729 lines
28 KiB
Lua
729 lines
28 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local LBG = E.Libs.ButtonGlow
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local _G = _G
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local unpack, ipairs, pairs, select = unpack, ipairs, pairs, select
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local min, strlower = min, strlower
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local hooksecurefunc = hooksecurefunc
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local GetLFGProposal = GetLFGProposal
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local GetLFGProposalMember = GetLFGProposalMember
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local GetBackgroundTexCoordsForRole = GetBackgroundTexCoordsForRole
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local C_ChallengeMode_GetAffixInfo = C_ChallengeMode.GetAffixInfo
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local C_LFGList_GetApplicationInfo = C_LFGList.GetApplicationInfo
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local C_LFGList_GetAvailableActivities = C_LFGList.GetAvailableActivities
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local C_LFGList_GetAvailableRoles = C_LFGList.GetAvailableRoles
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local C_MythicPlus_GetCurrentAffixes = C_MythicPlus.GetCurrentAffixes
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local function LFDQueueFrameRoleButtonIconOnShow(self)
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LBG.ShowOverlayGlow(self:GetParent().checkButton)
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end
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local function LFDQueueFrameRoleButtonIconOnHide(self)
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LBG.HideOverlayGlow(self:GetParent().checkButton)
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end
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local function HandleGoldIcon(button)
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local Button = _G[button]
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if Button.backdrop then return end
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local count = _G[button..'Count']
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local nameFrame = _G[button..'NameFrame']
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local iconTexture = _G[button..'IconTexture']
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Button:CreateBackdrop()
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Button.backdrop:ClearAllPoints()
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Button.backdrop:Point('LEFT', 1, 0)
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Button.backdrop:Size(42)
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iconTexture:SetTexCoord(unpack(E.TexCoords))
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iconTexture:SetDrawLayer('OVERLAY')
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iconTexture:SetParent(Button.backdrop)
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iconTexture:SetInside()
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count:SetParent(Button.backdrop)
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count:SetDrawLayer('OVERLAY')
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nameFrame:SetTexture()
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nameFrame:Size(118, 39)
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end
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local function SkinItemButton(parentFrame, _, index)
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local parentName = parentFrame:GetName()
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local item = _G[parentName..'Item'..index]
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if item and not item.backdrop then
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item:CreateBackdrop()
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item.backdrop:ClearAllPoints()
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item.backdrop:Point('LEFT', 1, 0)
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item.backdrop:Size(42)
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item.Icon:SetTexCoord(unpack(E.TexCoords))
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item.Icon:SetDrawLayer('OVERLAY')
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item.Icon:SetParent(item.backdrop)
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item.Icon:SetInside()
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item.Count:SetDrawLayer('OVERLAY')
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item.Count:SetParent(item.backdrop)
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item.NameFrame:SetTexture()
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item.NameFrame:Size(118, 39)
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item.shortageBorder:SetTexture()
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item.roleIcon1:SetParent(item.backdrop)
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item.roleIcon2:SetParent(item.backdrop)
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S:HandleIconBorder(item.IconBorder)
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end
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end
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local function SetRoleIcon(self, resultID)
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local _,_,_,_, role = C_LFGList_GetApplicationInfo(resultID)
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self.RoleIcon:SetTexCoord(GetBackgroundTexCoordsForRole(role))
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end
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local function HandleAffixIcons(self)
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for _, frame in ipairs(self.Affixes) do
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frame.Border:SetTexture()
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frame.Portrait:SetTexture()
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if frame.info then
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frame.Portrait:SetTexture(_G.CHALLENGE_MODE_EXTRA_AFFIX_INFO[frame.info.key].texture)
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elseif frame.affixID then
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local _, _, filedataid = C_ChallengeMode_GetAffixInfo(frame.affixID)
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frame.Portrait:SetTexture(filedataid)
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end
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frame.Portrait:SetTexCoord(unpack(E.TexCoords))
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end
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end
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function S:LookingForGroupFrames()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end
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local PVEFrame = _G.PVEFrame
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S:HandlePortraitFrame(PVEFrame)
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_G.RaidFinderQueueFrame:StripTextures(true)
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_G.PVEFrameBg:Hide()
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PVEFrame.shadows:Kill() -- We need to kill it, because if you switch to Mythic Dungeon Tab and back, it shows back up.
