198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
/**
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@file G3D/Vector3int32.h
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@maintainer Morgan McGuire, matrix@brown.edu
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@created 2008-07-01
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@edited 2011-01-01
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Copyright 2000-2012, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef G3D_Vector3int32_h
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#define G3D_Vector3int32_h
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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#include "G3D/HashTrait.h"
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#include "G3D/Crypto.h"
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namespace G3D {
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class Any;
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/**
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\ Vector3int32
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A Vector3 that packs its fields into uint32s.
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*/
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G3D_BEGIN_PACKED_CLASS(4)
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Vector3int32 {
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private:
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// Hidden operators
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bool operator<(const Vector3int32&) const;
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bool operator>(const Vector3int32&) const;
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bool operator<=(const Vector3int32&) const;
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bool operator>=(const Vector3int32&) const;
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public:
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G3D::int32 x;
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G3D::int32 y;
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G3D::int32 z;
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Vector3int32() : x(0), y(0), z(0) {}
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Vector3int32(int _x, int _y, int _z) : x(_x), y(_y), z(_z) {}
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Vector3int32(const class Vector2int32& v, int _z);
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Vector3int32(const class Vector2int16& v, int _z);
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Vector3int32(const class Vector3int16& v);
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Vector3int32(const Any& any);
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Any toAny() const;
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/** Rounds to the nearest int */
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explicit Vector3int32(const class Vector3& v);
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explicit Vector3int32(class BinaryInput& bi);
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static Vector3int32 truncate(const class Vector3& v);
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bool nonZero() const {
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return (x != 0) || (y != 0) || (z != 0);
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}
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void serialize(class BinaryOutput& bo) const;
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void deserialize(class BinaryInput& bi);
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inline G3D::int32& operator[] (int i) {
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debugAssert(i <= 2);
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return ((G3D::int32*)this)[i];
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}
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inline const G3D::int32& operator[] (int i) const {
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debugAssert(i <= 2);
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return ((G3D::int32*)this)[i];
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}
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inline Vector3int32 operator+(const Vector3int32& other) const {
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return Vector3int32(x + other.x, y + other.y, z + other.z);
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}
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inline Vector3int32 operator-(const Vector3int32& other) const {
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return Vector3int32(x - other.x, y - other.y, z - other.z);
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}
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inline Vector3int32 operator*(const Vector3int32& other) const {
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return Vector3int32(x * other.x, y * other.y, z * other.z);
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}
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inline Vector3int32 operator*(const int s) const {
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return Vector3int32(x * s, y * s, z * s);
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}
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/** Integer division */
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inline Vector3int32 operator/(const Vector3int32& other) const {
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return Vector3int32(x / other.x, y / other.y, z / other.z);
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}
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/** Integer division */
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inline Vector3int32 operator/(const int s) const {
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return Vector3int32(x / s, y / s, z / s);
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}
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Vector3int32& operator+=(const Vector3int32& other) {
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x += other.x;
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y += other.y;
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z += other.z;
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return *this;
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}
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Vector3int32& operator-=(const Vector3int32& other) {
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x -= other.x;
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y -= other.y;
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z -= other.z;
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return *this;
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}
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Vector3int32& operator*=(const Vector3int32& other) {
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x *= other.x;
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y *= other.y;
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z *= other.z;
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return *this;
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}
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bool operator== (const Vector3int32& rkVector) const {
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return ( x == rkVector.x && y == rkVector.y && z == rkVector.z );
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}
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bool operator!= (const Vector3int32& rkVector) const {
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return ( x != rkVector.x || y != rkVector.y || z != rkVector.z );
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}
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Vector3int32 max(const Vector3int32& v) const {
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return Vector3int32(iMax(x, v.x), iMax(y, v.y), iMax(z, v.z));
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}
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Vector3int32 min(const Vector3int32& v) const {
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return Vector3int32(iMin(x, v.x), iMin(y, v.y), iMin(z, v.z));
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}
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Vector3int32 operator-() const {
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return Vector3int32(-x, -y, -z);
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}
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std::string toString() const;
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Vector3int32 operator<<(int i) const {
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return Vector3int32(x << i, y << i, z << i);
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}
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Vector3int32 operator>>(int i) const {
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return Vector3int32(x >> i, y >> i, z >> i);
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}
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Vector3int32 operator>>(const Vector3int32& v) const {
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return Vector3int32(x >> v.x, y >> v.y, z >> v.z);
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}
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Vector3int32 operator<<(const Vector3int32& v) const {
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return Vector3int32(x << v.x, y << v.y, z << v.z);
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}
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Vector3int32 operator&(int16 i) const {
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return Vector3int32(x & i, y & i, z & i);
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}
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// 2-char swizzles
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Vector2int32 xx() const;
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Vector2int32 yx() const;
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Vector2int32 zx() const;
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Vector2int32 xy() const;
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Vector2int32 yy() const;
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Vector2int32 zy() const;
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Vector2int32 xz() const;
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Vector2int32 yz() const;
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Vector2int32 zz() const;
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}
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G3D_END_PACKED_CLASS(4)
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typedef Vector3int32 Point3int32;
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Vector3int32 iFloor(const Vector3&);
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} // namespace G3D
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template <> struct HashTrait<G3D::Vector3int32> {
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static size_t hashCode(const G3D::Vector3int32& key) {
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return G3D::superFastHash(&key, sizeof(key));
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//return G3D::Crypto::crc32(&key, sizeof(key));
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/*
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// Mask for the top bit of a uint32
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const G3D::uint32 top = (1UL << 31);
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// Mask for the bottom 10 bits of a uint32
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const G3D::uint32 bot = 0x000003FF;
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return static_cast<size_t>(((key.x & top) | ((key.y & top) >> 1) | ((key.z & top) >> 2)) |
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(((key.x & bot) << 19) ^ ((key.y & bot) << 10) ^ (key.z & bot)));
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*/
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}
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};
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#endif
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