Source: libmpq Priority: extra Maintainer: Georg Lukas Build-Depends: debhelper (>= 7), autotools-dev, libbz2-dev Standards-Version: 3.7.3 Section: libs Homepage: https://libmpq.org/ Package: libmpq-dev Section: libdevel Architecture: any Depends: libmpq0 (= ${binary:Version}) Description: Headers for libmpq, a library for MoPaQ mpq archives libmpq is a library for extracting and manipulating MoPaQ mpq archives. This package provides header files and bindings for applications using the libmpq library for the following languages: * C * Python * D Package: libmpq0 Section: libs Architecture: any Depends: ${shlibs:Depends}, ${misc:Depends} Description: A library for extracting and manipulating MoPaQ mpq archives MPQ, or MoPaQ, is a proprietary archive format created by Mike O'Brien, the man hailed as Blizzard's multiplayer engine genius, back in 1996 as a general purpose archive for use with Diablo, and named narcissistically for its creator "Mike O'brien PaCK". The copyrights to it, however, are held by Havas Interactive, Blizzard's parent company. The archive format is used by many Blizzard titles like Diablo, Diablo 2, Starcraft, Warcraft 2: BNE, a newer version in Warcraft 3 and World of Warcraft (WoW). Package: libmpq0-dbg Section: libdevel Architecture: any Depends: libmpq0 (= ${binary:Version}) Description: Debug symbols for libmpq0 library package Package: python-mpq Architecture: all Depends: ${python:Depends} XB-Python-Version: ${python:Versions} XS-Python-Version: current Description: Python bindings for libmpq, a library for MoPaQ mpq archives libmpq is a library for extracting and manipulating MoPaQ mpq archives. This package provides the python bindings for libmpq.