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S:HandleButton(_G.LFDQueueFramePartyBackfillBackfillButton)
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S:HandleButton(_G.LFDQueueFramePartyBackfillNoBackfillButton)
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_G.GroupFinderFrame.groupButton1.icon:SetTexture([[Interface\Icons\INV_Helmet_08]])
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_G.GroupFinderFrame.groupButton2.icon:SetTexture([[Interface\LFGFrame\UI-LFR-PORTRAIT]])
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_G.GroupFinderFrame.groupButton3.icon:SetTexture([[Interface\Icons\Icon_Scenarios]])
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_G.LFGDungeonReadyDialogBackground:Kill()
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S:HandleButton(_G.LFGDungeonReadyDialogEnterDungeonButton)
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S:HandleButton(_G.LFGDungeonReadyDialogLeaveQueueButton)
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S:HandleCloseButton(_G.LFGDungeonReadyDialogCloseButton)
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_G.LFGDungeonReadyDialog:StripTextures()
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_G.LFGDungeonReadyDialog:CreateBackdrop('Transparent')
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_G.LFGDungeonReadyStatus:StripTextures()
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_G.LFGDungeonReadyStatus:CreateBackdrop('Transparent')
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_G.LFGDungeonReadyDialogRoleIconTexture:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
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_G.LFGDungeonReadyDialogRoleIconTexture:SetAlpha(0.5)
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hooksecurefunc(_G.LFGDungeonReadyDialog, 'SetBackdrop', function(frame, backdrop)
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if backdrop ~= nil then frame:SetBackdrop() end
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end)
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hooksecurefunc('LFGDungeonReadyPopup_Update', function()
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local _, _, _, _, _, _, role = GetLFGProposal()
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if _G.LFGDungeonReadyDialogRoleIcon:IsShown() then
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if role == 'DAMAGER' then
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_G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
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elseif role == 'TANK' then
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_G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
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elseif role == 'HEALER' then
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_G.LFGDungeonReadyDialogRoleIconTexture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
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end
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end
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end)
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hooksecurefunc('LFGDungeonReadyStatusIndividual_UpdateIcon', function(button)
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local _, role = GetLFGProposalMember(button:GetID())
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button.texture:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
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button.texture:SetAlpha(0.6)
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if role == 'DAMAGER' then
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button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonDPS.background:GetTexCoord())
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elseif role == 'TANK' then
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button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonTank.background:GetTexCoord())
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elseif role == 'HEALER' then
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button.texture:SetTexCoord(_G.LFDQueueFrameRoleButtonHealer.background:GetTexCoord())
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end
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end)
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_G.LFDQueueFrame:StripTextures(true)
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_G.LFDQueueFrameRoleButtonTankIncentiveIcon:SetAlpha(0)
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_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:SetAlpha(0)
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_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:SetAlpha(0)
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_G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
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_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
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_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnShow', LFDQueueFrameRoleButtonIconOnShow)
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_G.LFDQueueFrameRoleButtonTankIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
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_G.LFDQueueFrameRoleButtonHealerIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
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_G.LFDQueueFrameRoleButtonDPSIncentiveIcon:HookScript('OnHide', LFDQueueFrameRoleButtonIconOnHide)
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_G.LFDQueueFrameRoleButtonTank.shortageBorder:Kill()
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_G.LFDQueueFrameRoleButtonDPS.shortageBorder:Kill()
