ElvUI/Modules/UnitFrames/Groups/Party.lua

203 lines
7.8 KiB
Lua

local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames')
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, 'ElvUI was unable to locate oUF.')
local _G = _G
local CreateFrame = CreateFrame
local InCombatLockdown = InCombatLockdown
function UF:Construct_PartyFrames()
self:SetScript('OnEnter', _G.UnitFrame_OnEnter)
self:SetScript('OnLeave', _G.UnitFrame_OnLeave)
self.RaisedElementParent = CreateFrame('Frame', nil, self)
self.RaisedElementParent.TextureParent = CreateFrame('Frame', nil, self.RaisedElementParent)
self.RaisedElementParent:SetFrameLevel(self:GetFrameLevel() + 100)
self.BORDER = UF.BORDER
self.SPACING = UF.SPACING
self.SHADOW_SPACING = 3
if self.isChild then
self.Health = UF:Construct_HealthBar(self, true)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.FocusGlow = UF:Construct_FocusGlow(self)
self.Name = UF:Construct_NameText(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.AuraHighlight = UF:Construct_AuraHighlight(self)
self.originalParent = self:GetParent()
self.childType = 'pet'
if self == _G[self.originalParent:GetName()..'Target'] then
self.childType = 'target'
end
if self.childType == 'pet' then
self.AuraWatch = UF:Construct_AuraWatch(self)
end
self.unitframeType = 'party'..self.childType
else
self.Health = UF:Construct_HealthBar(self, true, true, 'RIGHT')
self.Power = UF:Construct_PowerBar(self, true, true, 'LEFT')
self.PowerPrediction = UF:Construct_PowerPrediction(self)
self.Portrait3D = UF:Construct_Portrait(self, 'model')
self.Portrait2D = UF:Construct_Portrait(self, 'texture')
self.InfoPanel = UF:Construct_InfoPanel(self)
self.Name = UF:Construct_NameText(self)
self.Buffs = UF:Construct_Buffs(self)
self.Debuffs = UF:Construct_Debuffs(self)
self.AuraWatch = UF:Construct_AuraWatch(self)
self.RaidDebuffs = UF:Construct_RaidDebuffs(self)
self.AuraHighlight = UF:Construct_AuraHighlight(self)
self.ResurrectIndicator = UF:Construct_ResurrectionIcon(self)
self.SummonIndicator = UF:Construct_SummonIcon(self)
self.GroupRoleIndicator = UF:Construct_RoleIcon(self)
self.RaidRoleFramesAnchor = UF:Construct_RaidRoleFrames(self)
self.MouseGlow = UF:Construct_MouseGlow(self)
self.PhaseIndicator = UF:Construct_PhaseIcon(self)
self.TargetGlow = UF:Construct_TargetGlow(self)
self.FocusGlow = UF:Construct_FocusGlow(self)
self.ThreatIndicator = UF:Construct_Threat(self)
self.RaidTargetIndicator = UF:Construct_RaidIcon(self)
self.ReadyCheckIndicator = UF:Construct_ReadyCheckIcon(self)
self.HealthPrediction = UF:Construct_HealComm(self)
self.AlternativePower = UF:Construct_AltPowerBar(self)
self.ClassBar = 'AlternativePower'
self.customTexts = {}
self.Sparkle = CreateFrame('Frame', nil, self)
self.Sparkle:SetAllPoints(self.Health)
self.Castbar = UF:Construct_Castbar(self)
self.unitframeType = 'party'
end
self.Fader = UF:Construct_Fader()
self.Cutaway = UF:Construct_Cutaway(self)
return self
end
function UF:Update_PartyHeader(header, db)
local parent = header:GetParent()
parent.db = db
if not parent.positioned then
parent:ClearAllPoints()
parent:Point('BOTTOMLEFT', E.UIParent, 'BOTTOMLEFT', 4, 248)
E:CreateMover(parent, parent:GetName()..'Mover', L["Party Frames"], nil, nil, nil, 'ALL,PARTY,ARENA', nil, 'unitframe,groupUnits,party,generalGroup')
parent.positioned = true
end
end
function UF:Update_PartyFrames(frame, db)
frame.db = db
frame.colors = ElvUF.colors
frame:RegisterForClicks(UF.db.targetOnMouseDown and 'AnyDown' or 'AnyUp')
do
frame.ORIENTATION = db.orientation --allow this value to change when unitframes position changes on screen?
