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.gitignore
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261
.gitignore
vendored
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@@ -0,0 +1,261 @@
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## Ignore Visual Studio temporary files, build results, and
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||||
## files generated by popular Visual Studio add-ons.
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||||
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||||
# User-specific files
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||||
*.suo
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||||
*.user
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||||
*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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||||
*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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||||
# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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||||
*.VisualState.xml
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||||
TestResult.xml
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||||
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||||
# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# DNX
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project.lock.json
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project.fragment.lock.json
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artifacts/
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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||||
*.tlb
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||||
*.tli
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||||
*.tlh
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||||
*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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||||
*.svclog
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||||
*.scc
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||||
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||||
# Chutzpah Test files
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||||
_Chutzpah*
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||||
# Visual C++ cache files
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ipch/
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*.aps
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||||
*.ncb
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*.opendb
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*.opensdf
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||||
*.sdf
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||||
*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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||||
*.vsp
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*.vspx
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||||
*.sap
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||||
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||||
# TFS 2012 Local Workspace
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||||
$tf/
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||||
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||||
# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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||||
*.[Rr]e[Ss]harper
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*.DotSettings.user
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||||
# JustCode is a .NET coding add-in
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||||
.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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#*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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csx/
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*.build.csdef
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||||
# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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Package.StoreAssociation.xml
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_pkginfo.txt
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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||||
*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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||||
# Microsoft Fakes
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||||
FakesAssemblies/
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||||
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||||
# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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||||
# Visual Studio 6 build log
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*.plg
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||||
# Visual Studio 6 workspace options file
|
||||
*.opt
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||||
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||||
# Visual Studio LightSwitch build output
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||||
**/*.HTMLClient/GeneratedArtifacts
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||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
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||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
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||||
|
||||
# FAKE - F# Make
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||||
.fake/
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||||
|
||||
# JetBrains Rider
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||||
.idea/
|
||||
*.sln.iml
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||||
|
||||
# CodeRush
|
||||
.cr/
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||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
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||||
*.pyc
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||||
3
MxValheim.slnx
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3
MxValheim.slnx
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@@ -0,0 +1,3 @@
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||||
<Solution>
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<Project Path="MxValheim/MxValheim.csproj" />
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</Solution>
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||||
28
MxValheim/MxValheim.cs
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28
MxValheim/MxValheim.cs
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@@ -0,0 +1,28 @@
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using System.Collections.Generic;
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using UnityEngine;
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[BepInPlugin(ModGUID, ModName, ModVersion)]
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public class MxValheimMod : BaseUnityPlugin
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{
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.0.0";
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public static ConfigEntry<int> OreMultiplier;
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// Set your multiplier here
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public static int Multiplier = 3;
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void Awake()
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{
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OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
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Harmony harmony = new Harmony(ModGUID);
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harmony.PatchAll();
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Logger.LogInfo($"{ModName} loaded with multiplier: {OreMultiplier.Value}x");
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}
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}
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64
MxValheim/MxValheim.csproj
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64
MxValheim/MxValheim.csproj
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@@ -0,0 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{49A57AC4-1A2B-4603-8559-AF3CB950B40E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MxValheim</RootNamespace>
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<AssemblyName>MxValheim</AssemblyName>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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||||
<OutputPath>bin\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="assembly_valheim">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Xml.Linq" />
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||||
<Reference Include="System.Data.DataSetExtensions" />
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||||
<Reference Include="Microsoft.CSharp" />
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||||
<Reference Include="System.Data" />
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||||
<Reference Include="System.Net.Http" />
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||||
<Reference Include="System.Xml" />
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||||
<Reference Include="UnityEngine">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MxValheim.cs" />
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<Compile Include="Patch\Ores.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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38
MxValheim/Patch/Ores.cs
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38
MxValheim/Patch/Ores.cs
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@@ -0,0 +1,38 @@
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using BepInEx;
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using HarmonyLib;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MxValheim.Patch
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{
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public class Ores
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{
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[HarmonyPatch(typeof(DropTable), nameof(DropTable.GetDropList), new[] { typeof(int) })]
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static class DropTable_Patch
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{
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static void Postfix(ref List<GameObject> __result)
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{
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if (__result == null || __result.Count == 0) return;
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int countToAdd = MxValheimMod.OreMultiplier.Value - 1;
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if (countToAdd <= 0) return;
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List<GameObject> extraDrops = new List<GameObject>();
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foreach (var item in __result)
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{
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string name = item.name.ToLower();
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if (name.Contains("ore") || name.Contains("scrap"))
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{
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for (int i = 0; i < countToAdd; i++)
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{
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extraDrops.Add(item);
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}
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}
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}
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__result.AddRange(extraDrops);
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}
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}
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}
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}
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33
MxValheim/Properties/AssemblyInfo.cs
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33
MxValheim/Properties/AssemblyInfo.cs
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@@ -0,0 +1,33 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
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||||
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||||
// Les informations générales relatives à un assembly dépendent de
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// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
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||||
// associées à un assembly.
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||||
[assembly: AssemblyTitle("MxValheim")]
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[assembly: AssemblyDescription("")]
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||||
[assembly: AssemblyConfiguration("")]
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||||
[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("MxValheim")]
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||||
[assembly: AssemblyCopyright("Copyright © 2026")]
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||||
[assembly: AssemblyTrademark("")]
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||||
[assembly: AssemblyCulture("")]
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||||
|
||||
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
|
||||
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
|
||||
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
|
||||
[assembly: Guid("49a57ac4-1a2b-4603-8559-af3cb950b40e")]
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||||
|
||||
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
|
||||
//
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||||
// Version principale
|
||||
// Version secondaire
|
||||
// Numéro de build
|
||||
// Révision
|
||||
//
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||||
[assembly: AssemblyVersion("1.0.0.0")]
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||||
[assembly: AssemblyFileVersion("1.0.0.0")]
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||||
14
README.md
Normal file
14
README.md
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@@ -0,0 +1,14 @@
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||||

|
||||
|
||||
## Jsarus
|
||||
Official Mx Valheim Mod.
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||||
|
||||
## Features
|
||||
- Ore drop multiplier. (Value available in the generated config.)
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||||
|
||||
## How-To Install
|
||||
1. Download the latest dll.
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||||
2. Copy it to your (Client/Server) "BepInEx\plugins".
|
||||
3. Run your (Client/Server) at least one time.
|
||||
4. Tweaks the config in "BepInEx\config\ovh.mxdev.mxvalheim.cfg" to your liking.
|
||||
5. Enjoy!
|
||||
Reference in New Issue
Block a user