initial commit

This commit is contained in:
mikx 2020-06-16 12:33:40 -04:00
parent 34fad60c8c
commit f960859a08
7 changed files with 744 additions and 0 deletions

355
.gitignore vendored Normal file
View File

@ -0,0 +1,355 @@
# ---> VisualStudio
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*[.json, .xml, .info]
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/

25
MxARK_LevelGen.sln Normal file
View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30011.22
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MxARK_LevelGen", "MxARK_LevelGen\MxARK_LevelGen.csproj", "{D8260B62-61AE-4371-A552-20312ECE2EE0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D8260B62-61AE-4371-A552-20312ECE2EE0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D8260B62-61AE-4371-A552-20312ECE2EE0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D8260B62-61AE-4371-A552-20312ECE2EE0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D8260B62-61AE-4371-A552-20312ECE2EE0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {81E6DE40-9512-44EA-93C2-D4E63EE9D15D}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

View File

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D8260B62-61AE-4371-A552-20312ECE2EE0}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>MxARK_LevelGen</RootNamespace>
<AssemblyName>MxARK_LevelGen</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="msg.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

59
MxARK_LevelGen/Program.cs Normal file
View File

@ -0,0 +1,59 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MxARK_LevelGen
{
class Program
{
public static string version = "1.0.0";
static void Main(string[] args)
{
msg.Splash();
if (args.Count() < 3)
{
msg.CMW("Bad usage. Exemple:",true,3);
msg.CMW("MxARK_LevelGen.exe <maxlevel> <startexp> <increment%> <engramperlevel>", true, 3);
msg.CMW("MxARK_LevelGen.exe 500 5000 5 20", true, 3);
msg.CMW("Max level is 500.", true, 3);
msg.CMW("Experience start at 5000.", true, 3);
msg.CMW("Experience needed increase by 5% every level.", true, 3);
msg.CMW("You get 20 engram points per level.", true, 3);
} else if (args[0] != null && args[1] != null && args[2] != null && args[3] != null)
{
int maxlevel = Convert.ToInt32(args[0]);
int startexp = Convert.ToInt32(args[1]);
int increment = Convert.ToInt32(args[2]);
int engram = Convert.ToInt32(args[3]);
int expneed = startexp;
if (File.Exists("levelconfig.txt")) { File.Delete("levelconfig.txt"); }
File.AppendAllText("levelconfig.txt", $"LevelExperienceRampOverrides=(");
for (int l = 1; l <= maxlevel; l++)
{
if (l != maxlevel)
{
expneed = expneed + ((expneed / 100) * increment);
File.AppendAllText("levelconfig.txt", $"ExperiencePointsForLevel[{l}]={expneed},");
} else
{
File.AppendAllText("levelconfig.txt", $"ExperiencePointsForLevel[{l}]={expneed})");
}
}
File.AppendAllText("levelconfig.txt", Environment.NewLine + Environment.NewLine);
for (int l = 1; l <= maxlevel; l++)
{
File.AppendAllText("levelconfig.txt", $"OverridePlayerLevelEngramPoints={engram}" + Environment.NewLine);
}
}
}
}
}

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("MxARK_LevelGen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MxARK_LevelGen")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("d8260b62-61ae-4371-a552-20312ece2ee0")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