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_G.LFDQueueFrameRoleButtonHealer.shortageBorder:Kill()
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_G.LFGDungeonReadyDialog.filigree:SetAlpha(0)
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_G.LFGDungeonReadyDialog.bottomArt:SetAlpha(0)
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S:HandleCloseButton(_G.LFGDungeonReadyStatusCloseButton)
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local RoleButtons1 = {
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_G.LFDQueueFrameRoleButtonHealer,
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_G.LFDQueueFrameRoleButtonDPS,
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_G.LFDQueueFrameRoleButtonLeader,
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_G.LFDQueueFrameRoleButtonTank,
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_G.RaidFinderQueueFrameRoleButtonHealer,
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_G.RaidFinderQueueFrameRoleButtonDPS,
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_G.RaidFinderQueueFrameRoleButtonLeader,
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_G.RaidFinderQueueFrameRoleButtonTank,
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_G.LFGInvitePopupRoleButtonTank,
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_G.LFGInvitePopupRoleButtonHealer,
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_G.LFGInvitePopupRoleButtonDPS,
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_G.LFGListApplicationDialog.TankButton,
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_G.LFGListApplicationDialog.HealerButton,
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_G.LFGListApplicationDialog.DamagerButton,
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_G.RolePollPopupRoleButtonTank,
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_G.RolePollPopupRoleButtonHealer,
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_G.RolePollPopupRoleButtonDPS,
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}
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for _, roleButton in pairs(RoleButtons1) do
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S:HandleCheckBox(roleButton.checkButton or roleButton.CheckButton)
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roleButton:DisableDrawLayer('ARTWORK')
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roleButton:DisableDrawLayer('OVERLAY')
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if not roleButton.background then
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local isLeader = roleButton:GetName() ~= nil and roleButton:GetName():find('Leader') or false
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if not isLeader then
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roleButton.background = roleButton:CreateTexture(nil, 'BACKGROUND')
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roleButton.background:Size(80, 80)
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roleButton.background:Point('CENTER')
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roleButton.background:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
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roleButton.background:SetAlpha(0.65)
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local buttonName = roleButton:GetName() ~= nil and roleButton:GetName() or roleButton.role
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roleButton.background:SetTexCoord(GetBackgroundTexCoordsForRole((strlower(buttonName):find('tank') and 'TANK') or (strlower(buttonName):find('healer') and 'HEALER') or 'DAMAGER'))
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end
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end
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end
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hooksecurefunc('SetCheckButtonIsRadio', function(button)
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S:HandleCheckBox(button)
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end)
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--Fix issue with role buttons overlapping each other (Blizzard bug)
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local repositionCheckButtons = {
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_G.LFGListApplicationDialog.TankButton.CheckButton,
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_G.LFGListApplicationDialog.HealerButton.CheckButton,
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_G.LFGListApplicationDialog.DamagerButton.CheckButton,
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}
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for _, checkButton in pairs(repositionCheckButtons) do
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checkButton:ClearAllPoints()
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checkButton:Point('BOTTOMLEFT', 0, 0)
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end
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hooksecurefunc('LFGListApplicationDialog_UpdateRoles', function(self) --Copy from Blizzard, we just fix position
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local availTank, availHealer, availDPS = C_LFGList_GetAvailableRoles()
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local avail1, avail2
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if availTank then
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avail1 = self.TankButton
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end
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if availHealer then
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if avail1 then
