1.0.0 commit

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mikx 2025-02-16 17:56:41 -05:00
commit b6df623f02
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
/// CREDITS
/// Thanks to d-Dice for his biomes class.
/// https://github.com/d-Dice/BTitles-1.4.3/blob/1.4.4/BiomeTitlesMod.cs
/////////////////////////////////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
namespace tTP
{
internal class Biomes
{
public static string GetBiome(Player p)
{
if (p.ZoneMeteor) return "Meteor Crash Site";
if (p.ZoneGraveyard) return "Graveyard";
if (p.ZoneHive) return "Hive";
if (p.ZoneShimmer) return "Aether";
// Small
if (p.ZoneDungeon) return "The Dungeon";
if (p.ZoneLihzhardTemple) return "The Temple";
// Rare
if (p.ZoneTowerNebula) return "Nebula Pillar";
if (p.ZoneTowerSolar) return "Solar Pillar";
if (p.ZoneTowerStardust) return "Stardust Pillar";
if (p.ZoneTowerVortex) return "Vortex Pillar";
// Misc
if (p.ZoneGranite) return "Granite Cave";
if (p.ZoneMarble) return "Marble Cave";
if (p.ZoneDirtLayerHeight || p.ZoneRockLayerHeight)
{
if (p.ZoneGlowshroom) return "Underground Glowing Mushroom";
}
if (p.ZoneGlowshroom) return "Glowing Mushroom";
if (p.ZoneDirtLayerHeight || p.ZoneRockLayerHeight)
{
// Underground infection-independent
if (p.ZoneJungle) return "Underground Jungle";
// Underground infectable biomes
if (p.ZoneDesert)
{
if (p.ZoneCorrupt) return "Corrupt Cave Desert";
if (p.ZoneCrimson) return "Crimson Cave Desert";
if (p.ZoneHallow) return "Hallow Cave Desert";
return "Cave Desert";
}
else if (p.ZoneSnow)
{
if (p.ZoneCorrupt) return "Corrupt Ice Caves";
if (p.ZoneCrimson) return "Crimson Ice Caves";
if (p.ZoneHallow) return "Hallow Ice Caves";
return "Ice Caves";
}
else
{
if (p.ZoneCorrupt) return "Underground Corruption";
if (p.ZoneCrimson) return "Underground Crimson";
if (p.ZoneHallow) return "Underground Hallow";
}
}
// Layer-independent
if (p.ZoneBeach) return "Ocean";
// Layers
if (p.ZoneSkyHeight) return "Sky";
if (p.ZoneDirtLayerHeight) return "Underground";
if (p.ZoneRockLayerHeight) return "Caverns";
if (p.ZoneUnderworldHeight) return "Hell";
// Non-underground infection-independent
if (p.ZoneJungle) return "Jungle";
// Non-underground infectable biomes
if (p.ZoneDesert)
{
if (p.ZoneCorrupt) return "Corrupt Desert";
if (p.ZoneCrimson) return "Crimson Desert";
if (p.ZoneHallow) return "Hallow Desert";
return "Desert";
}
else if (p.ZoneSnow)
{
return "Tundra";
}
else
{
if (p.ZoneCorrupt) return "Corruption";
if (p.ZoneCrimson) return "Crimson";
if (p.ZoneHallow) return "Hallow";
}
// ... other Terraria biome checks ...
return "Forest";
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria;
using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using System.Data;
using System.IO;
using Terraria.Map;
using Newtonsoft.Json.Linq;
namespace tTP.Common.Systems
{
internal class ModPlayerOnEnterWorld
{
public class ModPlayerOnEnterWorldPlayer : ModPlayer
{
public override void OnEnterWorld()
{
if (!Directory.Exists("tTP")) { Directory.CreateDirectory("tTP"); }
tTP.worldName = Main.worldName;
if (!File.Exists($"tTP/{tTP.worldName}.json"))
{
string prepjson = @"{ ""tp"": " + '[' + ']' + " }";
File.WriteAllText($"tTP/{tTP.worldName}.json", prepjson);
}
string json = File.ReadAllText($"tTP/{tTP.worldName}.json");
dynamic jo = JsonConvert.DeserializeObject(json);
JArray jar = jo["tp"];
if (jar.Count == 0)
{
tTP.table.Columns.Add("name", typeof(String));
tTP.table.Columns.Add("x", typeof(Int64));
tTP.table.Columns.Add("y", typeof(Int64));
} else
{
DataSet ds = JsonConvert.DeserializeObject<DataSet>(File.ReadAllText($"tTP/{tTP.worldName}.json"));
tTP.table = ds.Tables["tp"];
}
}
}
}
}

