/** \file AreaMemoryManager.h \maintainer Morgan McGuire, http://graphics.cs.williams.edu \created 2009-01-20 \edited 2010-10-29 Copyright 2000-2012, Morgan McGuire. All rights reserved. */ #ifndef G3D_AreaMemoryManager_h #define G3D_AreaMemoryManager_h #include "G3D/platform.h" #include "G3D/g3dmath.h" #include "G3D/Array.h" #include "G3D/MemoryManager.h" namespace G3D { /** \brief Allocates memory in large blocks and then frees it as an area. Useful for ensuring cache coherence and for reducing the time cost of multiple allocations and deallocations. Not threadsafe */ class AreaMemoryManager : public MemoryManager { private: class Buffer { private: uint8* m_first; size_t m_size; size_t m_used; public: Buffer(size_t size); ~Buffer(); /** Returns NULL if out of space */ void* alloc(size_t s); }; size_t m_sizeHint; /** The underlying array is stored in regular MemoryManager heap memory */ Array m_bufferArray; AreaMemoryManager(size_t sizeHint); public: typedef shared_ptr Ref; /** \param sizeHint Total amount of memory expected to be allocated. The allocator will allocate memory from the system in increments of this size. */ static AreaMemoryManager::Ref create(size_t sizeHint = 10 * 1024 * 1024); /** Invokes deallocateAll. */ ~AreaMemoryManager(); size_t bytesAllocated() const; /** Allocates memory out of the buffer pool. @param s must be no larger than sizeHint */ virtual void* alloc(size_t s); /** Ignored. */ virtual void free(void* x); virtual bool isThreadsafe() const; /** Deletes all previously allocated memory. Because delete is not invoked on objects in this memory, it is not safe to simply free memory containing C++ objects that expect their destructors to be called. */ void deallocateAll(); }; typedef AreaMemoryManager CoherentAllocator; } #endif