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avail2 = self.HealerButton
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else
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avail1 = self.HealerButton
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end
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end
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if availDPS then
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if avail1 then
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avail2 = self.DamagerButton
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else
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avail1 = self.DamagerButton
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end
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end
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if avail2 then
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avail1:ClearAllPoints();
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avail1:Point('TOPRIGHT', self, 'TOP', -40, -35)
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avail2:ClearAllPoints()
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avail2:Point('TOPLEFT', self, 'TOP', 40, -35)
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elseif avail1 then
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avail1:ClearAllPoints()
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avail1:Point('TOP', self, 'TOP', 0, -35)
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end
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end)
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_G.LFDQueueFrameRoleButtonLeader.leadIcon = _G.LFDQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND')
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_G.LFDQueueFrameRoleButtonLeader.leadIcon:SetTexture(E.Media.Textures.LeaderHQ)
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_G.LFDQueueFrameRoleButtonLeader.leadIcon:Point(_G.LFDQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint(), -10, 5)
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_G.LFDQueueFrameRoleButtonLeader.leadIcon:Size(50)
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_G.LFDQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.6)
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_G.LFDQueueFrameRoleButtonTankBackground:SetTexture(E.Media.Textures.RolesHQ)
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_G.LFDQueueFrameRoleButtonHealerBackground:SetTexture(E.Media.Textures.RolesHQ)
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_G.LFDQueueFrameRoleButtonDPSBackground:SetTexture(E.Media.Textures.RolesHQ)
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_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon = _G.RaidFinderQueueFrameRoleButtonLeader:CreateTexture(nil, 'BACKGROUND')
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_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetTexture(E.Media.Textures.LeaderHQ)
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_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:Point(_G.RaidFinderQueueFrameRoleButtonLeader:GetNormalTexture():GetPoint(), -10, 5)
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_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:Size(50)
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_G.RaidFinderQueueFrameRoleButtonLeader.leadIcon:SetAlpha(0.6)
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hooksecurefunc('LFG_DisableRoleButton', function(button)
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if button.checkButton:GetChecked() then
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button.checkButton:SetAlpha(1)
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else
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button.checkButton:SetAlpha(0)
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end
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if button.background then
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button.background:Show()
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end
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end)
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hooksecurefunc('LFG_EnableRoleButton', function(button)
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button.checkButton:SetAlpha(1)
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end)
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hooksecurefunc('LFG_PermanentlyDisableRoleButton', function(self)
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if self.background then
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self.background:Show()
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self.background:SetDesaturated(true)
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end
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end)
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for i = 1, 3 do
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local bu = _G.GroupFinderFrame['groupButton'..i]
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bu.ring:Kill()
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bu.bg:Kill()
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S:HandleButton(bu)
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bu.icon:Size(45)
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bu.icon:ClearAllPoints()
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bu.icon:Point('LEFT', 10, 0)
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S:HandleIcon(bu.icon, true)
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end
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for i = 1, 3 do