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Data;
using System.IO;
using System.Security.Cryptography.X509Certificates;
using Terraria;
using Terraria.DataStructures;
using Terraria.GameContent;
using Terraria.Localization;
using Terraria.Map;
using Terraria.ModLoader;
using Terraria.UI;
using Terraria.ID;
namespace tTP.Common.UI
{
// ModMapLayers are used to draw icons and other things over the map. Pylons and spawn/bed icons are examples of vanilla map layers. This example adds an icon over the dungeon.
public class TeleportMapLayer : ModMapLayer
{
public override void Draw(ref MapOverlayDrawContext context, ref string text) {
Player p = Main.LocalPlayer;
// Here we define the scale that we wish to draw the icon when hovered and not hovered.
const float scaleIfNotSelected = 1f;
const float scaleIfSelected = scaleIfNotSelected * 2f;
// Here we retrieve the texture of the Skeletron boss head so that we can draw it. Remember that not all textures are loaded by default, so you might need to do something like `Main.instance.LoadItem(ItemID.BoneKey);` in your code to ensure the texture is loaded.
var dungeonTexture = TextureAssets.Item[ModContent.ItemType<Content.Items.Placeable.PersonalTeleporter>()];
foreach (DataRow row in tTP.table.Rows)
{
Int64 tpx = Convert.ToInt64(row["x"]);
Int64 tpy = Convert.ToInt64(row["y"]);
if (context.Draw((Texture2D)dungeonTexture, new Vector2(Convert.ToSingle(tpx), Convert.ToSingle(tpy)), Color.White, new SpriteFrame(1, 1, 0, 0), scaleIfNotSelected, scaleIfSelected, Alignment.Center).IsMouseOver)
{
text = Language.GetTextValue(row["name"].ToString());
if (ItemSlot.ShiftInUse)
{
IngameFancyUI.Close();
p.Teleport(new Vector2(Convert.ToSingle(tpx * 16), Convert.ToSingle((tpy * 16)-10)),TeleportationStyleID.Portal, 0);
}
}
}
// The MapOverlayDrawContext.Draw method used here handles many of the small details for drawing an icon and should be used if possible. It'll handle scaling, alignment, culling, framing, and accounting for map zoom. Handling these manually is a lot of work.
// Note that the `position` argument expects tile coordinates expressed as a Vector2. Don't scale tile coordinates to world coordinates by multiplying by 16.
// The return of MapOverlayDrawContext.Draw has a field that indicates if the mouse is currently over our icon.
}
}
}
// The game doesn't send Main.dungeonX or Main.dungeonY to multiplayer clients.
// This ModSystem will ensure that they are synced allowing ExampleMapLayer to work in multiplayer.
public class TeleportLayerSystem : ModSystem
{
public override void NetSend(BinaryWriter writer) {
writer.Write(Main.dungeonX);
writer.Write(Main.dungeonY);
}
public override void NetReceive(BinaryReader reader) {
Main.dungeonX = reader.ReadInt32();
Main.dungeonY = reader.ReadInt32();
}
}

