mxwcore-wotlk/deps/g3dlite/source/Image4uint8.cpp

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/**
@file Image4uint8.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2007-01-31
@edited 2008-07-31
*/
#include "G3D/Image4uint8.h"
#include "G3D/Image4.h"
#include "G3D/Image3uint8.h"
#include "G3D/Image3.h"
#include "G3D/GImage.h"
#include "G3D/Color1.h"
#include "G3D/Color1uint8.h"
#include "G3D/Color4.h"
#include "G3D/Color4uint8.h"
#include "G3D/ImageFormat.h"
namespace G3D {
Image4uint8::Image4uint8(int w, int h, WrapMode wrap) : Map2D<Color4uint8, Color4>(w, h, wrap) {
setAll(Color4::zero());
}
Image4uint8::Ref Image4uint8::fromGImage(const GImage& im, WrapMode wrap) {
switch (im.channels()) {
case 1:
return fromArray(im.pixel1(), im.width(), im.height(), wrap);
case 3:
return fromArray(im.pixel3(), im.width(), im.height(), wrap);
case 4:
return fromArray(im.pixel4(), im.width(), im.height(), wrap);
default:
debugAssertM(false, "Input GImage must have 1, 3, or 4 channels.");
return NULL;
}
}
Image4uint8::Ref Image4uint8::fromImage4(const ReferenceCountedPointer<Image4>& im) {
Ref out = createEmpty(static_cast<WrapMode>(im->wrapMode()));
out->copyArray(im->getCArray(), im->width(), im->height());
return out;
}
Image4uint8::Ref Image4uint8::createEmpty(int width, int height, WrapMode wrap) {
return new Type(width, height, wrap);
}
Image4uint8::Ref Image4uint8::createEmpty(WrapMode wrap) {
return createEmpty(0, 0, wrap);
}
Image4uint8::Ref Image4uint8::fromFile(const std::string& filename, WrapMode wrap, GImage::Format fmt) {
Ref out = createEmpty(wrap);
out->load(filename, fmt);
return out;
}
Image4uint8::Ref Image4uint8::fromArray(const class Color3uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4uint8::Ref Image4uint8::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4uint8::Ref Image4uint8::fromArray(const class Color1uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4uint8::Ref Image4uint8::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4uint8::Ref Image4uint8::fromArray(const class Color4uint8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4uint8::Ref Image4uint8::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
void Image4uint8::load(const std::string& filename, GImage::Format fmt) {
copyGImage(GImage(filename, fmt));
setChanged(true);
}
void Image4uint8::copyGImage(const GImage& im) {
switch (im.channels()) {
case 1:
copyArray(im.pixel1(), im.width(), im.height());
break;
case 3:
copyArray(im.pixel3(), im.width(), im.height());
break;
case 4:
copyArray(im.pixel4(), im.width(), im.height());
break;
}
}
void Image4uint8::copyArray(const Color1uint8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4uint8* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = src[i].value;
dst[i].a = 255;
}
}
void Image4uint8::copyArray(const Color1* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4uint8* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = Color1uint8(src[i]).value;
dst[i].a = 255;
}
}
void Image4uint8::copyArray(const Color4uint8* ptr, int w, int h) {
resize(w, h);
System::memcpy(getCArray(), ptr, w * h * 4);
}
void Image4uint8::copyArray(const Color4* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4uint8* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i] = Color4uint8(src[i]);
}
}
void Image4uint8::copyArray(const Color3uint8* ptr, int w, int h) {
resize(w, h);
GImage::RGBtoRGBA((const uint8*)ptr, (uint8*)getCArray(), w * h);
}
void Image4uint8::copyArray(const Color3* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4uint8* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i] = Color4uint8(Color4(src[i], 1.0f));
}
}
/** Saves in any of the formats supported by G3D::GImage. */
void Image4uint8::save(const std::string& filename, GImage::Format fmt) {
GImage im(width(), height(), 4);
System::memcpy(im.byte(), getCArray(), width() * height() * 4);
im.save(filename, fmt);
}
ReferenceCountedPointer<class Image1uint8> Image4uint8::getChannel(int c) const {
debugAssert(c >= 0 && c <= 3);
Image1uint8Ref dst = Image1uint8::createEmpty(width(), height(), wrapMode());
const Color4uint8* srcArray = getCArray();
Color1uint8* dstArray = dst->getCArray();
const int N = width() * height();
for (int i = 0; i < N; ++i) {
dstArray[i] = Color1uint8(srcArray[i][c]);
}
return dst;
}
const ImageFormat* Image4uint8::format() const {
return ImageFormat::RGBA8();
}
} // G3D