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S:HandleTab(_G['PVEFrameTab'..i])
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end
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_G.PVEFrameTab1:Point('BOTTOMLEFT', PVEFrame, 'BOTTOMLEFT', 19, E.PixelMode and -31 or -32)
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-- Raid finder
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S:HandleButton(_G.LFDQueueFrameFindGroupButton)
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_G.LFDParentFrame:StripTextures()
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_G.LFDParentFrameInset:StripTextures()
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HandleGoldIcon('LFDQueueFrameRandomScrollFrameChildFrameMoneyReward')
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HandleGoldIcon('RaidFinderQueueFrameScrollFrameChildFrameMoneyReward')
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for i = 1, _G.NUM_LFD_CHOICE_BUTTONS do
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S:HandleCheckBox(_G['LFDQueueFrameSpecificListButton'..i].enableButton, nil, true)
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end
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hooksecurefunc('LFGDungeonListButton_SetDungeon', function(button)
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if button and button.expandOrCollapseButton:IsShown() then
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if button.isCollapsed then
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button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.PlusButton);
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else
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button.expandOrCollapseButton:SetNormalTexture(E.Media.Textures.MinusButton);
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end
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end
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end)
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for i = 1, _G.NUM_LFR_CHOICE_BUTTONS do
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local bu = _G['LFRQueueFrameSpecificListButton'..i].enableButton
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S:HandleCheckBox(bu, nil, true)
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end
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S:HandleDropDownBox(_G.LFDQueueFrameTypeDropDown)
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-- Raid Finder
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_G.RaidFinderFrame:StripTextures()
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_G.RaidFinderFrameRoleInset:StripTextures()
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S:HandleDropDownBox(_G.RaidFinderQueueFrameSelectionDropDown)
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_G.RaidFinderFrameFindRaidButton:StripTextures()
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S:HandleButton(_G.RaidFinderFrameFindRaidButton)
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_G.RaidFinderQueueFrame:StripTextures()
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_G.RaidFinderQueueFrameScrollFrameScrollBar:StripTextures()
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S:HandleScrollBar(_G.RaidFinderQueueFrameScrollFrameScrollBar)
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--Skin Reward Items (This works for all frames, LFD, Raid, Scenario)
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hooksecurefunc('LFGRewardsFrame_SetItemButton', SkinItemButton)
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-- Looking for raid
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_G.LFRBrowseFrameListScrollFrame:StripTextures()
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_G.LFRBrowseFrame:HookScript('OnShow', function()
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if not _G.LFRBrowseFrameListScrollFrameScrollBar.skinned then
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S:HandleScrollBar(_G.LFRBrowseFrameListScrollFrameScrollBar)
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_G.LFRBrowseFrameListScrollFrameScrollBar.skinned = true
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end
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end)
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_G.LFRBrowseFrameRoleInset:DisableDrawLayer('BORDER')
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_G.RaidBrowserFrameBg:Hide()
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_G.LFRQueueFrameSpecificListScrollFrameScrollBackgroundTopLeft:Hide()
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_G.LFRQueueFrameSpecificListScrollFrameScrollBackgroundBottomRight:Hide()
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_G.LFRQueueFrameCommentScrollFrame:CreateBackdrop()
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_G.LFRBrowseFrameColumnHeader1:Width(94) --Fix the columns being slightly off
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_G.LFRBrowseFrameColumnHeader2:Width(38)
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_G.RaidBrowserFrame:CreateBackdrop('Transparent')
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S:HandleCloseButton(_G.RaidBrowserFrameCloseButton)
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S:HandleButton(_G.LFRQueueFrameFindGroupButton)
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S:HandleButton(_G.LFRQueueFrameAcceptCommentButton)
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local RoleButtons2 = {
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_G.LFRQueueFrameRoleButtonHealer,
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_G.LFRQueueFrameRoleButtonDPS,