209
MxARK_LevelGen/msg.cs Normal file
View File

@ -0,0 +1,209 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MxARK_LevelGen
{
class msg
{
public static void CM(string msg, bool time, int color)
{
string seconds = "";
string minutes = "";
string hours = "";
if (DateTime.Now.Second < 10)
{
seconds = String.Format("0{0}", DateTime.Now.Second);
}
else
{
seconds = DateTime.Now.Second.ToString();
}
if (DateTime.Now.Minute < 10)
{
minutes = String.Format("0{0}", DateTime.Now.Minute);
}
else
{
minutes = DateTime.Now.Minute.ToString();
}
if (DateTime.Now.Hour < 10)
{
hours = String.Format("0{0}", DateTime.Now.Hour);
}
else
{
hours = DateTime.Now.Hour.ToString();
}
string date = String.Format("{0}:{1}:{2}", hours, minutes, seconds);
//color switch
ConsoleColor cc = ConsoleColor.White;
switch (color)
{
case 0:
//nothing
break;
case 1:
cc = ConsoleColor.Cyan;
break;
case 2:
cc = ConsoleColor.Green;
break;
case 3:
cc = ConsoleColor.Red;
break;
}
if (time)
{
Console.ForegroundColor = cc;
Console.WriteLine(String.Format("[{0}] {1}", date, msg));
}
else
{
Console.ForegroundColor = cc;
Console.WriteLine(String.Format("{0}", msg));
}
Console.ForegroundColor = ConsoleColor.White;
}
public static void CMW(string msg, bool time, int color)
{
string seconds = "";
string minutes = "";
string hours = "";
if (DateTime.Now.Second < 10)
{
seconds = String.Format("0{0}", DateTime.Now.Second);
}
else
{
seconds = DateTime.Now.Second.ToString();
}
if (DateTime.Now.Minute < 10)
{
minutes = String.Format("0{0}", DateTime.Now.Minute);
}
else
{
minutes = DateTime.Now.Minute.ToString();
}
if (DateTime.Now.Hour < 10)
{
hours = String.Format("0{0}", DateTime.Now.Hour);
}
else
{
hours = DateTime.Now.Hour.ToString();
}
string date = String.Format("{0}:{1}:{2}", hours, minutes, seconds);
File.AppendAllText("mxfiltergen.logs", String.Format("[{0}] {1}", date, msg) + Environment.NewLine);
//color switch
ConsoleColor cc = ConsoleColor.White;
switch (color)
{
case 0:
//nothing
break;
case 1:
cc = ConsoleColor.Cyan;
break;
case 2:
cc = ConsoleColor.Green;
break;
case 3:
cc = ConsoleColor.Red;
break;
}
if (time)
{
Console.ForegroundColor = cc;
Console.WriteLine(String.Format("[{0}] {1}", date, msg));
}
else
{
Console.ForegroundColor = cc;
Console.WriteLine(String.Format(""));
}
Console.ForegroundColor = ConsoleColor.White;
}
public static void drawProgress(int progress, int total)
{
string seconds = "";
string minutes = "";
string hours = "";
if (DateTime.Now.Second < 10)
{
seconds = String.Format("0{0}", DateTime.Now.Second);
}
else
{
seconds = DateTime.Now.Second.ToString();
}
if (DateTime.Now.Minute < 10)
{
minutes = String.Format("0{0}", DateTime.Now.Minute);
}
else
{
minutes = DateTime.Now.Minute.ToString();
}
if (DateTime.Now.Hour < 10)
{
hours = String.Format("0{0}", DateTime.Now.Hour);
}
else
{
hours = DateTime.Now.Hour.ToString();
}
string date = String.Format("{0}:{1}:{2}", hours, minutes, seconds);
string beg = String.Format("[{0}] [", date);
Console.ForegroundColor = ConsoleColor.Cyan;
if (progress == 1)
{
Console.Write(beg);
Console.CursorLeft = total + beg.Length;
Console.Write("]");
}
Console.CursorLeft = (progress + beg.Length) - 1;
Console.Write($"#");
Console.CursorLeft = beg.Length + total + 2;
Console.Write($"{progress}/{total}");
if (progress == total)
{
Console.WriteLine();
}
}
public static void Splash()
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("");
Console.WriteLine("#### MxARK_LevelGen");
Console.WriteLine(string.Format("#### VERSION: {0}", Program.version));
Console.WriteLine("#### DEV: mikx");
Console.WriteLine("");
Console.ForegroundColor = ConsoleColor.White;
}
}
}