98 lines
3.5 KiB
Lua
98 lines
3.5 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local min, max, format = min, max, format
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local UIParent = UIParent
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local InCombatLockdown = InCombatLockdown
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local GetPhysicalScreenSize = GetPhysicalScreenSize
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function E:IsEyefinity(width, height)
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if E.global.general.eyefinity and width >= 3840 then
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--HQ resolution
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if width >= 9840 then return 3280 end --WQSXGA
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if width >= 7680 and width < 9840 then return 2560 end --WQXGA
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if width >= 5760 and width < 7680 then return 1920 end --WUXGA & HDTV
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if width >= 5040 and width < 5760 then return 1680 end --WSXGA+
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--Adding height condition here to be sure it work with bezel compensation because WSXGA+ and UXGA/HD+ got approx same width
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if width >= 4800 and width < 5760 and height == 900 then return 1600 end --UXGA & HD+
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--Low resolution screen
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if width >= 4320 and width < 4800 then return 1440 end --WSXGA
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if width >= 4080 and width < 4320 then return 1360 end --WXGA
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if width >= 3840 and width < 4080 then return 1224 end --SXGA & SXGA (UVGA) & WXGA & HDTV
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end
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end
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function E:IsUltrawide(width, height)
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if E.global.general.ultrawide and width >= 2560 then
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--HQ Resolution
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if width >= 3440 and (height == 1440 or height == 1600) then return 2560 end --WQHD, DQHD, DQHD+ & WQHD+
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--Low resolution
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if width >= 2560 and height == 1080 then return 1920 end --WFHD & DFHD
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end
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end
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function E:UIScale(init) -- `init` will be the `event` if its triggered after combat
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if init == true then -- E.OnInitialize
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E.mult = (768 / E.screenheight) / E.global.general.UIScale
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elseif InCombatLockdown() then
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E:RegisterEventForObject('PLAYER_REGEN_ENABLED', E.UIScale, E.UIScale)
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else -- E.Initialize
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UIParent:SetScale(E.global.general.UIScale)
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local width, height = E.screenwidth, E.screenheight
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E.eyefinity = E:IsEyefinity(width, height)
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E.ultrawide = E:IsUltrawide(width, height)
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local testing, newWidth = false, E.eyefinity or E.ultrawide
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if testing then -- Resize E.UIParent if Eyefinity or UltraWide is on.
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-- Eyefinity / UltraWide Test: Resize the E.UIParent to be smaller than it should be, all objects inside should relocate.
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-- Dragging moveable frames outside the box and reloading the UI ensures that they are saving position correctly.
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local uiWidth, uiHeight = UIParent:GetSize()
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width, height = uiWidth-250, uiHeight-250
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elseif newWidth then -- Center E.UIParent
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local uiHeight = UIParent:GetHeight()
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width, height = newWidth / (height / uiHeight), uiHeight
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else
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width, height = UIParent:GetSize()
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end
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E.UIParent:SetSize(width, height)
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E.UIParent.origHeight = E.UIParent:GetHeight()
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if E:IsEventRegisteredForObject('PLAYER_REGEN_ENABLED', E.UIScale) then
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E:UnregisterEventForObject('PLAYER_REGEN_ENABLED', E.UIScale, E.UIScale)
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end
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end
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end
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function E:PixelBestSize()
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return max(0.4, min(1.15, 768 / E.screenheight))
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end
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function E:PixelScaleChanged(event)
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if event == 'UI_SCALE_CHANGED' then
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E.screenwidth, E.screenheight = GetPhysicalScreenSize()
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E.resolution = format('%dx%d', E.screenwidth, E.screenheight)
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end
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E:UIScale(true) -- Repopulate variables
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E:UIScale() -- Setup the scale
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E:Config_UpdateSize(true) -- Reposition config
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end
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local trunc = function(s) return s >= 0 and s-s%01 or s-s%-1 end
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local round = function(s) return s >= 0 and s-s%-1 or s-s%01 end
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function E:Scale(num)
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if E.mult == 1 then
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return num
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elseif E.mult < 1 then
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return trunc(num/E.mult) * E.mult
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else
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return round(num/E.mult) * E.mult
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end
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end
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