31 lines
1.2 KiB
Lua
31 lines
1.2 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...))
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local DT = E:GetModule('DataTexts')
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local strjoin = strjoin
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local UnitStat = UnitStat
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local ITEM_MOD_AGILITY_SHORT = ITEM_MOD_AGILITY_SHORT
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local LE_UNIT_STAT_AGILITY = LE_UNIT_STAT_AGILITY
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local STAT_CATEGORY_ATTRIBUTES = STAT_CATEGORY_ATTRIBUTES
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local displayString, lastPanel = ''
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local function OnEvent(self)
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if E.global.datatexts.settings.Agility.NoLabel then
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self.text:SetFormattedText(displayString, UnitStat('player', LE_UNIT_STAT_AGILITY))
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else
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self.text:SetFormattedText(displayString, E.global.datatexts.settings.Agility.Label ~= '' and E.global.datatexts.settings.Agility.Label or ITEM_MOD_AGILITY_SHORT..': ', UnitStat('player', LE_UNIT_STAT_AGILITY))
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end
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lastPanel = self
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end
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local function ValueColorUpdate(hex)
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displayString = strjoin('', E.global.datatexts.settings.Agility.NoLabel and '' or '%s', hex, '%d|r')
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if lastPanel then OnEvent(lastPanel) end
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end
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E.valueColorUpdateFuncs[ValueColorUpdate] = true
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DT:RegisterDatatext('Agility', STAT_CATEGORY_ATTRIBUTES, {'UNIT_STATS', 'UNIT_AURA', 'ACTIVE_TALENT_GROUP_CHANGED', 'PLAYER_TALENT_UPDATE'}, OnEvent, nil, nil, nil, nil, ITEM_MOD_AGILITY_SHORT, nil, ValueColorUpdate)
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