation move", ACTION_NORMAL), nullptr);
 | |
| }
 |