Filtration/Filtration.ObjectModel/LootExplosionStudio/LootItem.cs

26 lines
832 B
C#
Raw Normal View History

using System.Collections.Generic;
using System.Windows.Media;
using Filtration.ObjectModel.Enums;
namespace Filtration.ObjectModel.LootExplosionStudio
{
public class LootItem
{
public string Name { get; set; }
public int ItemLevel { get; set; }
public int DropLevel { get; set; }
public int Quality { get; set; }
public ItemRarity Rarity { get; set; }
public string Class { get; set; }
public string BaseType { get; set; }
public List<SocketGroup> SocketGroups { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public Color TextColor { get; set; }
public Color BackgroundColor { get; set; }
public Color BorderColor { get; set; }
public int FontSize { get; set; }
}
}