///////////////////////////////////////////////////////////////////////////////////////////////////////// /// CREDITS /// Thanks to d-Dice for his biomes class. /// https://github.com/d-Dice/BTitles-1.4.3/blob/1.4.4/BiomeTitlesMod.cs ///////////////////////////////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; namespace tTP { internal class Biomes { public static string GetBiome(Player p) { if (p.ZoneMeteor) return "Meteor Crash Site"; if (p.ZoneGraveyard) return "Graveyard"; if (p.ZoneHive) return "Hive"; if (p.ZoneShimmer) return "Aether"; // Small if (p.ZoneDungeon) return "The Dungeon"; if (p.ZoneLihzhardTemple) return "The Temple"; // Rare if (p.ZoneTowerNebula) return "Nebula Pillar"; if (p.ZoneTowerSolar) return "Solar Pillar"; if (p.ZoneTowerStardust) return "Stardust Pillar"; if (p.ZoneTowerVortex) return "Vortex Pillar"; // Misc if (p.ZoneGranite) return "Granite Cave"; if (p.ZoneMarble) return "Marble Cave"; if (p.ZoneDirtLayerHeight || p.ZoneRockLayerHeight) { if (p.ZoneGlowshroom) return "Underground Glowing Mushroom"; } if (p.ZoneGlowshroom) return "Glowing Mushroom"; if (p.ZoneDirtLayerHeight || p.ZoneRockLayerHeight) { // Underground infection-independent if (p.ZoneJungle) return "Underground Jungle"; // Underground infectable biomes if (p.ZoneDesert) { if (p.ZoneCorrupt) return "Corrupt Cave Desert"; if (p.ZoneCrimson) return "Crimson Cave Desert"; if (p.ZoneHallow) return "Hallow Cave Desert"; return "Cave Desert"; } else if (p.ZoneSnow) { if (p.ZoneCorrupt) return "Corrupt Ice Caves"; if (p.ZoneCrimson) return "Crimson Ice Caves"; if (p.ZoneHallow) return "Hallow Ice Caves"; return "Ice Caves"; } else { if (p.ZoneCorrupt) return "Underground Corruption"; if (p.ZoneCrimson) return "Underground Crimson"; if (p.ZoneHallow) return "Underground Hallow"; } } // Layer-independent if (p.ZoneBeach) return "Ocean"; // Layers if (p.ZoneSkyHeight) return "Sky"; if (p.ZoneDirtLayerHeight) return "Underground"; if (p.ZoneRockLayerHeight) return "Caverns"; if (p.ZoneUnderworldHeight) return "Hell"; // Non-underground infection-independent if (p.ZoneJungle) return "Jungle"; // Non-underground infectable biomes if (p.ZoneDesert) { if (p.ZoneCorrupt) return "Corrupt Desert"; if (p.ZoneCrimson) return "Crimson Desert"; if (p.ZoneHallow) return "Hallow Desert"; return "Desert"; } else if (p.ZoneSnow) { return "Tundra"; } else { if (p.ZoneCorrupt) return "Corruption"; if (p.ZoneCrimson) return "Crimson"; if (p.ZoneHallow) return "Hallow"; } // ... other Terraria biome checks ... return "Forest"; } } }