frame.UNIT_WIDTH = db.width
frame.UNIT_HEIGHT = db.infoPanel.enable and (db.height + db.infoPanel.height) or db.height
frame.USE_POWERBAR = db.power.enable
frame.POWERBAR_DETACHED = false
frame.USE_INSET_POWERBAR = not frame.POWERBAR_DETACHED and db.power.width == 'inset' and frame.USE_POWERBAR
frame.USE_MINI_POWERBAR = (not frame.POWERBAR_DETACHED and db.power.width == 'spaced' and frame.USE_POWERBAR)
frame.USE_POWERBAR_OFFSET = (db.power.width == 'offset' and db.power.offset ~= 0) and frame.USE_POWERBAR and not frame.POWERBAR_DETACHED
frame.POWERBAR_OFFSET = frame.USE_POWERBAR_OFFSET and db.power.offset or 0
frame.POWERBAR_HEIGHT = not frame.USE_POWERBAR and 0 or db.power.height
frame.POWERBAR_WIDTH = frame.USE_MINI_POWERBAR and (frame.UNIT_WIDTH - (UF.BORDER*2))/2 or (frame.POWERBAR_DETACHED and db.power.detachedWidth or (frame.UNIT_WIDTH - ((UF.BORDER+UF.SPACING)*2)))
frame.USE_PORTRAIT = db.portrait and db.portrait.enable
frame.USE_PORTRAIT_OVERLAY = frame.USE_PORTRAIT and (db.portrait.overlay or frame.ORIENTATION == 'MIDDLE')
frame.PORTRAIT_WIDTH = (frame.USE_PORTRAIT_OVERLAY or not frame.USE_PORTRAIT) and 0 or db.portrait.width
frame.CAN_HAVE_CLASSBAR = not frame.isChild
frame.MAX_CLASS_BAR = 1
frame.USE_CLASSBAR = db.classbar.enable and frame.CAN_HAVE_CLASSBAR
frame.CLASSBAR_SHOWN = frame.CAN_HAVE_CLASSBAR and frame[frame.ClassBar] and frame[frame.ClassBar]:IsShown()
frame.CLASSBAR_DETACHED = false
frame.USE_MINI_CLASSBAR = db.classbar.fill == 'spaced' and frame.USE_CLASSBAR
frame.CLASSBAR_HEIGHT = frame.USE_CLASSBAR and db.classbar.height or 0
frame.CLASSBAR_WIDTH = frame.UNIT_WIDTH - frame.PORTRAIT_WIDTH - (frame.ORIENTATION == 'MIDDLE' and (frame.POWERBAR_OFFSET*2) or frame.POWERBAR_OFFSET)
frame.CLASSBAR_YOFFSET = (not frame.USE_CLASSBAR or not frame.CLASSBAR_SHOWN or frame.CLASSBAR_DETACHED) and 0 or (frame.USE_MINI_CLASSBAR and (UF.SPACING+(frame.CLASSBAR_HEIGHT/2)) or (frame.CLASSBAR_HEIGHT - (UF.BORDER-UF.SPACING)))
frame.USE_INFO_PANEL = not frame.USE_MINI_POWERBAR and not frame.USE_POWERBAR_OFFSET and db.infoPanel.enable
frame.INFO_PANEL_HEIGHT = frame.USE_INFO_PANEL and db.infoPanel.height or 0
frame.BOTTOM_OFFSET = UF:GetHealthBottomOffset(frame)
end
if frame.isChild then
frame.USE_PORTAIT = false
frame.USE_PORTRAIT_OVERLAY = false
frame.PORTRAIT_WIDTH = 0
frame.USE_POWERBAR = false
frame.USE_INSET_POWERBAR = false
frame.USE_MINI_POWERBAR = false
frame.USE_POWERBAR_OFFSET = false
frame.POWERBAR_OFFSET = 0
frame.POWERBAR_HEIGHT = 0
frame.POWERBAR_WIDTH = 0
frame.BOTTOM_OFFSET = 0
frame.db = frame.childType == 'target' and db.targetsGroup or db.petsGroup
db = frame.db
frame:Size(db.width, db.height)
if not InCombatLockdown() then
if db.enable then
frame:Enable()
frame:ClearAllPoints()
frame:Point(E.InversePoints[db.anchorPoint], frame.originalParent, db.anchorPoint, db.xOffset, db.yOffset)
else
frame:Disable()
end
end
if frame.childType == 'pet' then
frame.Health.colorPetByUnitClass = db.colorPetByUnitClass
UF:Configure_AuraWatch(frame)
end
UF:Configure_HealthBar(frame)
else
frame:Size(frame.UNIT_WIDTH, frame.UNIT_HEIGHT)
UF:EnableDisable_Auras(frame)
UF:Configure_AllAuras(frame)
UF:Configure_HealthBar(frame)
UF:Configure_InfoPanel(frame)
UF:Configure_PhaseIcon(frame)
UF:Configure_Power(frame)
UF:Configure_Portrait(frame)
UF:Configure_Threat(frame)
UF:Configure_RaidDebuffs(frame)
UF:Configure_Castbar(frame)
UF:Configure_ResurrectionIcon(frame)
UF:Configure_SummonIcon(frame)
UF:Configure_RoleIcon(frame)
UF:Configure_HealComm(frame)
UF:Configure_RaidRoleIcons(frame)
UF:Configure_AuraWatch(frame)
UF:Configure_ReadyCheckIcon(frame)
UF:Configure_ClassBar(frame)
UF:Configure_AltPowerBar(frame)
UF:Configure_CustomTexts(frame)
end
UF:UpdateNameSettings(frame)
UF:Configure_RaidIcon(frame)
UF:Configure_Fader(frame)
UF:Configure_Cutaway(frame)
UF:Configure_AuraHighlight(frame)
frame:UpdateAllElements('ElvUI_UpdateAllElements')
end
UF.headerstoload.party = {nil, 'ELVUI_UNITPET, ELVUI_UNITTARGET'}