(1.5.4) KillFeed death icon + Tweaks
This commit is contained in:
@@ -53,12 +53,14 @@ namespace MxValheim.KillFeed
|
|||||||
string victimFormat = "";
|
string victimFormat = "";
|
||||||
string distanceFormat = "";
|
string distanceFormat = "";
|
||||||
string starFormat = "";
|
string starFormat = "";
|
||||||
|
string crossFormat = "";
|
||||||
// Format Message in Divided Section
|
// Format Message in Divided Section
|
||||||
starFormat = "<color=#fffb00>★</color>";
|
starFormat = "<color=#fffb00>★</color>";
|
||||||
|
crossFormat = "<color=#a0a3a1>✝</color>";
|
||||||
attackerFormat = $"<color=#00ff06>{attacker.ToUpper()}</color>";
|
attackerFormat = $"<color=#00ff06>{attacker.ToUpper()}</color>";
|
||||||
if(type == 1)
|
if(type == 1)
|
||||||
{
|
{
|
||||||
victimFormat = $"<color=#00ff06>{victim.ToUpper()}</color>";
|
victimFormat = $"{crossFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
} else if(type == 2)
|
} else if(type == 2)
|
||||||
{
|
{
|
||||||
switch (level)
|
switch (level)
|
||||||
@@ -75,18 +77,17 @@ namespace MxValheim.KillFeed
|
|||||||
case 4:
|
case 4:
|
||||||
victimFormat = $"{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
victimFormat = $"{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
break;
|
break;
|
||||||
|
case 5:
|
||||||
|
victimFormat = $"{starFormat}{starFormat}{starFormat}{starFormat} <color=#00ff06>{victim.ToUpper()}</color>";
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
distanceFormat = $" à <color=#9402f5>{distance:F1}m</color> de distance.";
|
distanceFormat = $" à <color=#9402f5>{distance:F1}m</color> de distance.";
|
||||||
|
|
||||||
finalMsg =
|
finalMsg =
|
||||||
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}":
|
(type == 1) ? $"{victimFormat}{type1Separator}{attackerFormat}{distanceFormat}": // Player Death
|
||||||
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" :
|
(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}": // Player Killed Something
|
||||||
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}";
|
$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
|
||||||
|
|
||||||
/*string finalMsg = (type == 1) ? $"<color=#FF3333>☠</color> <color=#00ff06>{victim.ToUpper()}</color> a été tué par <color=#ff0000>{attacker.ToUpper()}</color> à <color=#9402f5>{distance:F1}m</color> de distance." :
|
|
||||||
(type == 2) ? $"<color=#00ff06>{attacker.ToUpper()}</color> a tué <color=#00c0ff>{victim.ToUpper()}</color> à <color=#9402f5>{distance:F1}m</color> de distance." :
|
|
||||||
$"<color=#00ff06>{attacker.ToUpper()}</color> a tué <color=#00c0ff>{victim.ToUpper()}</color> à <color=#9402f5>{distance:F1}m</color> de distance.";*/
|
|
||||||
|
|
||||||
Sprite weaponIcon = null;
|
Sprite weaponIcon = null;
|
||||||
|
|
||||||
@@ -417,72 +418,5 @@ namespace MxValheim.KillFeed
|
|||||||
|
|
||||||
_hudRoot.SetActive(false);
|
_hudRoot.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
public void CreateCustomHud()
|
|
||||||
{
|
|
||||||
_hudRoot = new GameObject("MxKillFeed_Root");
|
|
||||||
UnityEngine.Object.DontDestroyOnLoad(_hudRoot);
|
|
||||||
|
|
||||||
Canvas c = _hudRoot.AddComponent<Canvas>();
|
|
||||||
c.renderMode = RenderMode.ScreenSpaceOverlay;
|
|
||||||
c.sortingOrder = 10000;
|
|
||||||
|
|
||||||
// Add a Scaler to ensure it looks right on all resolutions
|
|
||||||
CanvasScaler scaler = _hudRoot.AddComponent<CanvasScaler>();
|
|
||||||
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
|
||||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
