/** \file G3D/Vector3int16.h \maintainer Morgan McGuire, matrix@brown.edu \created 2003-04-07 \edited 2011-06-24 Copyright 2000-2012, Morgan McGuire. All rights reserved. */ #ifndef G3D_Vector3int16_h #define G3D_Vector3int16_h #include "G3D/platform.h" #include "G3D/g3dmath.h" #include "G3D/HashTrait.h" #ifdef _MSC_VER // Turn off "conditional expression is constant" warning; MSVC generates this // for debug assertions in inlined methods. #pragma warning (push) #pragma warning (disable : 4127) #endif namespace G3D { /** \class Vector3int16 A Vector3 that packs its fields into uint16s. */ G3D_BEGIN_PACKED_CLASS(2) Vector3int16 { private: // Hidden operators bool operator<(const Vector3int16&) const; bool operator>(const Vector3int16&) const; bool operator<=(const Vector3int16&) const; bool operator>=(const Vector3int16&) const; public: G3D::int16 x; G3D::int16 y; G3D::int16 z; Vector3int16() : x(0), y(0), z(0) {} Vector3int16(G3D::int16 _x, G3D::int16 _y, G3D::int16 _z) : x(_x), y(_y), z(_z) {} explicit Vector3int16(const class Vector3& v); explicit Vector3int16(class BinaryInput& bi); void serialize(class BinaryOutput& bo) const; void deserialize(class BinaryInput& bi); inline G3D::int16& operator[] (int i) { debugAssert(i <= 2); return ((G3D::int16*)this)[i]; } inline const G3D::int16& operator[] (int i) const { debugAssert(i <= 2); return ((G3D::int16*)this)[i]; } inline Vector3int16 operator+(const Vector3int16& other) const { return Vector3int16(x + other.x, y + other.y, z + other.z); } inline Vector3int16 operator-(const Vector3int16& other) const { return Vector3int16(x - other.x, y - other.y, z - other.z); } inline Vector3int16 operator*(const Vector3int16& other) const { return Vector3int16(x * other.x, y * other.y, z * other.z); } inline Vector3int16 operator*(const int s) const { return Vector3int16(int16(x * s), int16(y * s), int16(z * s)); } inline Vector3int16& operator+=(const Vector3int16& other) { x += other.x; y += other.y; z += other.z; return *this; } inline Vector3int16& operator-=(const Vector3int16& other) { x -= other.x; y -= other.y; z -= other.z; return *this; } inline Vector3int16& operator*=(const Vector3int16& other) { x *= other.x; y *= other.y; z *= other.z; return *this; } static Vector3int16 floor(const Vector3& v); static Vector3int16 ceil(const Vector3& v); inline bool operator== (const Vector3int16& rkVector) const { return ( x == rkVector.x && y == rkVector.y && z == rkVector.z ); } inline bool operator!= (const Vector3int16& rkVector) const { return ( x != rkVector.x || y != rkVector.y || z != rkVector.z ); } int dot(const Vector3int16& v) const { return x * v.x + y * v.y + z * v.z; } Vector3int16 max(const Vector3int16& v) const { return Vector3int16(std::max(x, v.x), std::max(y, v.y), std::max(z, v.z)); } Vector3int16 min(const Vector3int16& v) const { return Vector3int16(std::min(x, v.x), std::min(y, v.y), std::min(z, v.z)); } std::string toString() const; Vector3int16 operator-() const { return Vector3int16(-x, -y, -z); } Vector3int16 operator<<(int i) const { return Vector3int16(x << i, y << i, z << i); } Vector3int16 operator>>(int i) const { return Vector3int16(x >> i, y >> i, z >> i); } Vector3int16 operator>>(const Vector3int16& v) const { return Vector3int16(x >> v.x, y >> v.y, z >> v.z); } Vector3int16 operator<<(const Vector3int16& v) const { return Vector3int16(x << v.x, y << v.y, z << v.z); } Vector3int16 operator&(int16 i) const { return Vector3int16(x & i, y & i, z & i); } Vector3int16 operator&(const Vector3int16& v) const { return Vector3int16(x & v.x, y & v.y, z & v.z); } } G3D_END_PACKED_CLASS(2) typedef Vector3int16 Point3int16; } // namespace G3D template <> struct HashTrait { static size_t hashCode(const G3D::Vector3int16& key) { return static_cast(key.x + ((int)key.y << 5) + ((int)key.z << 10)); } }; #ifdef G3D_WINDOWS #pragma warning( pop ) #endif #endif