mxwcore-wotlk/deps/g3dlite/include/G3D/splinefunc.h

119 lines
3.5 KiB
C++

/**
@file spline.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2004-07-25
@edited 2007-05-05
*/
#ifndef G3D_SPLINEFUNC_H
#define G3D_SPLINEFUNC_H
#include "G3D/platform.h"
#include "G3D/debug.h"
#include "G3D/Array.h"
#include "G3D/g3dmath.h"
namespace G3D {
/**
Interpolates a property according to a piecewise linear spline. This provides
C0 continuity but the derivatives are not smooth.
<P>
Example:
<CODE>
const double times[] = {MIDNIGHT, SUNRISE - HOUR, SUNRISE, SUNRISE + sunRiseAndSetTime / 4, SUNRISE + sunRiseAndSetTime, SUNSET - sunRiseAndSetTime, SUNSET - sunRiseAndSetTime / 2, SUNSET, SUNSET + HOUR/2, DAY};
const Color3 color[] = {Color3(0, .0, .1), Color3(0, .0, .1), Color3::black(), Color3::black(), Color3::white() * .25, Color3::white() * .25, Color3(.5, .2, .2), Color3(.05, .05, .1), Color3(0, .0, .1), Color3(0, .0, .1)};
ambient = linearSpline(time, times, color, 10);
</CODE>
See also G3D::Spline
@param x The spline is a function of x; this is the sample to choose.
@param controlX controlX[i], controlY[i] is a control points. It is assumed
that controlX are strictly increasing. XType must support
the "<" operator and a subtraction operator that returns
a number.
@param controlY YType must support multiplication and addition.
@param numControl The number of control points.
*/
template<class XType, class YType>
YType linearSpline(double x, const XType* controlX, const YType* controlY, int numControl) {
debugAssert(numControl >= 1);
// Off the beginning
if ((numControl == 1) || (x < controlX[0])) {
return controlY[0];
}
for (int i = 1; i < numControl; ++i) {
if (x < controlX[i]) {
const double alpha = (double)(controlX[i] - x) / (controlX[i] - controlX[i - 1]);
return controlY[i] * (1 - alpha) + controlY[i - 1] * alpha;
}
}
// Off the end
return controlY[numControl - 1];
}
/** See also G3D::Spline*/
template<class YType> YType cyclicCatmullRomSpline(
double t,
const YType* controlY,
int numPoints) {
debugAssert(numPoints >= 3);
t = wrap(t, numPoints);
// Find the indices of adjacent control points
int i = iFloor(t);
// Compute the distance from the control point
t = t - i;
// Shift back one point for correct indexing
i += numPoints - 1;
// Pick up four control points
const YType& P0 = controlY[(i + 0) % numPoints];
const YType& P1 = controlY[(i + 1) % numPoints];
const YType& P2 = controlY[(i + 2) % numPoints];
const YType& P3 = controlY[(i + 3) % numPoints];
return 0.5 * ((2 * P1) +
(-P0 + P2) * t +
(2*P0 - 5*P1 + 4*P2 - P3) * t*t +
(-P0 + 3*P1- 3*P2 + P3) * t*t*t);
}
/**
A cubic spline with regularly spaced
control points. The spline interpolates
the control points. The spline
will wrap from the last point back to the first.
The t parameter is on the range [0, controlY.size()],
where integers correspond to control points exactly.
See also G3D::Spline
@cite http://www.mvps.org/directx/articles/catmull/
*/
template<class YType> YType cyclicCatmullRomSpline(
double t,
const Array<YType>& controlY) {
int numPoints = controlY.size();
return cyclicCatmullRomSpline(t, controlY.getCArray(), numPoints);
}
}
#endif