1.2.0 (Added inventory list + Recipe modding tweaks)

This commit is contained in:
mikx 2025-10-13 22:54:52 -04:00
parent fd893057f2
commit 5fefe8eba9
2 changed files with 28 additions and 18 deletions

View File

@ -14,7 +14,7 @@ namespace Jsarus
{
internal class Program
{
public static string version = "1.1.1";
public static string version = "1.2.0";
public static string cd = Directory.GetCurrentDirectory();
public static Process p = new Process();
static void Main(string[] args)
@ -51,7 +51,8 @@ namespace Jsarus
int RequiredAmount = settings["D_ProcessorRecipes"]["RequiredAmount"].ToObject<int>();
int CraftedAmount = settings["D_ProcessorRecipes"]["CraftedAmount"].ToObject<int>();
int ÞlayerInventorySize = settings["D_InventoryInfo"]["ÞlayerInventorySize"].ToObject<int>();
string[] InventoryList = settings["D_InventoryInfo"]["InventoryList"].ToObject<string>().Split('|');
int InventorySize = settings["D_InventoryInfo"]["InventorySize"].ToObject<int>();
string[] supportedJson = { @"Traits\D_Itemable.json", @"Experience\D_ExperienceEvents.json", @"Tools\D_StaminaActionCosts.json", @"Tools\D_ToolDamage.json", @"Crafting\D_ProcessorRecipes.json", @"Inventory\D_InventoryInfo.json" };
@ -208,9 +209,9 @@ namespace Jsarus
case "D_InventoryInfo.json":
foreach (var r in job["Rows"])
{
if (r["Name"].ToObject<string>() == "Backpack")
if (InventoryList.Contains(r["Name"].ToString()))
{
r["StartingSlots"] = ÞlayerInventorySize;
r["StartingSlots"] = InventorySize;
}
}
break;

View File

@ -4,19 +4,28 @@
Official MxIcarus Modding Tool for Icarus.
## Features
* Extract json data from your client.
* Mod your extracted json data according to the settings.json config.
* Create a pak file, ready to use on your client/server.
* Can copy the created pak file to a user specified list of path.
1. Extract json data from your client.
2. Mod your extracted json data according to the settings.json config.
3. Create a pak file, ready to use on your client/server.
4. Can copy the created pak file to a user specified list of path.
- Set all stackable item stack size and weight. (Edited in settings.json)
- Set all non-stackable item weight. (Edited in settings.json)
- Multiply all experience gain. (Edited in settings.json)
- Divide stamina cost of listed action list. (Edited in settings.json)
- Set efficiency of listed pickaxe and axe from a list. (Edited in settings.json)
- Set ore recipe crafting speed. (Edited in settings.json)
- Reduce all required mats of a recipe to 1, using a list. (Edited in settings.json)
- Set output of all stacking recipes to a specified value. (Edited in settings.json)
- Adjust the size of all inventory specified in a list. (Edited in settings.json)
## How-To
1. Download the latest release. (https://mxgit.ovh/Icarus/Jsarus/releases)
2. Copy the archive content in an empty folder on your disk.
3. Open "settings.json" and edit the "ModName" and "GameContentPath".
4. IMPORTANT: Escape "\" in your path with "/". Ex.: "C:\/SteamLibrary\/steamapps\/common\/Icarus\/Icarus\/Content"
5. Save the "settings.json" file and run "Jsarus.exe".
6. Jsarus will extract your game data, press "y" when asked to mod it and generate a mod pak.
7. Copy the created pak file from the "Paks" folder to your game "mods" folder.
8. "mods" location exemple: "C:\SteamLibrary\steamapps\common\Icarus\Icarus\Content\Paks\mods"
9. If you don't have a "mods" folder, create one first.
10. Voila!
1. Download the latest [release](https://mxgit.ovh/Icarus/Jsarus/releases).
2. Copy the archive content in an empty folder on your disk.
3. Open "settings.json" and edit the "ModName" and "GameContentPath".
4. IMPORTANT: Escape "\" in your path with "/". Ex.: "C:\/SteamLibrary\/steamapps\/common\/Icarus\/Icarus\/Content"
5. Save the "settings.json" file and run "Jsarus.exe".
6. Jsarus will extract your game data, press "y" when asked to mod it and generate a mod pak.
7. Copy the created pak file from the "Paks" folder to your game "mods" folder.
8. "mods" location exemple: "C:\SteamLibrary\steamapps\common\Icarus\Icarus\Content\Paks\mods"
9. If you don't have a "mods" folder, create one first.
10. Voila!