|
||||||
|
|
||||||
_canvasGroup = _hudRoot.AddComponent<CanvasGroup>();
|
|
||||||
|
|
||||||
GameObject panel = new GameObject("Background", typeof(RectTransform), typeof(Image));
|
|
||||||
panel.transform.SetParent(_hudRoot.transform, false);
|
|
||||||
_panelImage = panel.GetComponent<Image>();
|
|
||||||
|
|
||||||
// Fallback: Set a solid color first in case the sprite search fails
|
|
||||||
_panelImage.color = new Color(0, 0, 0, 0.8f);
|
|
||||||
|
|
||||||
foreach (Sprite s in Resources.FindObjectsOfTypeAll<Sprite>())
|
|
||||||
{
|
|
||||||
if (s.name == "shout_field")
|
|
||||||
{
|
|
||||||
_panelImage.sprite = s;
|
|
||||||
_panelImage.type = Image.Type.Sliced;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
RectTransform pRect = panel.GetComponent<RectTransform>();
|
|
||||||
pRect.anchorMin = pRect.anchorMax = pRect.pivot = new Vector2(0.5f, 0.95f);
|
|
||||||
pRect.anchoredPosition = Vector2.zero; // Center top
|
|
||||||
pRect.sizeDelta = new Vector2(550, 40);
|
|
||||||
pRect.localScale = Vector3.one; // FORCE SCALE TO 1
|
|
||||||
|
|
||||||
// Icon
|
|
||||||
GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
|
|
||||||
iconObj.transform.SetParent(panel.transform, false);
|
|
||||||
_weaponIconSlot = iconObj.GetComponent<Image>();
|
|
||||||
_weaponIconSlot.preserveAspect = true;
|
|
||||||
RectTransform iRect = iconObj.GetComponent<RectTransform>();
|
|
||||||
iRect.anchorMin = iRect.anchorMax = iRect.pivot = new Vector2(0, 0.5f);
|
|
||||||
iRect.anchoredPosition = new Vector2(10, 0);
|
|
||||||
iRect.sizeDelta = new Vector2(30, 30);
|
|
||||||
|
|
||||||
// Text
|
|
||||||
GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
|
|
||||||
textObj.transform.SetParent(panel.transform, false);
|
|
||||||
_killText = textObj.GetComponent<Text>();
|
|
||||||
_killText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
|
||||||
_killText.fontSize = 18;
|
|
||||||
_killText.alignment = TextAnchor.MiddleLeft;
|
|
||||||
_killText.supportRichText = true;
|
|
||||||
textObj.AddComponent<Outline>().effectColor = Color.black;
|
|
||||||
|
|
||||||
RectTransform tRect = textObj.GetComponent<RectTransform>();
|
|
||||||
tRect.anchorMin = Vector2.zero; tRect.anchorMax = Vector2.one;
|
|
||||||
tRect.offsetMin = new Vector2(50, 0); tRect.offsetMax = new Vector2(-10, 0);
|
|
||||||
|
|
||||||
_hudRoot.SetActive(false);
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
17
MxValheim/Localization/KillFeed.cs
Normal file
17
MxValheim/Localization/KillFeed.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace MxValheim.Localization
|
||||||
|
{
|
||||||
|
internal class KillFeed
|
||||||
|
{
|
||||||
|
Dictionary<string, string> killfeedLocales = new Dictionary<string, string>
|
||||||
|
{
|
||||||
|
{ " has been killed by ", " a été tué par " },
|
||||||
|
{ " killed ", " a tué " }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -21,7 +21,7 @@ public class MxValheimMod : BaseUnityPlugin
|
|||||||
|
|
||||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||||
private const string ModName = "MxValheim";
|
private const string ModName = "MxValheim";
|
||||||
private const string ModVersion = "1.5.3";
|
private const string ModVersion = "1.5.4";
|
||||||
|
|
||||||
public static ConfigEntry<bool> Config_Locked;
|
public static ConfigEntry<bool> Config_Locked;
|
||||||
public static ConfigEntry<int> Config_OreMultiplier;
|
public static ConfigEntry<int> Config_OreMultiplier;
|
||||||
|
|||||||
Reference in New Issue
Block a user