ElvUI_OptionsUI/Libraries/Ace3/AceGUI-3.0/widgets/AceGUIWidget-Button-ElvUI.lua

193 lines
5.6 KiB
Lua

--[[-----------------------------------------------------------------------------
Button Widget (Modified to change text color on SetDisabled method and add Drag and Drop support for Filter lists)
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "Button-ElvUI", 4
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local pairs = pairs
local CreateFrame = CreateFrame
local IsShiftKeyDown = IsShiftKeyDown
local PlaySound = PlaySound
local UIParent = UIParent
local DragTooltip = CreateFrame("GameTooltip", "ElvUIAceGUIWidgetDragTooltip", UIParent, "GameTooltipTemplate")
-- GLOBALS: ElvUI
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local dragdropButton
local function lockTooltip()
_G.ElvUIAceConfigDialogTooltip:Hide()
DragTooltip:ClearAllPoints()
DragTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
DragTooltip:SetText(" ")
DragTooltip:Show()
end
local function dragdrop_OnMouseDown(frame, ...)
if frame.obj.dragOnMouseDown then
dragdropButton.mouseDownFrame = frame
dragdropButton:SetText(frame.obj.value or "Unknown")
dragdropButton:SetSize(frame:GetSize())
frame.obj.dragOnMouseDown(frame, ...)
end
end
local function dragdrop_OnMouseUp(frame, ...)
if frame.obj.dragOnMouseUp then
frame:SetAlpha(1)
if dragdropButton.enteredFrame and dragdropButton.enteredFrame ~= frame and dragdropButton.enteredFrame:IsMouseOver() then
frame.obj.dragOnMouseUp(frame, ...)
frame.obj.ActivateMultiControl(frame.obj, ...)
end
DragTooltip:Hide()
dragdropButton:Hide()
dragdropButton.enteredFrame = nil
dragdropButton.mouseDownFrame = nil
end
end
local function dragdrop_OnLeave(frame, ...)
if frame.obj.dragOnLeave then
if dragdropButton.mouseDownFrame then
lockTooltip()
end
if frame == dragdropButton.mouseDownFrame then
frame:SetAlpha(0)
dragdropButton:Show()
frame.obj.dragOnLeave(frame, ...)
end
end
end
local function dragdrop_OnEnter(frame, ...)
if frame.obj.dragOnEnter and dragdropButton:IsShown() then
dragdropButton.enteredFrame = frame
lockTooltip()
frame.obj.dragOnEnter(frame, ...)
end
end
local function dragdrop_OnClick(frame, ...)
local button = ...
if frame.obj.dragOnClick and button == "RightButton" then
frame.obj.dragOnClick(frame, ...)
frame.obj.ActivateMultiControl(frame.obj, ...)
elseif frame.obj.stateSwitchOnClick and (button == "LeftButton") and IsShiftKeyDown() then
frame.obj.stateSwitchOnClick(frame, ...)
frame.obj.ActivateMultiControl(frame.obj, ...)
end
end
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetHeight(24)
self:SetWidth(200)
self:SetDisabled(false)
self:SetAutoWidth(false)
self:SetText()
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.text:SetText(text)
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.4, 0.4, 0.4)
else
self.frame:Enable()
self.text:SetTextColor(1, 0.82, 0)
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local S -- ref for Skins module in ElvUI
local function Constructor()
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide()
frame:EnableMouse(true)
frame:RegisterForClicks("AnyUp")
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
-- dragdrop
if not dragdropButton then
dragdropButton = CreateFrame("Button", "ElvUIAceGUI30DragDropButton", UIParent, "UIPanelButtonTemplate")
dragdropButton:SetFrameStrata("TOOLTIP")
dragdropButton:SetFrameLevel(5)
dragdropButton:SetPoint('BOTTOM', DragTooltip, "BOTTOM", 0, 10)
dragdropButton:Hide()
if not S then
S = ElvUI[1]:GetModule("Skins")
-- skin this once :)
DragTooltip:SetTemplate("Transparent", nil, true)
end
S:HandleButton(dragdropButton)
end
frame:HookScript("OnClick", dragdrop_OnClick)
frame:HookScript("OnEnter", dragdrop_OnEnter)
frame:HookScript("OnLeave", dragdrop_OnLeave)
frame:HookScript("OnMouseUp", dragdrop_OnMouseUp)
frame:HookScript("OnMouseDown", dragdrop_OnMouseDown)
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
local widget = {
text = text,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)