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using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace tTP.Content.Items.Placeable
{
public class PersonalTeleporter : ModItem
{
public override void SetDefaults()
{
Item.CloneDefaults(ItemID.ArmorStatue);
Item.createTile = ModContent.TileType<Tiles.PersonalTeleporter>();
Item.placeStyle = 0;
}
public override void AddRecipes()
{
Recipe recipe = CreateRecipe();
if (ModLoader.TryGetMod("tMx", out Mod tMxft) && tMxft.TryFind<ModItem>("FrozenTablet", out ModItem FrozenTablet))
{
recipe.AddIngredient(FrozenTablet.Type, 1);
}
if (ModLoader.TryGetMod("tMx", out Mod tMxst) && tMxst.TryFind<ModItem>("SandTablet", out ModItem SandTablet))
{
recipe.AddIngredient(SandTablet.Type, 1);
}
if (ModLoader.TryGetMod("tMx", out Mod tMxtt) && tMxtt.TryFind<ModItem>("ToxicTablet", out ModItem ToxicTablet))
{
recipe.AddIngredient(ToxicTablet.Type, 1);
}
if (ModLoader.TryGetMod("tMx", out Mod tMxmt) && tMxmt.TryFind<ModItem>("MoltenTablet", out ModItem MoltenTablet))
{
recipe.AddIngredient(MoltenTablet.Type, 1);
}
recipe.AddTile(TileID.WorkBenches);
recipe.Register();
}
}
}

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using Microsoft.Xna.Framework;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Data;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.ObjectData;
using System.IO;
using static System.Net.Mime.MediaTypeNames;
using System;
using Terraria.DataStructures;
using Terraria.UI;
namespace tTP.Content.Tiles
{
public class PersonalTeleporter : ModTile
{
public override void SetStaticDefaults()
{
Main.tileFrameImportant[Type] = true;
Main.tileObsidianKill[Type] = true;
Main.tileLighted[Type] = true;
TileID.Sets.DisableSmartCursor[Type] = true;
TileObjectData.newTile.CopyFrom(TileObjectData.Style2x2);
TileObjectData.addTile(Type);
}
public override void ModifyLight(int i, int j, ref float r, ref float g, ref float b)
{
Tile tile = Main.tile[i, j];
// If the torch is on
if (tile.TileFrameX < 66)
{
int style = TileObjectData.GetTileStyle(Main.tile[i, j]);
// Make it emit the following light.
if (style == 0)
{
r = 0.9f;
g = 0.9f;
b = 0.9f;
}
else if (style == 1)
{
r = 0.5f;
g = 1.5f;
b = 0.5f;
}
}
}
public override void MouseOver(int i, int j)
{
Player player = Main.LocalPlayer;
player.noThrow = 2;
player.cursorItemIconEnabled = true;
int style = TileObjectData.GetTileStyle(Main.tile[i, j]);
player.cursorItemIconID = TileLoader.GetItemDropFromTypeAndStyle(Type, style);
}
public override bool RightClick(int i, int j)
{
return true;
}
public override void PlaceInWorld(int i, int j, Item item)
{
Player p = Main.LocalPlayer;
tTP.table.Rows.Add(Biomes.GetBiome(p), i, j);
Main.NewText($"[tTP] Added new TP: {Biomes.GetBiome(p)} x{i} y{j} ", Color.Aqua);
List<Dictionary<string, object>> rows = new List<Dictionary<string, object>>();
Dictionary<string, object> row;
foreach (DataRow dr in tTP.table.Rows)
{
row = new Dictionary<string, object>();
foreach (DataColumn col in tTP.table.Columns)
{
row.Add(col.ColumnName, dr[col]);
}
rows.Add(row);
}
string output = JsonConvert.SerializeObject(rows, Formatting.Indented);
string prepjson = @"{ ""tp"":" + output + "}";
File.WriteAllText($"tTP/{tTP.worldName}.json", prepjson);
}
public override void KillTile(int i, int j, ref bool fail, ref bool effectOnly, ref bool noItem)
{
Player p = Main.LocalPlayer;
Main.NewText($"[tTP] Removed a TP: {Biomes.GetBiome(p)} x{i} y{j} ", Color.Aqua);
tTP.table.AcceptChanges();
foreach (DataRow tprow in tTP.table.Rows)
{
if (Convert.ToInt64(tprow["x"]) == i && Convert.ToInt64(tprow["y"]) == j)
{
tprow.Delete();
}
}
tTP.table.AcceptChanges();
List<Dictionary<string, object>> rows = new List<Dictionary<string, object>>();
Dictionary<string, object> row;
foreach (DataRow dr in tTP.table.Rows)
{
row = new Dictionary<string, object>();
foreach (DataColumn col in tTP.table.Columns)
{
row.Add(col.ColumnName, dr[col]);
}
rows.Add(row);
}
string output = JsonConvert.SerializeObject(rows, Formatting.Indented);
string prepjson = @"{ ""tp"":" + output + "}";
File.WriteAllText($"tTP/{tTP.worldName}.json", prepjson);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace tTP
{
internal class DB
{
public static void CreateDB()
{
/*SQLitePCL.raw.SetProvider(new SQLitePCLRaw.provider.e_sqlite3);
using (var connection = new SqliteConnection("Data Source=tTP.db"))
{
connection.Open();
var command = connection.CreateCommand();
command.CommandText = @" CREATE TABLE teleporter ( id INTEGER PRIMARY KEY, name TEXT NOT NULL, x INTEGER NOT NULL, y INTEGER NOT NULL )";
command.ExecuteNonQuery();
}*/
}
}
}

