mod-mxwow-token NPC Scripted
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commit
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@ -7,6 +7,7 @@
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "Chat.h"
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#include <ScriptedGossip.h>
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class mxwow_token : public PlayerScript
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{
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@ -55,7 +56,7 @@ public:
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GiveToken(player, tokenQtyDungeonNormal);
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}
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}
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}
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}
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}
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void GiveToken(const Player* player, const uint32 qty)
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@ -70,13 +71,180 @@ public:
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tQty = (*queryPlayerTokenQty)[1].Get<int>();
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ntQty = tQty + qty;
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LoginDatabase.Execute("UPDATE mxw_account_token SET token='{}' WHERE aid='{}'", ntQty, aId);
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ss << "|cffabeeff[MxW] Vous obtenez |cff00ff00%i|cffabeeff MxWToken. Vous avez un total de |cff00ff00%i|cffabeeff MxWToken.";
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ss << "|cffabeeff[MxW] Vous obtenez |cff00ff00%i|cffabeeff MxWToken. Vous en avez un total de |cff00ff00%i|cffabeeff.";
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ChatHandler(player->GetSession()).PSendSysMessage(ss.str().c_str(), qty, ntQty);
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}
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}
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};
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class mxwow_tokenCreature : public CreatureScript
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{
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public:
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mxwow_tokenCreature() : CreatureScript("mxwow_tokenCreature") { }
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (!sConfigMgr->GetOption<bool>("MxWoW_Token.Enabled", true))
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return false;
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AddGossipItemFor(player, 10, GetItemIcon(44974, 30, 30, -18, 0) + "Mascotte(s)", GOSSIP_SENDER_MAIN, 1);
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AddGossipItemFor(player, 10, GetItemIcon(41508, 30, 30, -18, 0) + "Monture(s)", GOSSIP_SENDER_MAIN, 2);
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//AddGossipItemFor(player, 10, GetItemIcon(45978, 30, 30, -18, 0) + "Héritage(s)", GOSSIP_SENDER_MAIN, 3);
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//AddGossipItemFor(player, 10, GetItemIcon(34803, 30, 30, -18, 0) + "Service(s)", GOSSIP_SENDER_MAIN, 4);
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SendGossipMenuFor(player, 20000000, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 page, uint32 action) override
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{
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player->PlayerTalkClass->ClearMenus();
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if (action < 10) {
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ShowVendor(player, creature, action);
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return true;
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}
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else if (action == 10) {
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OnGossipHello(player, creature);
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return true;
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}
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else if (action > 10) {
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uint32 price = GetPrice(action);
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if (CheckToken(player, price)) {
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AdjustToken(player, price, false);
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ItemPosCountVec dest;
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InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, action, 1);
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if (msg == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, action, true);
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player->SendNewItem(item, 1, true, false);
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}
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OnGossipHello(player, creature);
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}
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else {
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OnGossipHello(player, creature);
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}
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return true;
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}
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}
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bool CheckToken(Player* player, uint32 qty)
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{
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std::ostringstream ss;
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uint32 aId = player->GetSession()->GetAccountId();
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uint32 tQty = 0;
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uint32 ntQty = 0;
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QueryResult queryPlayerTokenQty = LoginDatabase.Query("SELECT * FROM mxw_account_token WHERE aid = {}", aId);
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if (queryPlayerTokenQty)
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{
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tQty = (*queryPlayerTokenQty)[1].Get<int>();
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if (tQty >= qty) {
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ntQty = tQty - qty;
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ss << "|cffabeeff[MxW] Vous dépensez |cff00ff00%i|cffabeeff MxWToken. Il vous en reste un total de |cff00ff00%i|cffabeeff.";
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ChatHandler(player->GetSession()).PSendSysMessage(ss.str().c_str(), qty, ntQty);
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return true;
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}
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else {
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ss << "|cffabeeff[MxW] Vous n'avez pas assez de MxWToken. Vous en avez un total de |cff00ff00%i|cffabeeff.";
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ChatHandler(player->GetSession()).PSendSysMessage(ss.str().c_str(), tQty);
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return false;
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}
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}
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}
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void AdjustToken(Player* player, uint32 qty, bool augment)
