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src/common/Collision/Management/IVMapMgr.h
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134
src/common/Collision/Management/IVMapMgr.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _IVMAPMANAGER_H
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#define _IVMAPMANAGER_H
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#include "Define.h"
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#include "ModelIgnoreFlags.h"
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#include "Optional.h"
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#include <string>
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//===========================================================
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/**
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This is the minimum interface to the VMapMamager.
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*/
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namespace VMAP
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{
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enum VMAP_LOAD_RESULT
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{
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VMAP_LOAD_RESULT_ERROR,
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VMAP_LOAD_RESULT_OK,
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VMAP_LOAD_RESULT_IGNORED
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};
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enum class LoadResult : uint8
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{
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Success,
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FileNotFound,
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VersionMismatch
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};
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#define VMAP_INVALID_HEIGHT -100000.0f // for check
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#define VMAP_INVALID_HEIGHT_VALUE -200000.0f // real assigned value in unknown height case
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struct AreaAndLiquidData
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{
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struct AreaInfo
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{
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AreaInfo(int32 _adtId, int32 _rootId, int32 _groupId, uint32 _flags)
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: adtId(_adtId), rootId(_rootId), groupId(_groupId), mogpFlags(_flags) { }
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int32 const adtId;
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int32 const rootId;
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int32 const groupId;
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uint32 const mogpFlags;
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};
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struct LiquidInfo
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{
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LiquidInfo(uint32 _type, float _level)
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: type(_type), level(_level) {}
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uint32 const type;
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float const level;
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};
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float floorZ = VMAP_INVALID_HEIGHT;
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Optional<AreaInfo> areaInfo;
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Optional<LiquidInfo> liquidInfo;
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};
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//===========================================================
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class IVMapMgr
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{
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private:
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bool iEnableLineOfSightCalc{true};
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bool iEnableHeightCalc{true};
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public:
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IVMapMgr() { }
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virtual ~IVMapMgr() = default;
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virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
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virtual LoadResult existsMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0;
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virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
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virtual void unloadMap(unsigned int pMapId) = 0;
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virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) = 0;
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virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0;
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/**
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test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found
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return a position, that is pReduceDist closer to the origin
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*/
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virtual bool GetObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float pModifyDist) = 0;
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/**
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send debug commands
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*/
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virtual bool processCommand(char* pCommand) = 0;
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/**
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Enable/disable LOS calculation
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It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
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*/
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void setEnableLineOfSightCalc(bool pVal) { iEnableLineOfSightCalc = pVal; }
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/**
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Enable/disable model height calculation
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It is enabled by default. If it is enabled in mid game the maps have to loaded manualy
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*/
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void setEnableHeightCalc(bool pVal) { iEnableHeightCalc = pVal; }
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[[nodiscard]] bool isLineOfSightCalcEnabled() const { return (iEnableLineOfSightCalc); }
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[[nodiscard]] bool isHeightCalcEnabled() const { return (iEnableHeightCalc); }
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[[nodiscard]] bool isMapLoadingEnabled() const { return (iEnableLineOfSightCalc || iEnableHeightCalc ); }
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[[nodiscard]] virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const = 0;
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/**
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Query world model area info.
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\param z gets adjusted to the ground height for which this are info is valid
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*/
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virtual bool GetAreaInfo(uint32 pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const = 0;
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virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float& level, float& floor, uint32& type, uint32& mogpFlags) const = 0;
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// get both area + liquid data in a single vmap lookup
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virtual void GetAreaAndLiquidData(uint32 mapId, float x, float y, float z, uint8 reqLiquidType, AreaAndLiquidData& data) const = 0;
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};
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}
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#endif
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