ElvUI/Modules/DataBars/Threat.lua

141 lines
4.3 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DB = E:GetModule('DataBars')
local pairs, select, wipe = pairs, select, wipe
local GetThreatStatusColor = GetThreatStatusColor
local IsInGroup, IsInRaid = IsInGroup, IsInRaid
local UnitClass = UnitClass
local UnitAffectingCombat = UnitAffectingCombat
local UnitDetailedThreatSituation = UnitDetailedThreatSituation
local UnitExists = UnitExists
local UnitIsPlayer = UnitIsPlayer
local UnitIsUnit = UnitIsUnit
local UnitName = UnitName
local UnitReaction = UnitReaction
local UNKNOWN = UNKNOWN
-- GLOBALS: ElvUF
function DB:ThreatBar_GetLargestThreatOnList(percent)
local largestValue, largestUnit = 0, nil
for unit, threatPercent in pairs(DB.StatusBars.Threat.list) do
if threatPercent > largestValue then
largestValue = threatPercent
largestUnit = unit
end
end
return (percent - largestValue), largestUnit
end
function DB:ThreatBar_GetColor(unit)
local unitReaction = UnitReaction(unit, 'player')
local _, unitClass = UnitClass(unit)
if (UnitIsPlayer(unit)) then
local class = E:ClassColor(unitClass)
if not class then return 194, 194, 194 end
return class.r*255, class.g*255, class.b*255
elseif (unitReaction) then
local reaction = ElvUF.colors.reaction[unitReaction]
return reaction[1]*255, reaction[2]*255, reaction[3]*255
else
return 194, 194, 194
end
end
function DB:ThreatBar_Update()
local bar = DB.StatusBars.Threat
local isInGroup, isInRaid, petExists = IsInGroup(), IsInRaid(), UnitExists('pet')
if UnitAffectingCombat('player') and (isInGroup or petExists) then
local _, status, percent = UnitDetailedThreatSituation('player', 'target')
local name = UnitName('target') or UNKNOWN
bar.showBar = true
if percent == 100 then
if petExists then
bar.list.pet = select(3, UnitDetailedThreatSituation('pet', 'target'))
end
if isInRaid then
for i = 1, 40 do
if UnitExists('raid'..i) and not UnitIsUnit('raid'..i, 'player') then
bar.list['raid'..i] = select(3, UnitDetailedThreatSituation('raid'..i, 'target'))
end
end
elseif isInGroup then
for i = 1, 4 do
if UnitExists('party'..i) then
bar.list['party'..i] = select(3, UnitDetailedThreatSituation('party'..i, 'target'))
end
end
end
local leadPercent, largestUnit = DB:ThreatBar_GetLargestThreatOnList(percent)
if leadPercent > 0 and largestUnit ~= nil then
local r, g, b = DB:ThreatBar_GetColor(largestUnit)
bar.text:SetFormattedText(L["ABOVE_THREAT_FORMAT"], name, percent, leadPercent, r, g, b, UnitName(largestUnit) or UNKNOWN)
if E.myrole == 'TANK' then
bar:SetStatusBarColor(0, 0.839, 0)
bar:SetValue(leadPercent)
else
bar:SetStatusBarColor(GetThreatStatusColor(status))
bar:SetValue(percent)
end
else
bar:SetStatusBarColor(GetThreatStatusColor(status))
bar.text:SetFormattedText('%s: %.0f%%', name, percent)
bar:SetValue(percent)
end
elseif percent then
bar:SetStatusBarColor(GetThreatStatusColor(status))
bar.text:SetFormattedText('%s: %.0f%%', name, percent)
bar:SetValue(percent)
else
bar.showBar = false
end
else
bar.showBar = false
end
DB:SetVisibility(bar) -- lower visibility because of using showBar variable
wipe(bar.list)
end
function DB:ThreatBar_Toggle()
local bar = DB.StatusBars.Threat
bar.db = DB.db.threat
if bar.db.enable then
E:EnableMover(bar.holder.mover:GetName())
DB:RegisterEvent('PLAYER_TARGET_CHANGED', 'ThreatBar_Update')
DB:RegisterEvent('UNIT_THREAT_LIST_UPDATE', 'ThreatBar_Update')
DB:RegisterEvent('GROUP_ROSTER_UPDATE', 'ThreatBar_Update')
DB:RegisterEvent('UNIT_FLAGS', 'ThreatBar_Update')
DB:RegisterEvent('UNIT_PET', 'ThreatBar_Update')
DB:ThreatBar_Update()
else
E:DisableMover(bar.holder.mover:GetName())
DB:UnregisterEvent('PLAYER_TARGET_CHANGED')
DB:UnregisterEvent('UNIT_THREAT_LIST_UPDATE')
DB:UnregisterEvent('GROUP_ROSTER_UPDATE')
DB:UnregisterEvent('UNIT_FLAGS')
DB:UnregisterEvent('UNIT_PET')
end
end
function DB:ThreatBar()
local Threat = DB:CreateBar('ElvUI_ThreatBar', 'Threat', DB.ThreatBar_Update, nil, nil, {'TOPRIGHT', E.UIParent, 'TOPRIGHT', -3, -245})
Threat:SetMinMaxValues(0, 100)
Threat.list = {}
E:CreateMover(Threat.holder, 'ThreatBarMover', L["Threat Bar"], nil, nil, nil, nil, nil, 'databars,threat')
DB:ThreatBar_Toggle()
end