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{
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std::ostringstream ss;
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uint32 aId = player->GetSession()->GetAccountId();
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uint32 tQty = 0;
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uint32 ntQty = 0;
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QueryResult queryPlayerTokenQty = LoginDatabase.Query("SELECT * FROM mxw_account_token WHERE aid = {}", aId);
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if (queryPlayerTokenQty)
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{
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tQty = (*queryPlayerTokenQty)[1].Get<int>();
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if (augment) {
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ntQty = tQty + qty;
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}
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else {
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ntQty = tQty - qty;
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}
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LoginDatabase.Execute("UPDATE mxw_account_token SET token='{}' WHERE aid='{}'", ntQty, aId);
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}
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}
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uint32 GetPrice(uint32 entry)
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{
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QueryResult queryEntryPrice = LoginDatabase.Query("SELECT * FROM mxw_vendor_token WHERE entry = {}", entry);
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if (queryEntryPrice) {
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return (*queryEntryPrice)[2].Get<uint32>();
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}
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}
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void ShowVendor(Player* player, Creature* creature, uint32 type)
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{
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uint32 vc = 0;
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QueryResult queryTypeCount = LoginDatabase.Query("SELECT * FROM mxw_vendor_token WHERE type = {}", type);
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if (queryTypeCount) {
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vc = queryTypeCount->GetRowCount();
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}
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WorldSession* session = player->GetSession();
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std::string query = "SELECT * FROM mxw_vendor_token WHERE type = " + std::to_string(type);
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session->GetQueryProcessor().AddCallback(LoginDatabase.AsyncQuery(query).WithCallback([=, this](QueryResult result)
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{
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uint32 startValue = 0;
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uint32 endValue = vc;
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std::map<uint32, uint32> entryToAmountMap;
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std::vector<uint32> itemEntries;
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if (result) {
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do {
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uint32 itemEntry = (*result)[0].Get<uint32>();
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AddGossipItemFor(player, 10, GetItemIcon(itemEntry, 30, 30, -18, 0) + GetItemLink(itemEntry, session) + " " + std::to_string((*result)[2].Get<uint32>()), GOSSIP_SENDER_MAIN, itemEntry);
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} while (result->NextRow());
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}
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AddGossipItemFor(player, 10, "|TInterface/ICONS/Ability_Spy:30:30:-18:0|tRetour...", GOSSIP_SENDER_MAIN, 10);
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SendGossipMenuFor(player, 20000000, creature->GetGUID());
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}));
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}
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std::string GetItemLink(uint32 entry, WorldSession* session) const
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{
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int loc_idx = session->GetSessionDbLocaleIndex();
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const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
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std::string name = temp->Name1;
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if (ItemLocale const* il = sObjectMgr->GetItemLocale(temp->ItemId))
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ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
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std::ostringstream oss;
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oss << "|c" << std::hex << ItemQualityColors[temp->Quality] << std::dec <<
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"|Hitem:" << temp->ItemId << ":" <<
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(uint32)0 << "|h[" << name << "]|h|r";
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return oss.str();
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}
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std::string GetItemIcon(uint32 entry, uint32 width, uint32 height, int x, int y) const
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{
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std::ostringstream ss;
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ss << "|TInterface";
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const ItemTemplate* temp = sObjectMgr->GetItemTemplate(entry);
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const ItemDisplayInfoEntry* dispInfo = NULL;
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if (temp)
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{
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dispInfo = sItemDisplayInfoStore.LookupEntry(temp->DisplayInfoID);
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if (dispInfo)
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ss << "/ICONS/" << dispInfo->inventoryIcon;
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}
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if (!dispInfo)
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ss << "/InventoryItems/WoWUnknownItem01";
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ss << ":" << width << ":" << height << ":" << x << ":" << y << "|t";
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return ss.str();
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}
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};
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void AddMxWoWTokenScripts()
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{
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new mxwow_token();
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new mxwow_tokenCreature();
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}
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