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4 Commits
Author | SHA1 | Date | |
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5fefe8eba9 | ||
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fd893057f2 | ||
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9eeea525d3 | ||
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0ba8668d09 |
@ -62,7 +62,6 @@ namespace Jsarus
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str3 = num.ToString();
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str3 = num.ToString();
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}
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}
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string str4 = string.Format("{0}:{1}:{2}", (object)str3, (object)str2, (object)str1);
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string str4 = string.Format("{0}:{1}:{2}", (object)str3, (object)str2, (object)str1);
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File.AppendAllText("mxfiltergen.logs", string.Format("[{0}] {1}", (object)str4, (object)msg) + Environment.NewLine);
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ConsoleColor consoleColor = ConsoleColor.White;
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ConsoleColor consoleColor = ConsoleColor.White;
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switch (color)
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switch (color)
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{
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{
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@ -14,7 +14,7 @@ namespace Jsarus
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{
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{
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internal class Program
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internal class Program
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{
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{
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public static string version = "1.1.0";
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public static string version = "1.2.0";
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public static string cd = Directory.GetCurrentDirectory();
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public static string cd = Directory.GetCurrentDirectory();
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public static Process p = new Process();
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public static Process p = new Process();
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static void Main(string[] args)
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static void Main(string[] args)
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@ -51,7 +51,8 @@ namespace Jsarus
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int RequiredAmount = settings["D_ProcessorRecipes"]["RequiredAmount"].ToObject<int>();
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int RequiredAmount = settings["D_ProcessorRecipes"]["RequiredAmount"].ToObject<int>();
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int CraftedAmount = settings["D_ProcessorRecipes"]["CraftedAmount"].ToObject<int>();
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int CraftedAmount = settings["D_ProcessorRecipes"]["CraftedAmount"].ToObject<int>();
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int ÞlayerInventorySize = settings["D_InventoryInfo"]["ÞlayerInventorySize"].ToObject<int>();
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string[] InventoryList = settings["D_InventoryInfo"]["InventoryList"].ToObject<string>().Split('|');
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int InventorySize = settings["D_InventoryInfo"]["InventorySize"].ToObject<int>();
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string[] supportedJson = { @"Traits\D_Itemable.json", @"Experience\D_ExperienceEvents.json", @"Tools\D_StaminaActionCosts.json", @"Tools\D_ToolDamage.json", @"Crafting\D_ProcessorRecipes.json", @"Inventory\D_InventoryInfo.json" };
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string[] supportedJson = { @"Traits\D_Itemable.json", @"Experience\D_ExperienceEvents.json", @"Tools\D_StaminaActionCosts.json", @"Tools\D_ToolDamage.json", @"Crafting\D_ProcessorRecipes.json", @"Inventory\D_InventoryInfo.json" };
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@ -208,9 +209,9 @@ namespace Jsarus
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case "D_InventoryInfo.json":
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case "D_InventoryInfo.json":
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foreach (var r in job["Rows"])
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foreach (var r in job["Rows"])
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{
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{
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if (r["Name"].ToObject<string>() == "Backpack")
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if (InventoryList.Contains(r["Name"].ToString()))
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{
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{
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r["StartingSlots"] = ÞlayerInventorySize;
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r["StartingSlots"] = InventorySize;
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}
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}
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}
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}
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break;
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break;
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33
README.md
33
README.md
@ -1,10 +1,31 @@
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# 
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## Jsarus
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## Jsarus
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Official MxIcarus Modding Tool for Icarus.
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Official MxIcarus Modding Tool for Icarus.
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## Features
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## Features
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* Extract json data from your client.
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1. Extract json data from your client.
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* Mod your extracted json data according to the settings.json config.
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2. Mod your extracted json data according to the settings.json config.
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* Create a pak file, ready to use on your client/server.
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3. Create a pak file, ready to use on your client/server.
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* Can copy the created pak file to a user specified list of path.
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4. Can copy the created pak file to a user specified list of path.
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- Set all stackable item stack size and weight. (Edited in settings.json)
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- Set all non-stackable item weight. (Edited in settings.json)
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- Multiply all experience gain. (Edited in settings.json)
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- Divide stamina cost of listed action list. (Edited in settings.json)
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- Set efficiency of listed pickaxe and axe from a list. (Edited in settings.json)
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- Set ore recipe crafting speed. (Edited in settings.json)
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- Reduce all required mats of a recipe to 1, using a list. (Edited in settings.json)
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- Set output of all stacking recipes to a specified value. (Edited in settings.json)
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- Adjust the size of all inventory specified in a list. (Edited in settings.json)
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## How-To
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1. Download the latest [release](https://mxgit.ovh/Icarus/Jsarus/releases).
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2. Copy the archive content in an empty folder on your disk.
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3. Open "settings.json" and edit the "ModName" and "GameContentPath".
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4. IMPORTANT: Escape "\" in your path with "/". Ex.: "C:\/SteamLibrary\/steamapps\/common\/Icarus\/Icarus\/Content"
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5. Save the "settings.json" file and run "Jsarus.exe".
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6. Jsarus will extract your game data, press "y" when asked to mod it and generate a mod pak.
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7. Copy the created pak file from the "Paks" folder to your game "mods" folder.
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8. "mods" location exemple: "C:\SteamLibrary\steamapps\common\Icarus\Icarus\Content\Paks\mods"
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9. If you don't have a "mods" folder, create one first.
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10. Voila!
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