30 lines
1.3 KiB
C++
30 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "LootNonCombatStrategy.h"
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#include "Playerbots.h"
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void LootNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("loot available", NextAction::array(0, new NextAction("loot", 6.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("far from loot target", NextAction::array(0, new NextAction("move to loot", 7.0f), nullptr)));
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triggers.push_back(new TriggerNode("can loot", NextAction::array(0, new NextAction("open loot", 8.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("add all loot", 5.0f), nullptr)));
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}
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void GatherStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("timer", NextAction::array(0, new NextAction("add gathering loot", 5.0f), nullptr)));
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}
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void RevealStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("often", NextAction::array(0, new NextAction("reveal gathering item", 50.0f), nullptr)));
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}
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