144 lines
5.4 KiB
Lua
144 lines
5.4 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local unpack = unpack
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local hooksecurefunc = hooksecurefunc
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local GuildControlGetNumRanks = GuildControlGetNumRanks
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local GetNumGuildBankTabs = GetNumGuildBankTabs
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local function SkinGuildRanks()
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for i=1, GuildControlGetNumRanks() do
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local rankFrame = _G['GuildControlUIRankOrderFrameRank'..i]
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if rankFrame then
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if not rankFrame.nameBox.backdrop then
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S:HandleButton(rankFrame.downButton)
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S:HandleButton(rankFrame.upButton)
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S:HandleButton(rankFrame.deleteButton)
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S:HandleEditBox(rankFrame.nameBox)
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end
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rankFrame.nameBox.backdrop:ClearAllPoints()
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rankFrame.nameBox.backdrop:Point('TOPLEFT', -2, -4)
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rankFrame.nameBox.backdrop:Point('BOTTOMRIGHT', -4, 4)
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end
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end
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end
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local function fixSkin(frame)
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frame.backdrop:Hide();
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--Initiate fucked up method of creating a backdrop
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if not E.PixelMode then
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frame.bg1 = frame:CreateTexture(nil, 'BACKGROUND')
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frame.bg1:SetDrawLayer('BACKGROUND', 4)
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frame.bg1:SetTexture(E.media.normTex) --Default TukUI users this is normTex, normTex doesn't exist
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E:RegisterStatusBar(frame.bg1)
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frame.bg1:SetVertexColor(unpack(E.media.backdropcolor))
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frame.bg1:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 4, -4)
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frame.bg1:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -4, 4)
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frame.bg2 = frame:CreateTexture(nil, 'BACKGROUND')
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frame.bg2:SetDrawLayer('BACKGROUND', 3)
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frame.bg2:SetColorTexture(0,0,0)
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frame.bg2:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 3, -3)
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frame.bg2:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -3, 3)
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frame.bg3 = frame:CreateTexture(nil, 'BACKGROUND')
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frame.bg3:SetDrawLayer('BACKGROUND', 2)
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frame.bg3:SetColorTexture(unpack(E.media.bordercolor))
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frame.bg3:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 2, -2)
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frame.bg3:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -2, 2)
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frame.bg4 = frame:CreateTexture(nil, 'BACKGROUND')
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frame.bg4:SetDrawLayer('BACKGROUND', 1)
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frame.bg4:SetColorTexture(0,0,0)
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frame.bg4:Point('TOPLEFT', frame.backdrop, 'TOPLEFT', 1, -1)
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frame.bg4:Point('BOTTOMRIGHT', frame.backdrop, 'BOTTOMRIGHT', -1, 1)
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else
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frame.bg1 = frame:CreateTexture(nil, 'BACKGROUND')
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frame.bg1:SetDrawLayer('BACKGROUND', 4)
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frame.bg1:SetTexture(E.media.normTex) --Default TukUI users this is normTex, normTex doesn't exist
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E:RegisterStatusBar(frame.bg1)
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frame.bg1:SetVertexColor(unpack(E.media.backdropcolor))
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frame.bg1:SetInside(frame.backdrop)
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frame.bg3 = frame:CreateTexture(nil, 'BACKGROUND')
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frame.bg3:SetDrawLayer('BACKGROUND', 2)
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frame.bg3:SetColorTexture(unpack(E.media.bordercolor))
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frame.bg3:SetAllPoints(frame.backdrop)
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end
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end
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function S:Blizzard_GuildControlUI()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.guildcontrol) then return end
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local GuildControlUI = _G.GuildControlUI
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GuildControlUI:StripTextures()
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GuildControlUI:CreateBackdrop('Transparent')
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_G.GuildControlUIHbar:StripTextures()
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_G.GuildControlUIRankBankFrameInset:StripTextures()
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_G.GuildControlUIRankBankFrameInsetScrollFrame:StripTextures()
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S:HandleCloseButton(_G.GuildControlUICloseButton)
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S:HandleScrollBar(_G.GuildControlUIRankBankFrameInsetScrollFrameScrollBar);
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hooksecurefunc('GuildControlUI_RankOrder_Update', SkinGuildRanks)
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_G.GuildControlUIRankOrderFrameNewButton:HookScript('OnClick', function()
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E:Delay(1, SkinGuildRanks)
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end)
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S:HandleDropDownBox(_G.GuildControlUINavigationDropDown)
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S:HandleDropDownBox(_G.GuildControlUIRankSettingsFrameRankDropDown, 180)
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_G.GuildControlUINavigationDropDownButton:Width(20)
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_G.GuildControlUIRankSettingsFrameRankDropDownButton:Width(20)
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for i=1, _G.NUM_RANK_FLAGS do
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if _G['GuildControlUIRankSettingsFrameCheckbox'..i] then
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S:HandleCheckBox(_G['GuildControlUIRankSettingsFrameCheckbox'..i])
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end
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end
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S:HandleButton(_G.GuildControlUIRankOrderFrameNewButton)
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local GuildControlUIRankSettingsFrameGoldBox = _G.GuildControlUIRankSettingsFrameGoldBox
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S:HandleEditBox(GuildControlUIRankSettingsFrameGoldBox)
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GuildControlUIRankSettingsFrameGoldBox.backdrop:Point('TOPLEFT', -2, -4)
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GuildControlUIRankSettingsFrameGoldBox.backdrop:Point('BOTTOMRIGHT', 2, 4)
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GuildControlUIRankSettingsFrameGoldBox:StripTextures()
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_G.GuildControlUIRankBankFrame:StripTextures()
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local once = false
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hooksecurefunc('GuildControlUI_BankTabPermissions_Update', function()
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local numTabs = GetNumGuildBankTabs()
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if numTabs < _G.MAX_BUY_GUILDBANK_TABS then
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numTabs = numTabs + 1
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end
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for i=1, numTabs do
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local tab = _G['GuildControlBankTab'..i..'Owned']
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local icon = tab.tabIcon
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icon:SetTexCoord(unpack(E.TexCoords))
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if once == false then
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S:HandleButton(_G['GuildControlBankTab'..i..'BuyPurchaseButton'])
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S:HandleEditBox(_G['GuildControlBankTab'..i..'OwnedStackBox'])
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S:HandleCheckBox(_G['GuildControlBankTab'..i..'OwnedViewCheck'])
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S:HandleCheckBox(_G['GuildControlBankTab'..i..'OwnedDepositCheck'])
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S:HandleCheckBox(_G['GuildControlBankTab'..i..'OwnedUpdateInfoCheck'])
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fixSkin(_G['GuildControlBankTab'..i..'OwnedStackBox'])
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fixSkin(_G['GuildControlBankTab'..i..'OwnedViewCheck'])
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fixSkin(_G['GuildControlBankTab'..i..'OwnedDepositCheck'])
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fixSkin(_G['GuildControlBankTab'..i..'OwnedUpdateInfoCheck'])
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end
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end
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once = true
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end)
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S:HandleDropDownBox(_G.GuildControlUIRankBankFrameRankDropDown, 180)
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_G.GuildControlUIRankBankFrameRankDropDownButton:Width(20)
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end
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S:AddCallbackForAddon('Blizzard_GuildControlUI')
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