mxwcore-wotlk/deps/g3dlite/include/G3D/WrapMode.h

86 lines
2.0 KiB
C++

/**
\file G3D/WrapMode.h
\maintainer Morgan McGuire, http://graphics.cs.williams.edu
\created 2007-04-17
\edited 2010-04-17
Copyright 2000-2012, Morgan McGuire.
All rights reserved.
*/
#ifndef G3D_WrapMode_h
#define G3D_WrapMode_h
#include "G3D/platform.h"
#include "G3D/enumclass.h"
#ifdef IGNORE
# undef IGNORE
#endif
#ifdef ZERO
# undef ZERO
#endif
#ifdef ERROR
# undef ERROR
#endif
namespace G3D {
/**
Describes the behavior of G3D::Texture, G3D::Map2D, G3D::Image3,
etc. when accessing an out-of-bounds pixel. Not all classes support
all modes.
Refer to these as scoped enums, e.g., <code>WrapMode m = WrapMode::CLAMP;</code>.
WrapMode::IGNORE silently discards attempts to write to out
of bounds locations and returns an undefined value for reading
from out of bounds locations.
WrapMode::ERROR generates an error when the
pixel indices are out of bounds
WrapMode::CLAMP makes out of bounds pixels equal to the last in-range pixel along that dimension.
WrapMode::TILE computes out of bounds pixels modulo the dimension
WrapMode::ZERO treats out of bounds values as the zero value, which varies in definition
according to the class used. For example, with a G3D::Texture, ZERO = Color4(0,0,0,0).
Uses the "Intelligent Enum" design pattern
http://www.codeguru.com/cpp/cpp/cpp_mfc/article.php/c4001/
*/
class WrapMode {
public:
/** Don't use this enum; use WrapMode instances instead. */
enum Value {
CLAMP,
TILE,
ZERO,
IGNORE,
ERROR
} value;
static const char* toString(int i, Value& v) {
static const char* str[] = {"CLAMP", "TILE", "ZERO", "IGNORE", "ERROR", NULL};
static const Value val[] = {CLAMP, TILE, ZERO, IGNORE, ERROR};
const char* s = str[i];
if (s) {
v = val[i];
}
return s;
}
G3D_DECLARE_ENUM_CLASS_METHODS(WrapMode);
};
} // namespace G3D
G3D_DECLARE_ENUM_CLASS_HASHCODE(G3D::WrapMode);
#endif