69 lines
2.2 KiB
Lua
69 lines
2.2 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local pairs = pairs
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local hooksecurefunc = hooksecurefunc
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function S:TabardFrame()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.tabard) then return end
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local TabardFrame = _G.TabardFrame
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S:HandlePortraitFrame(TabardFrame)
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S:HandleButton(_G.TabardFrameCancelButton)
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S:HandleButton(_G.TabardFrameAcceptButton)
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S:HandleRotateButton(_G.TabardCharacterModelRotateLeftButton)
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S:HandleRotateButton(_G.TabardCharacterModelRotateRightButton)
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_G.TabardModel:CreateBackdrop()
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_G.TabardFrameCostFrame:StripTextures()
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_G.TabardFrameCustomizationFrame:StripTextures()
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_G.TabardFrameMoneyInset:Kill()
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_G.TabardFrameMoneyBg:StripTextures()
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--Add Tabard Emblem back
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local emblemFrames = {
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_G.TabardFrameEmblemTopRight,
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_G.TabardFrameEmblemBottomRight,
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_G.TabardFrameEmblemTopLeft,
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_G.TabardFrameEmblemBottomLeft,
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}
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for _, frame in pairs(emblemFrames) do
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frame:SetParent(TabardFrame)
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frame.Show = nil
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frame:Show()
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end
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for i=1, 5 do
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local custom = 'TabardFrameCustomization'..i
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_G[custom]:StripTextures()
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S:HandleNextPrevButton(_G[custom..'LeftButton'])
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S:HandleNextPrevButton(_G[custom..'RightButton'])
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if i > 1 then
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_G[custom]:ClearAllPoints()
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_G[custom]:Point('TOP', _G['TabardFrameCustomization'..i-1], 'BOTTOM', 0, -6)
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else
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local point, anchor, point2, x, y = _G[custom]:GetPoint()
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_G[custom]:Point(point, anchor, point2, x, y+4)
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end
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end
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_G.TabardCharacterModelRotateLeftButton:Point('BOTTOMLEFT', _G.TabardModel, 'BOTTOMLEFT', 4, 4)
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_G.TabardCharacterModelRotateRightButton:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0)
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hooksecurefunc(_G.TabardCharacterModelRotateLeftButton, 'SetPoint', function(s, _, _, _, _, _, forced)
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if forced ~= true then
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s:Point('BOTTOMLEFT', _G.TabardModel, 'BOTTOMLEFT', 4, 4, true)
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end
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end)
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hooksecurefunc(_G.TabardCharacterModelRotateRightButton, 'SetPoint', function(s, _, _, _, _, _, forced)
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if forced ~= true then
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s:Point('TOPLEFT', _G.TabardCharacterModelRotateLeftButton, 'TOPRIGHT', 4, 0, true)
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end
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end)
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end
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S:AddCallback('TabardFrame')
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