mxwcore-wotlk/deps/g3dlite/source/MemoryManager.cpp

92 lines
1.5 KiB
C++

/**
@file MemoryManager.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2009-04-20
@edited 2009-05-29
Copyright 2000-2009, Morgan McGuire.
All rights reserved.
*/
#include "G3D/MemoryManager.h"
#include "G3D/System.h"
namespace G3D {
MemoryManager::MemoryManager() {}
void* MemoryManager::alloc(size_t s) {
return System::malloc(s);
}
void MemoryManager::free(void* ptr) {
System::free(ptr);
}
bool MemoryManager::isThreadsafe() const {
return true;
}
MemoryManager::Ref MemoryManager::create() {
static MemoryManager::Ref m(new MemoryManager());
return m;
}
///////////////////////////////////////////////////
AlignedMemoryManager::AlignedMemoryManager() {}
void* AlignedMemoryManager::alloc(size_t s) {
return System::alignedMalloc(s, 16);
}
void AlignedMemoryManager::free(void* ptr) {
System::alignedFree(ptr);
}
bool AlignedMemoryManager::isThreadsafe() const {
return true;
}
AlignedMemoryManager::Ref AlignedMemoryManager::create() {
static AlignedMemoryManager::Ref m(new AlignedMemoryManager());
return m;
}
///////////////////////////////////////////////////
CRTMemoryManager::CRTMemoryManager() {}
void* CRTMemoryManager::alloc(size_t s) {
return ::malloc(s);
}
void CRTMemoryManager::free(void* ptr) {
return ::free(ptr);
}
bool CRTMemoryManager::isThreadsafe() const {
return true;
}
CRTMemoryManager::Ref CRTMemoryManager::create() {
static CRTMemoryManager::Ref m(new CRTMemoryManager());
return m;
}
}