2 Commits

Author SHA1 Message Date
mikx
e9603a9019 (1.3.0) readme update 2026-01-29 22:45:12 -05:00
mikx
6cdc527dba (1.3.0) Individual Item Weight > 'BepInEx\config\mxvalheim.custom_weights.json' 2026-01-29 22:42:34 -05:00
4 changed files with 86 additions and 3 deletions

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@@ -1,15 +1,21 @@
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using UnityEngine;
using Newtonsoft.Json;
[BepInPlugin(ModGUID, ModName, ModVersion)]
public class MxValheimMod : BaseUnityPlugin
{
public static MxValheimMod Instance; // Singleton reference
private const string ModGUID = "ovh.mxdev.mxvalheim";
private const string ModName = "MxValheim";
private const string ModVersion = "1.2.1";
private const string ModVersion = "1.3.0";
public static ConfigEntry<bool> Config_Locked;
public static ConfigEntry<int> Config_OreMultiplier;
@@ -18,15 +24,53 @@ public class MxValheimMod : BaseUnityPlugin
public static ConfigEntry<bool> Config_rainDamage;
public static ConfigEntry<float> Config_boatSpeed;
private static string WeightConfigPath => Path.Combine(Paths.ConfigPath, "mxvalheim.custom_weights.json");
public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
void Awake()
{
Instance = this;
Config_OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
LoadJsonConfig();
Harmony harmony = new Harmony(ModGUID);
harmony.PatchAll();
}
private void Update()
{
// Only check while in the game world to save resources
if (ObjectDB.instance == null) return;
}
private bool LoadJsonConfig()
{
try
{
if (!File.Exists(WeightConfigPath))
{
WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
return true;
}
string json = File.ReadAllText(WeightConfigPath);
WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
return true;
}
catch (Exception ex)
{
Logger.LogWarning($"Could not read JSON (might be busy): {ex.Message}");
return false;
}
}
}

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@@ -44,6 +44,10 @@
<Reference Include="BepInEx">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="gui_framework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="Newtonsoft.Json">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
@@ -52,6 +56,7 @@
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="UnityEngine">
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
@@ -67,12 +72,13 @@
<Compile Include="MxValheim.cs" />
<Compile Include="Patch\Bow.cs" />
<Compile Include="Patch\CraftingStation.cs" />
<Compile Include="Patch\Items.cs" />
<Compile Include="Patch\Ores.cs" />
<Compile Include="Patch\WearNTear.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_guiutils.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

33
MxValheim/Patch/Items.cs Normal file
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@@ -0,0 +1,33 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace MxValheim.Patch
{
internal class Items
{
[HarmonyPatch(typeof(ObjectDB), nameof(ObjectDB.Awake))]
public static class ObjectDB_Patch
{
public static void Postfix()
{
if (ObjectDB.instance == null) return;
int count = 0;
foreach (GameObject item in ObjectDB.instance.m_items)
{
ItemDrop itemDrop = item.GetComponent<ItemDrop>();
if (itemDrop != null && MxValheimMod.WeightSettings.TryGetValue(item.name, out float newWeight))
{
itemDrop.m_itemData.m_shared.m_weight = newWeight;
count++;
}
}
}
}
}
}

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@@ -4,7 +4,7 @@
Official Mx Valheim Mod.
## Features
- **NEW** Now using ServerSync when on a server for configurations syncing.
- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
- Ore drop multiplier. (Value available in the generated config.)
- Workbench crafting range multiplier. (Value available in the generated config.)
- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)