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4aaeed7abc
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1.3.0
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e9603a9019 | ||
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6cdc527dba |
@@ -1,15 +1,21 @@
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using UnityEngine;
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using Newtonsoft.Json;
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[BepInPlugin(ModGUID, ModName, ModVersion)]
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public class MxValheimMod : BaseUnityPlugin
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{
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public static MxValheimMod Instance; // Singleton reference
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.2.1";
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private const string ModVersion = "1.3.0";
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public static ConfigEntry<bool> Config_Locked;
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public static ConfigEntry<int> Config_OreMultiplier;
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@@ -18,15 +24,53 @@ public class MxValheimMod : BaseUnityPlugin
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public static ConfigEntry<bool> Config_rainDamage;
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public static ConfigEntry<float> Config_boatSpeed;
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private static string WeightConfigPath => Path.Combine(Paths.ConfigPath, "mxvalheim.custom_weights.json");
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public static Dictionary<string, float> WeightSettings = new Dictionary<string, float>();
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void Awake()
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{
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Instance = this;
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Config_OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
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Config_rangeMultiplier = Config.Bind("General", "CraftingRangeMultiplier",2.0f,"Multiplier for the workbench build/crafting range. Default is 2x.");
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Config_bowDrawSpeedBonusPerLevel = Config.Bind("General", "BowDrawSpeedBonusPercentPerLevel", 1.0f, "Shorten the bow draw speed by this percent for every bow upgrade level.");
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Config_rainDamage = Config.Bind("General", "RainDamage", true, "Set to true to stop rain damage, false to return to vanilla behavior.");
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Config_boatSpeed = Config.Bind("General", "BoatSpeedMultiplier", 2.0f, "Your boat/raft will move without wind at a speed multiplied by this value.");
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LoadJsonConfig();
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Harmony harmony = new Harmony(ModGUID);
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harmony.PatchAll();
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}
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private void Update()
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{
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// Only check while in the game world to save resources
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if (ObjectDB.instance == null) return;
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}
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private bool LoadJsonConfig()
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{
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try
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{
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if (!File.Exists(WeightConfigPath))
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{
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WeightSettings = new Dictionary<string, float> { { "Wood", 1.0f }, { "Stone", 1.0f } };
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File.WriteAllText(WeightConfigPath, JsonConvert.SerializeObject(WeightSettings, Newtonsoft.Json.Formatting.Indented));
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return true;
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}
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string json = File.ReadAllText(WeightConfigPath);
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WeightSettings = JsonConvert.DeserializeObject<Dictionary<string, float>>(json);
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Logger.LogInfo($"Successfully parsed {WeightSettings.Count} items.");
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return true;
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}
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catch (Exception ex)
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{
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Logger.LogWarning($"Could not read JSON (might be busy): {ex.Message}");
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return false;
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}
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}
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}
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@@ -44,6 +44,10 @@
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<Reference Include="BepInEx">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="gui_framework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="Newtonsoft.Json">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@@ -52,6 +56,7 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="UnityEngine">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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@@ -67,12 +72,13 @@
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<Compile Include="MxValheim.cs" />
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<Compile Include="Patch\Bow.cs" />
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<Compile Include="Patch\CraftingStation.cs" />
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<Compile Include="Patch\Items.cs" />
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<Compile Include="Patch\Ores.cs" />
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<Compile Include="Patch\WearNTear.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="ILRepack.targets" />
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<Analyzer Include="E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_guiutils.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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33
MxValheim/Patch/Items.cs
Normal file
33
MxValheim/Patch/Items.cs
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@@ -0,0 +1,33 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace MxValheim.Patch
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{
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internal class Items
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{
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[HarmonyPatch(typeof(ObjectDB), nameof(ObjectDB.Awake))]
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public static class ObjectDB_Patch
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{
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public static void Postfix()
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{
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if (ObjectDB.instance == null) return;
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int count = 0;
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foreach (GameObject item in ObjectDB.instance.m_items)
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{
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ItemDrop itemDrop = item.GetComponent<ItemDrop>();
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if (itemDrop != null && MxValheimMod.WeightSettings.TryGetValue(item.name, out float newWeight))
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{
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itemDrop.m_itemData.m_shared.m_weight = newWeight;
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count++;
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}
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}
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}
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}
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}
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}
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@@ -4,7 +4,7 @@
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Official Mx Valheim Mod.
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## Features
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- **NEW** Now using ServerSync when on a server for configurations syncing.
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- Tweak individual item(s) weight in "BepInEx\config\mxvalheim.custom_weights.json".
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- Ore drop multiplier. (Value available in the generated config.)
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- Workbench crafting range multiplier. (Value available in the generated config.)
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- Reduce Bow draw time for each upgrade level. (Value available in the generated config.)
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