31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "AvailableLootValue.h"
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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AvailableLootValue::AvailableLootValue(PlayerbotAI* botAI, std::string const name)
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: ManualSetValue<LootObjectStack*>(botAI, nullptr, name)
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{
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value = new LootObjectStack(botAI->GetBot());
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}
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AvailableLootValue::~AvailableLootValue() { delete value; }
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LootTargetValue::LootTargetValue(PlayerbotAI* botAI, std::string const name)
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: ManualSetValue<LootObject>(botAI, LootObject(), name)
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{
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}
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bool CanLootValue::Calculate()
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{
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LootObject loot = AI_VALUE(LootObject, "loot target");
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return !loot.IsEmpty() && loot.GetWorldObject(bot) && loot.IsLootPossible(bot) &&
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sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "loot target"), INTERACTION_DISTANCE - 2);
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}
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