ElvUI/Modules/Skins/Blizzard/Tabard.lua

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2020-11-13 14:27:50 -05:00
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
local _G = _G
local pairs = pairs
local hooksecurefunc = hooksecurefunc
function S:TabardFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.tabard) then return end
local TabardFrame = _G.TabardFrame
S:HandlePortraitFrame(TabardFrame)
S:HandleButton(_G.TabardFrameCancelButton)
S:HandleButton(_G.TabardFrameAcceptButton)
S:HandleRotateButton(_G.TabardCharacterModelRotateLeftButton)
S:HandleRotateButton(_G.TabardCharacterModelRotateRightButton)
_G.TabardModel:CreateBackdrop()
_G.TabardFrameCostFrame:StripTextures()
_G.TabardFrameCustomizationFrame:StripTextures()
_G.TabardFrameMoneyInset:Kill()
_G.TabardFrameMoneyBg:StripTextures()
--Add Tabard Emblem back
local emblemFrames = {
_G.TabardFrameEmblemTopRight,
_G.TabardFrameEmblemBottomRight,
_G.TabardFrameEmblemTopLeft,
_G.TabardFrameEmblemBottomLeft,
}
for _, frame in pairs(emblemFrames) do
frame:SetParent(TabardFrame)
frame.Show = nil
frame:Show()
end
for i=1, 5 do
local custom = 'TabardFrameCustomization'..i
_G[custom]:StripTextures()
S:HandleNextPrevButton(_G[custom..'LeftButton'])
S:HandleNextPrevButton(_G[custom..'RightButton'])
if i > 1 then
_G[custom]:ClearAllPoints()
_G[custom]:Point('TOP', _G['TabardFrameCustomization'..i-1], 'BOTTOM', 0, -6)
else
local point, anchor, point2, x, y = _G[custom]:GetPoint()
_G[custom]:Point(point, anchor, point2, x, y+4)
end
end
_G.TabardCharacterModelRotateLeftButton:Point('BOTTOMLEFT', _G.TabardModel, 'BOTTOMLEFT', 4, 4)
_G.TabardCharacterModelRotateRightButton:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0)
hooksecurefunc(_G.TabardCharacterModelRotateLeftButton, 'SetPoint', function(s, _, _, _, _, _, forced)
if forced ~= true then
s:Point('BOTTOMLEFT', _G.TabardModel, 'BOTTOMLEFT', 4, 4, true)
end
end)
hooksecurefunc(_G.TabardCharacterModelRotateRightButton, 'SetPoint', function(s, _, _, _, _, _, forced)
if forced ~= true then
s:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0, true)
end
end)
end
S:AddCallback('TabardFrame')