60 lines
2.0 KiB
Lua
60 lines
2.0 KiB
Lua
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local select = select
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local unpack = unpack
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local hooksecurefunc = hooksecurefunc
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function S:Blizzard_OrderHallUI()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.orderhall) then return end
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local classColor = E:ClassColor(E.myclass, true)
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-- CommandBar
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local OrderHallCommandBar = _G.OrderHallCommandBar
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OrderHallCommandBar:StripTextures()
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OrderHallCommandBar:CreateBackdrop('Transparent')
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OrderHallCommandBar.ClassIcon:SetTexture([[Interface\TargetingFrame\UI-Classes-Circles]])
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OrderHallCommandBar.ClassIcon:Size(46, 20)
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OrderHallCommandBar.CurrencyIcon:SetAtlas('legionmission-icon-currency', false)
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OrderHallCommandBar.AreaName:SetVertexColor(classColor.r, classColor.g, classColor.b)
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OrderHallCommandBar.WorldMapButton:Hide()
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local OrderHallTalentFrame = _G.OrderHallTalentFrame
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S:HandlePortraitFrame(OrderHallTalentFrame)
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S:HandleButton(OrderHallTalentFrame.BackButton)
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S:HandleIcon(OrderHallTalentFrame.Currency.Icon)
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OrderHallTalentFrame.OverlayElements:SetAlpha(0)
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hooksecurefunc(OrderHallTalentFrame, 'RefreshAllData', function(frame)
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-- We need to hide the objects again after an update is happen.
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if frame.CloseButton.Border then frame.CloseButton.Border:SetAlpha(0) end
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if frame.CurrencyBG then frame.CurrencyBG:SetAlpha(0) end
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frame:StripTextures()
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for i = 1, frame:GetNumChildren() do
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local bu = select(i, frame:GetChildren())
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if bu and bu.talent then
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bu.Border:SetAlpha(0)
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bu.Icon:SetTexCoord(unpack(E.TexCoords))
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bu.Highlight:SetColorTexture(1, 1, 1, .25)
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if not bu.backdrop then
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bu:CreateBackdrop()
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bu.backdrop:SetOutside(bu.Icon)
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end
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if bu.talent.selected then
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bu.backdrop:SetBackdropBorderColor(1, 1, 0)
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else
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bu.backdrop:SetBackdropBorderColor(0, 0, 0)
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end
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end
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end
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end)
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end
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S:AddCallbackForAddon('Blizzard_OrderHallUI')
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