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_G.LFRQueueFrameRoleButtonTank,
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}
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S:HandleScrollBar(_G.LFRQueueFrameCommentScrollFrameScrollBar)
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S:HandleScrollBar(_G.LFDQueueFrameSpecificListScrollFrameScrollBar)
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_G.LFDQueueFrameSpecificListScrollFrame:StripTextures()
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_G.RaidBrowserFrame:HookScript('OnShow', function()
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if not _G.LFRQueueFrameSpecificListScrollFrameScrollBar.skinned then
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S:HandleScrollBar(_G.LFRQueueFrameSpecificListScrollFrameScrollBar)
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_G.LFRBrowseFrame:StripTextures()
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for _, roleButton in pairs(RoleButtons2) do
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roleButton:SetNormalTexture('')
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S:HandleCheckBox(roleButton.checkButton, nil, true)
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roleButton:GetChildren():SetFrameLevel(roleButton:GetChildren():GetFrameLevel() + 1)
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end
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for i=1, 2 do
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local tab = _G['LFRParentFrameSideTab'..i]
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tab:DisableDrawLayer('BACKGROUND')
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tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
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tab:GetNormalTexture():SetInside()
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tab.pushed = true
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tab:CreateBackdrop()
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tab.backdrop:SetAllPoints()
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tab:StyleButton(true)
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hooksecurefunc(tab:GetHighlightTexture(), 'SetTexture', function(highlight, texPath)
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if texPath ~= nil then
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highlight:SetTexture()
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end
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end)
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hooksecurefunc(tab:GetCheckedTexture(), 'SetTexture', function(highlight, texPath)
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if texPath ~= nil then
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highlight:SetTexture()
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end
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end)
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end
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for i=1, 7 do
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local tab = _G['LFRBrowseFrameColumnHeader'..i]
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tab:DisableDrawLayer('BACKGROUND')
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end
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S:HandleDropDownBox(_G.LFRBrowseFrameRaidDropDown)
|
|
S:HandleButton(_G.LFRBrowseFrameRefreshButton)
|
|
S:HandleButton(_G.LFRBrowseFrameInviteButton)
|
|
S:HandleButton(_G.LFRBrowseFrameSendMessageButton)
|
|
|
|
_G.LFRQueueFrameSpecificListScrollFrameScrollBar.skinned = true
|
|
end
|
|
end)
|
|
|
|
--[[LFGInvitePopup_Update('Elvz', true, true, true)
|
|
StaticPopupSpecial_Show(LFGInvitePopup);]]
|
|
_G.LFGInvitePopup:StripTextures()
|
|
_G.LFGInvitePopup:CreateBackdrop('Transparent')
|
|
S:HandleButton(_G.LFGInvitePopupAcceptButton)
|
|
S:HandleButton(_G.LFGInvitePopupDeclineButton)
|
|
|
|
S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'BackfillButton'])
|
|
S:HandleButton(_G[_G.LFDQueueFrame.PartyBackfill:GetName()..'NoBackfillButton'])
|
|
S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'BackfillButton'])
|
|
S:HandleButton(_G[_G.RaidFinderQueueFrame.PartyBackfill:GetName()..'NoBackfillButton'])
|
|
_G.LFDQueueFrameRandomScrollFrameScrollBar:StripTextures()
|
|
S:HandleScrollBar(_G.LFDQueueFrameRandomScrollFrameScrollBar)
|
|
|
|
--LFGListFrame
|
|
local LFGListFrame = _G.LFGListFrame
|
|
LFGListFrame.CategorySelection.Inset:StripTextures()
|
|
S:HandleButton(LFGListFrame.CategorySelection.StartGroupButton)
|
|
S:HandleButton(LFGListFrame.CategorySelection.FindGroupButton)
|
|
LFGListFrame.CategorySelection.StartGroupButton:ClearAllPoints()
|
|
LFGListFrame.CategorySelection.StartGroupButton:Point('BOTTOMLEFT', -1, 3)
|
|
LFGListFrame.CategorySelection.FindGroupButton:ClearAllPoints()
|
|
LFGListFrame.CategorySelection.FindGroupButton:Point('BOTTOMRIGHT', -6, 3)
|
|
|
|
LFGListFrame.EntryCreation.Inset:StripTextures()
|
|
S:HandleButton(LFGListFrame.EntryCreation.CancelButton)
|
|
S:HandleButton(LFGListFrame.EntryCreation.ListGroupButton)
|
|
LFGListFrame.EntryCreation.CancelButton:ClearAllPoints()
|
|
LFGListFrame.EntryCreation.CancelButton:Point('BOTTOMLEFT', -1, 3)
|
|
LFGListFrame.EntryCreation.ListGroupButton:ClearAllPoints()
|
|
LFGListFrame.EntryCreation.ListGroupButton:Point('BOTTOMRIGHT', -6, 3)
|
|
S:HandleEditBox(LFGListFrame.EntryCreation.Description)
|
|
|
|
S:HandleEditBox(LFGListFrame.EntryCreation.Name)
|
|
S:HandleEditBox(LFGListFrame.EntryCreation.ItemLevel.EditBox)
|
|
S:HandleEditBox(LFGListFrame.EntryCreation.HonorLevel.EditBox)
|
|
S:HandleEditBox(LFGListFrame.EntryCreation.VoiceChat.EditBox)
|
|
|
|
S:HandleDropDownBox(_G.LFGListEntryCreationActivityDropDown)
|
|
S:HandleDropDownBox(_G.LFGListEntryCreationGroupDropDown)
|
|
S:HandleDropDownBox(_G.LFGListEntryCreationCategoryDropDown, 330)
|
|
|
|
S:HandleCheckBox(LFGListFrame.EntryCreation.ItemLevel.CheckButton)
|
|
S:HandleCheckBox(LFGListFrame.EntryCreation.HonorLevel.CheckButton)
|
|
S:HandleCheckBox(LFGListFrame.EntryCreation.VoiceChat.CheckButton)
|
|
S:HandleCheckBox(LFGListFrame.EntryCreation.PrivateGroup.CheckButton)
|
|
|
|
LFGListFrame.EntryCreation.ActivityFinder.Dialog:StripTextures()
|
|
LFGListFrame.EntryCreation.ActivityFinder.Dialog:CreateBackdrop('Transparent')
|
|
LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:StripTextures()
|
|
LFGListFrame.EntryCreation.ActivityFinder.Dialog.BorderFrame:CreateBackdrop('Transparent')
|
|
|
|
S:HandleEditBox(LFGListFrame.EntryCreation.ActivityFinder.Dialog.EntryBox)
|
|
S:HandleScrollBar(_G.LFGListEntryCreationSearchScrollFrameScrollBar)
|
|
S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.SelectButton)
|
|
S:HandleButton(LFGListFrame.EntryCreation.ActivityFinder.Dialog.CancelButton)
|
|
|
|
_G.LFGListApplicationDialog:StripTextures()
|
|
_G.LFGListApplicationDialog:CreateBackdrop('Transparent')
|
|
S:HandleButton(_G.LFGListApplicationDialog.SignUpButton)
|
|
S:HandleButton(_G.LFGListApplicationDialog.CancelButton)
|
|
S:HandleEditBox(_G.LFGListApplicationDialogDescription)
|
|
|
|
_G.LFGListInviteDialog:StripTextures()
|
|
_G.LFGListInviteDialog:CreateBackdrop('Transparent')
|
|
S:HandleButton(_G.LFGListInviteDialog.AcknowledgeButton)
|
|
S:HandleButton(_G.LFGListInviteDialog.AcceptButton)
|
|
S:HandleButton(_G.LFGListInviteDialog.DeclineButton)
|
|
_G.LFGListInviteDialog.RoleIcon:SetTexture([[Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS]])
|
|
|
|
hooksecurefunc('LFGListInviteDialog_Show', SetRoleIcon)
|
|
|
|
S:HandleEditBox(LFGListFrame.SearchPanel.SearchBox)
|
|
|
|
--[[local columns = {
|
|
Name = true,
|
|
Tank = true,
|
|
Healer = true,
|
|
Damager = true
|
|
}
|
|
|
|
for x in pairs(columns) do
|
|
LFGListFrame.SearchPanel[x..'ColumnHeader'].Left:Hide()
|
|
LFGListFrame.SearchPanel[x..'ColumnHeader'].Middle:Hide()
|
|
LFGListFrame.SearchPanel[x..'ColumnHeader'].Right:Hide()
|
|
end]]
|
|
|
|
S:HandleButton(LFGListFrame.SearchPanel.BackButton)
|
|
S:HandleButton(LFGListFrame.SearchPanel.SignUpButton)
|
|
S:HandleButton(_G.LFGListSearchPanelScrollFrame.StartGroupButton)
|
|
LFGListFrame.SearchPanel.BackButton:ClearAllPoints()
|
|
LFGListFrame.SearchPanel.BackButton:Point('BOTTOMLEFT', -1, 3)
|
|
LFGListFrame.SearchPanel.SignUpButton:ClearAllPoints()
|
|
LFGListFrame.SearchPanel.SignUpButton:Point('BOTTOMRIGHT', -6, 3)
|
|
LFGListFrame.SearchPanel.ResultsInset:StripTextures()
|
|
S:HandleScrollBar(_G.LFGListSearchPanelScrollFrameScrollBar)
|
|
|
|
S:HandleButton(LFGListFrame.SearchPanel.FilterButton)
|
|
LFGListFrame.SearchPanel.FilterButton:Point('LEFT', LFGListFrame.SearchPanel.SearchBox, 'RIGHT', 5, 0)
|
|
S:HandleButton(LFGListFrame.SearchPanel.RefreshButton)
|
|
LFGListFrame.SearchPanel.RefreshButton:Size(24)
|
|
LFGListFrame.SearchPanel.RefreshButton.Icon:Point('CENTER')
|
|
|
|
hooksecurefunc('LFGListApplicationViewer_UpdateApplicant', function(button)
|
|
if not button.DeclineButton.template then
|
|
S:HandleButton(button.DeclineButton, nil, true)
|
|
end
|
|
if not button.InviteButton.template then
|
|
S:HandleButton(button.InviteButton)
|
|
end
|
|
end)
|
|
|
|
hooksecurefunc('LFGListSearchEntry_Update', function(button)
|
|
if not button.CancelButton.template then
|
|
S:HandleButton(button.CancelButton, nil, true)
|
|
end
|
|
end)
|
|
|
|
hooksecurefunc('LFGListSearchPanel_UpdateAutoComplete', function(self)
|
|
for i = 1, LFGListFrame.SearchPanel.AutoCompleteFrame:GetNumChildren() do
|
|
local child = select(i, LFGListFrame.SearchPanel.AutoCompleteFrame:GetChildren())
|
|
if child and not child.isSkinned and child:IsObjectType('Button') then
|
|
S:HandleButton(child)
|
|
child.isSkinned = true
|
|
end
|
|
end
|
|
|
|
local text = self.SearchBox:GetText()
|
|
local matchingActivities = C_LFGList_GetAvailableActivities(self.categoryID, nil, self.filters, text)
|
|
local numResults = min(#matchingActivities, _G.MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES)
|
|
|
|
for i = 2, numResults do
|
|
local button = self.AutoCompleteFrame.Results[i]
|
|
if button and not button.moved then
|
|
button:Point('TOPLEFT', self.AutoCompleteFrame.Results[i-1], 'BOTTOMLEFT', 0, -2)
|
|
button:Point('TOPRIGHT', self.AutoCompleteFrame.Results[i-1], 'BOTTOMRIGHT', 0, -2)
|
|
button.moved = true
|
|
end
|
|
end
|
|
self.AutoCompleteFrame:Height(numResults * (self.AutoCompleteFrame.Results[1]:GetHeight() + 3.5) + 8)
|
|
end)
|
|
|
|
LFGListFrame.SearchPanel.AutoCompleteFrame:StripTextures()
|
|
LFGListFrame.SearchPanel.AutoCompleteFrame:CreateBackdrop('Transparent')
|
|
LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('TOPLEFT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'TOPLEFT', 0, 3)
|
|
LFGListFrame.SearchPanel.AutoCompleteFrame.backdrop:Point('BOTTOMRIGHT', LFGListFrame.SearchPanel.AutoCompleteFrame, 'BOTTOMRIGHT', 6, 3)
|
|
|
|
LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPLEFT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMLEFT', -2, -8)
|
|
LFGListFrame.SearchPanel.AutoCompleteFrame:Point('TOPRIGHT', LFGListFrame.SearchPanel.SearchBox, 'BOTTOMRIGHT', -4, -8)
|
|
|
|
--ApplicationViewer (Custom Groups)
|
|
LFGListFrame.ApplicationViewer.EntryName:FontTemplate()
|
|
LFGListFrame.ApplicationViewer.InfoBackground:SetTexCoord(unpack(E.TexCoords))
|
|
S:HandleCheckBox(LFGListFrame.ApplicationViewer.AutoAcceptButton)
|
|
|
|
LFGListFrame.ApplicationViewer.Inset:StripTextures()
|
|
LFGListFrame.ApplicationViewer.Inset:CreateBackdrop('Transparent')
|
|
|
|
S:HandleButton(LFGListFrame.ApplicationViewer.NameColumnHeader, true)
|
|
S:HandleButton(LFGListFrame.ApplicationViewer.RoleColumnHeader, true)
|
|
S:HandleButton(LFGListFrame.ApplicationViewer.ItemLevelColumnHeader, true)
|
|
LFGListFrame.ApplicationViewer.NameColumnHeader:ClearAllPoints()
|
|
LFGListFrame.ApplicationViewer.NameColumnHeader:Point('BOTTOMLEFT', LFGListFrame.ApplicationViewer.Inset, 'TOPLEFT', 0, 1)
|
|
LFGListFrame.ApplicationViewer.NameColumnHeader.Label:FontTemplate()
|
|
LFGListFrame.ApplicationViewer.RoleColumnHeader:ClearAllPoints()
|
|
LFGListFrame.ApplicationViewer.RoleColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.NameColumnHeader, 'RIGHT', 1, 0)
|
|
LFGListFrame.ApplicationViewer.RoleColumnHeader.Label:FontTemplate()
|
|
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:ClearAllPoints()
|
|
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader:Point('LEFT', LFGListFrame.ApplicationViewer.RoleColumnHeader, 'RIGHT', 1, 0)
|
|
LFGListFrame.ApplicationViewer.ItemLevelColumnHeader.Label:FontTemplate()
|
|
LFGListFrame.ApplicationViewer.PrivateGroup:FontTemplate()
|
|
|
|
S:HandleButton(LFGListFrame.ApplicationViewer.RefreshButton)
|
|
LFGListFrame.ApplicationViewer.RefreshButton:Size(24, 24)
|
|
LFGListFrame.ApplicationViewer.RefreshButton:ClearAllPoints()
|
|
LFGListFrame.ApplicationViewer.RefreshButton:Point('BOTTOMRIGHT', LFGListFrame.ApplicationViewer.Inset, 'TOPRIGHT', 16, 4)
|
|
|
|
S:HandleButton(LFGListFrame.ApplicationViewer.RemoveEntryButton, true)
|
|
S:HandleButton(LFGListFrame.ApplicationViewer.EditButton, true)
|
|
LFGListFrame.ApplicationViewer.RemoveEntryButton:ClearAllPoints()
|
|
LFGListFrame.ApplicationViewer.RemoveEntryButton:Point('BOTTOMLEFT', -1, 3)
|
|
LFGListFrame.ApplicationViewer.EditButton:ClearAllPoints()
|
|
LFGListFrame.ApplicationViewer.EditButton:Point('BOTTOMRIGHT', -6, 3)
|
|
|
|
local LFGListApplicationViewerScrollFrameScrollBar = _G.LFGListApplicationViewerScrollFrameScrollBar
|
|
S:HandleScrollBar(LFGListApplicationViewerScrollFrameScrollBar)
|
|
LFGListApplicationViewerScrollFrameScrollBar:ClearAllPoints()
|
|
LFGListApplicationViewerScrollFrameScrollBar:Point('TOPLEFT', LFGListFrame.ApplicationViewer.Inset, 'TOPRIGHT', 0, -14)
|
|
LFGListApplicationViewerScrollFrameScrollBar:Point('BOTTOMLEFT', LFGListFrame.ApplicationViewer.Inset, 'BOTTOMRIGHT', 0, 14)
|
|
|
|
hooksecurefunc('LFGListCategorySelection_AddButton', function(self, btnIndex, categoryID, filters)
|
|
local button = self.CategoryButtons[btnIndex]
|
|
if button then
|
|
if not button.isSkinned then
|
|
button:CreateBackdrop()
|
|
button.backdrop:SetAllPoints()
|
|
button.Icon:SetDrawLayer('BACKGROUND', 2)
|
|
button.Icon:SetTexCoord(unpack(E.TexCoords))
|
|
button.Icon:SetInside()
|
|
button.Cover:Hide()
|
|
button.HighlightTexture:SetColorTexture(1, 1, 1, 0.1)
|
|
button.HighlightTexture:SetInside()
|
|
--Fix issue with labels not following changes to GameFontNormal as they should
|
|
button.Label:SetFontObject(_G.GameFontNormal)
|
|
button.isSkinned = true
|
|
end
|
|
|
|
button.SelectedTexture:Hide()
|
|
local selected = self.selectedCategory == categoryID and self.selectedFilters == filters
|
|
if selected then
|
|
button.backdrop:SetBackdropBorderColor(1, 1, 0)
|
|
else
|
|
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
function S:Blizzard_ChallengesUI()
|
|
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.lfg) then return end
|
|
|
|
local ChallengesFrame = _G.ChallengesFrame
|
|
ChallengesFrame:DisableDrawLayer('BACKGROUND')
|
|
_G.ChallengesFrameInset:StripTextures()
|
|
|
|
-- Mythic+ KeyStoneFrame
|
|
local KeyStoneFrame = _G.ChallengesKeystoneFrame
|
|
KeyStoneFrame:CreateBackdrop('Transparent')
|
|
S:HandleCloseButton(KeyStoneFrame.CloseButton)
|
|
S:HandleButton(KeyStoneFrame.StartButton)
|
|
|
|
hooksecurefunc('ChallengesFrame_Update', function(self)
|
|
for _, frame in ipairs(self.DungeonIcons) do
|
|
if not frame.backdrop then
|
|
frame:GetRegions():SetAlpha(0)
|
|
frame:CreateBackdrop('Transparent')
|
|
frame.backdrop:SetAllPoints()
|
|
S:HandleIcon(frame.Icon, true)
|
|
frame.Icon:SetInside()
|
|
end
|
|
end
|
|
end)
|
|
|
|
hooksecurefunc(ChallengesFrame.WeeklyInfo, 'SetUp', function(self)
|
|
local affixes = C_MythicPlus_GetCurrentAffixes()
|
|
if affixes then
|
|
HandleAffixIcons(self.Child)
|
|
end
|
|
end)
|
|
|
|
hooksecurefunc(KeyStoneFrame, 'Reset', function(self)
|
|
self:GetRegions():SetAlpha(0)
|
|
self.InstructionBackground:SetAlpha(0)
|
|
end)
|
|
|
|
hooksecurefunc(KeyStoneFrame, 'OnKeystoneSlotted', HandleAffixIcons)
|
|
|
|
-- New Season Frame
|
|
local NoticeFrame = _G.ChallengesFrame.SeasonChangeNoticeFrame
|
|
S:HandleButton(NoticeFrame.Leave)
|
|
NoticeFrame:StripTextures()
|
|
NoticeFrame:CreateBackdrop()
|
|
NoticeFrame:SetFrameLevel(5)
|
|
NoticeFrame.NewSeason:SetTextColor(1, .8, 0)
|
|
NoticeFrame.NewSeason:SetShadowOffset(1, -1)
|
|
NoticeFrame.SeasonDescription:SetTextColor(1, 1, 1)
|
|
NoticeFrame.SeasonDescription:SetShadowOffset(1, -1)
|
|
NoticeFrame.SeasonDescription2:SetTextColor(1, 1, 1)
|
|
NoticeFrame.SeasonDescription2:SetShadowOffset(1, -1)
|
|
NoticeFrame.SeasonDescription3:SetTextColor(1, .8, 0)
|
|
NoticeFrame.SeasonDescription3:SetShadowOffset(1, -1)
|
|
|
|
local affix = NoticeFrame.Affix
|
|
affix.AffixBorder:Hide()
|
|
affix.Portrait:SetTexCoord(unpack(E.TexCoords))
|
|
|
|
hooksecurefunc(affix, 'SetUp', function(self, affixID)
|
|
local _, _, texture = C_ChallengeMode_GetAffixInfo(affixID)
|
|
if texture then
|
|
affix.Portrait:SetTexture(texture)
|
|
end
|
|
end)
|
|
end
|
|
|
|
S:AddCallback('LookingForGroupFrames')
|
|
S:AddCallbackForAddon('Blizzard_ChallengesUI')
|