# Logging system "log4j-like" ## LOGGERS AND APPENDERS ``` Logging system has two components: loggers and appenders. These types of components enable users to log messages according to message type and level and control at runtime where they are reported. ``` ## 1. **LOGGERS** ``` The first and foremost advantage of this system resided in the ability to disable certain log statements while allowing others to print unhindered. This capability assumes that the loggers are categorized according to some developer-chosen criteria. ``` Loggers are named entitites. Logger names are case-sensitive and they follow the hierarchical naming rule: ``` A Logger is said to be an ancestor of another logger if its name followed by a dot is a prefix of the descendant logger name. A logger is salid to be a parent of a child logger if there are no ancestors between itself and the descendant logger. ``` For example, the logger named `"entities.player"` is a parent of the logger named `"entities.player.character"`. Similarly, `"entities"` is a parent of `"entities.player"` and an ancestor of `"entities.player.character"`. Loggers may be assigned levels. The set of possible levels are `TRACE`, `DEBUG`, `INFO`, `WARN`, `ERROR` AND `FATAL`, or be disabled using level `DISABLED`. By definition the printing method determines the level of a logging request. For example: ```cpp LOG_INFO(...) // is a logging request of level INFO. ``` A logging request is said to be enabled if its level is less than or equal to the level of its logger. Otherwise, the request is said to be disabled. A logger without an assigned level will inherit one from the hierarchy Example ``` Logger Name Assigned Level Inherited Level root Proot Proot server None Proot ``` As `"server"` is not defined, it uses the root logger and it's log level. ``` FATAL < ERROR < WARN < INFO < DEBUG < TRACE ``` ## 2. **APPENDERS** ``` The ability to selectively enable of dissable logging request based on their loggers is only part of the picture. This system allows logging requests to print to multiple destinations. An output destination is called an appender. Current system defines appenders for Console, files and Database, but can be easily extended to remote socket server, NT event loggers, syslog daemons or any other system. ``` More than one appender can be attached to one logger. Each enabled logging request for a given logger will be forwarded to all the appenders in that logger **CONFIGURATION** System will read all config elements with prefix `"Logger."` and `"Appender."` and configure the logging system. If `"root"` can not be properly configured the core will remove all loggers and appenders and create a default set: ``` - Logger "root" with log level Error - Logger "server" with log level Info - Appender "Console" to log to console ``` Appender config line follows the format: ``` Type,LogLevel,Flags,optional1,optional2 ``` ``` Its a list of elements separated by comma where each element has its own meaning Type: Type of the appender 1 - (Console) 2 - (File) 3 - (DB) LogLevel 0 - (Disabled) 1 - (Fatal) 2 - (Error) 3 - (Warning) 4 - (Info) 5 - (Debug) 6 - (Trace) Flags: Define some extra modifications to do to logging message 1 - Prefix Timestamp to the text 2 - Prefix Log Level to the text 4 - Prefix Log Filter type to the text 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS (Only used with Type = 2) 16 - Make a backup of existing file before overwrite (Only used with Mode = w) ``` Depending on the type, elements `optional1` and `optional2` will take different ``` Colors (read as optional1 if Type = Console) Format: "fatal error warn info debug trace" 0 - BLACK 1 - RED 2 - GREEN 3 - BROWN 4 - BLUE 5 - MAGENTA 6 - CYAN 7 - GREY 8 - YELLOW 9 - LRED 10 - LGREEN 11 - LBLUE 12 - LMAGENTA 13 - LCYAN 14 - WHITE Example: "1 9 3 6 5 8" File: Name of the file (read as optional1 if Type = File) Allows to use one "%u" to create dynamic files Mode: Mode to open the file (read as optional2 if Type = File) a - (Append) w - (Overwrite) ``` Example: ``` Appender.Console1=1,5,6 ``` Creates new appender to log to console any message with log level `DEBUG` or less and prefixes log type and level to the message. ```ini Appender.Console2=1,2,1,"1 9 3 6 5 8" ``` Creates new appender to log to console any message with log level `ERROR` or less and prefixes timestamp to the message using colored text. ```ini Appender.File=2,5,7,Auth.log,w ``` Creates new appender to log to file `"Auth.log"` any message with log level `DEBUG` or less and prefixes timestamp, type and level to message In the example, having two different loggers to log to console is perfectly legal but redundant. Once we have the list of loggers to read, system will try to configure a new logger from its config line. Logger config line follows the format: ```ini LogLevel,AppenderList ``` Its a list of elements separated by comma where each element has its own meaning ``` LogLevel 0 - (Disabled) 1 - (Fatal) 2 - (Error) 3 - (Warning) 4 - (Info) 5 - (Debug) 6 - (Trace) AppenderList: List of appenders linked to logger (Using spaces as separator). ``` **EXAMPLES** 1. **EXAMPLE 1** Log errors to console and a file called server.log that only contain logs for this server run. File should prefix timestamp, type and log level to the messages. Console should prefix type and log level. ```ini Appender.Console=1,2,6 Appender.Server=2,2,7,Server.log,w Logger.root=2,Console Server ``` Lets trace how system will log two different messages: ```cpp LOG_ERROR("guild", "Guild 1 created"); ``` System will try to find logger of type GUILD, as no logger is configured for GUILD it will use Root logger. As message Log Level is equal or less than the Log level of logger the message is sent to the Appenders configured in the Logger. `"Console"` and `"Server"`. Console will write: ``` "ERROR [GUILD] Guild 1 created" ``` Server will write to file ``` "2012-08-15 ERROR [GUILD] Guild 1 created" ``` ```cpp LOG_INFO("entities.player.character", "Player Name Logged in"); ``` System will try to find logger of type `"character"`, as no logger is configured for `"character"` it will use Root logger. As message Log Level is not equal or less than the Log level of logger the message its discarted. 2. **EXAMPLE 2** Same example that above, but now i want to see all messages of level INFO on file and server file should add timestamp on creation. ```ini Appender.Console=1,2,6 Appender.Server=2,4,15,Server.log Logger.root=3,Console Server ``` Lets trace how system will log two different messages: ```cpp LOG_ERROR("guild", "Guild 1 created"); ``` Performs exactly as example 1. ```cpp LOG_INFO("entities.player.character", "Player Name Logged in"); ``` System will try to find logger of type `"character"`, as no logger is configured for `"character"` it will use Root logger. As message Log Level is equal or less than the Log level of logger the message is sent to the Appenders configured in the Logger. `"Console"` and `"Server"`. Console will discard msg as Log Level is not less or equal to this appender Server will write to file: ``` "2012-08-15 INFO [CHARACTER ] Player Name Logged in" ``` 3. **EXAMPLE 3** As a dev, i may be interested in logging just a particular part of the core while i'm trying to fix something. So... i want to debug `"guild"` to maximum and also some `"character"` events to some point. Also im checking some Waypoints so i want SQLDEV to be logged to file without prefixes. All other messages should only be logged to console, `"guild"` to `TRACE` and `"character"` to `INFO` ```ini Appender.Console=1,6 Appender.SQLDev=2,5,0,SQLDev.log Logger.guild=6,Console Logger.entities.player.character=4,Console Logger.sql.dev=4,SQLDev ``` With this config, any message logger with a Log type different to `"guild"`, `"character"` or `"sql.dev"` will be ignored, as we didn't define a logger Root and system created a default Root disabled. Appender Console, log level should be defined to allow all possible messages of its loggers, in this case `"guild"` uses `TRACE (6)`, so Appender should allow it. Logger Characters will limit it's own messages to `INFO (4)`