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# This file will automatically update with entries for new content after a build and reload.
Items: {
SwordOfTP: {
DisplayName: Sword Of T P
Tooltip:
'''
Template of an item
Replacing this tooltip is duty
It's snowing on Mt.Fuji
'''
}
PersonalTeleporter: {
DisplayName: Personal Teleporter
Tooltip: ""
}
}

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{
"profiles": {
"Terraria": {
"commandName": "Executable",
"executablePath": "$(DotNetName)",
"commandLineArgs": "$(tMLPath)",
"workingDirectory": "$(tMLSteamPath)"
},
"TerrariaServer": {
"commandName": "Executable",
"executablePath": "$(DotNetName)",
"commandLineArgs": "$(tMLServerPath)",
"workingDirectory": "$(tMLSteamPath)"
}
}
}

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README.md Normal file
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## tTP
**Author** mikx\
**Dependencies** tMx\
tTP is a teleporter mod for tModLoader.\
You need to collect 1 of each Tablets from tMx to craft it.\
Addind a **Personal Teleporter** to the world add an icon on your map.\
Hover over one of the **Personal Teleporter** icon on your map to teleport to it!

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build.txt Normal file
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displayName = tTP
author = mikx
version = 1.0.0
modReferences = tMx
dllReferences = Newtonsoft.Json

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description.txt Normal file
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Modify this file with a description of your mod.

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tTP.cs Normal file
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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.GameContent.UI;
using Terraria.Graphics;
using Terraria.ModLoader;
namespace tTP
{
public class tTP : Mod
{
public static DataTable table = new DataTable();
public static string worldName = "";
public override void Load()
{
}
public override void Unload()
{
}
}
}

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tTP.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<!-- Import tModLoader mod properties -->
<Import Project="..\tModLoader.targets" />
<!-- General -->
<PropertyGroup>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="9.0.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="MySql.Data">
<HintPath>lib\MySql.Data.dll</HintPath>
</Reference>
<Reference Include="SQLite-net">
<HintPath>lib\SQLite-net.dll</HintPath>
</Reference>
<Reference Include="System.Data.SQLite">
<HintPath>lib\System.Data.SQLite.dll</HintPath>
</Reference>
</ItemGroup>
<!-- References -->
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35707.178 d17.12
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tTP", "tTP.csproj", "{F19FACA2-F80C-437E-AD8C-D05B98503B46}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F19FACA2-F80C-437E-AD8C-D05B98503B46}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F19FACA2-F80C-437E-AD8C-D05B98503B46}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F19FACA2-F80C-437E-AD8C-D05B98503B46}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F19FACA2-F80C-437E-AD8C-D05B98503B46}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal