48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace tMx.Content.Items.Weapons.Boomrangs
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{
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public class MeteorHammer : ModItem
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{
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public override void SetDefaults()
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{
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Item.damage = 80;
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Item.DamageType = DamageClass.Melee;
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Item.width = 30;
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Item.height = 30;
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Item.useTime = 5;
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Item.useAnimation = 10;
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Item.noUseGraphic = true;
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Item.useStyle = 1;
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Item.knockBack = 3;
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Item.value = 8;
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Item.rare = ItemRarityID.Orange;
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Item.shootSpeed = 12f;
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Item.shoot = ModContent.ProjectileType<Content.Projectiles.MeteorHammerProjectile>();
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Item.UseSound = SoundID.Item1;
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Item.autoReuse = true;
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}
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public override void AddRecipes()
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{
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Recipe recipe = CreateRecipe();
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recipe.AddIngredient(ItemID.DirtBlock, 10);
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recipe.AddTile(TileID.WorkBenches);
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recipe.Register();
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}
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public override bool CanUseItem(Player player) //this make that you can shoot only 1 boomerang at once
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{
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for (int i = 0; i < 1000; ++i)
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{
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if (Main.projectile[i].active && Main.projectile[i].owner == Main.myPlayer && Main.projectile[i].type == Item.shoot)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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