82 lines
1.3 KiB
C++
82 lines
1.3 KiB
C++
/**
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@file BinaryFormat.cpp
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2005-06-10
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@edited 2005-06-10
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*/
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#include "G3D/BinaryFormat.h"
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namespace G3D {
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int32 byteSize(BinaryFormat f) {
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switch (f) {
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case BOOL8_BINFMT:
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case UINT8_BINFMT:
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case INT8_BINFMT:
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return 1;
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case UINT16_BINFMT:
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case INT16_BINFMT:
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return 2;
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case FLOAT16_BINFMT:
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return 2;
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case UINT32_BINFMT:
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case INT32_BINFMT:
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case FLOAT32_BINFMT:
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return 4;
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case FLOAT64_BINFMT:
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case UINT64_BINFMT:
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case INT64_BINFMT:
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return 8;
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case INT128_BINFMT:
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case UINT128_BINFMT:
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return 16;
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case VECTOR2_BINFMT:
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return 2 * 4;
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case VECTOR2INT16_BINFMT:
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return 2 * 2;
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case VECTOR3_BINFMT:
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return 3 * 4;
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case VECTOR3INT16_BINFMT:
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return 3 * 2;
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case VECTOR4_BINFMT:
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return 4 * 4;
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case VECTOR4INT16_BINFMT:
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return 4 * 4;
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case COLOR3_BINFMT:
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return 3 * 4;
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case COLOR3UINT8_BINFMT:
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return 3 * 1;
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case COLOR3INT16_BINFMT:
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return 3 * 2;
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case COLOR4_BINFMT:
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return 4 * 4;
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case COLOR4UINT8_BINFMT:
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return 4 * 1;
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case COLOR4INT16_BINFMT:
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return 4 * 2;
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default:
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return -1;
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}
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}
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}
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