TradeSkillMaster/Core/Service/Crafting/Queue.lua

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2020-11-13 14:13:12 -05:00
-- ------------------------------------------------------------------------------ --
-- TradeSkillMaster --
-- https://tradeskillmaster.com --
-- All Rights Reserved - Detailed license information included with addon. --
-- ------------------------------------------------------------------------------ --
local _, TSM = ...
local Queue = TSM.Crafting:NewPackage("Queue")
local Database = TSM.Include("Util.Database")
local Math = TSM.Include("Util.Math")
local Log = TSM.Include("Util.Log")
local Inventory = TSM.Include("Service.Inventory")
local CustomPrice = TSM.Include("Service.CustomPrice")
local private = {
db = nil,
}
local MAX_NUM_QUEUED = 9999
-- ============================================================================
-- Module Functions
-- ============================================================================
function Queue.OnEnable()
private.db = Database.NewSchema("CRAFTING_QUEUE")
:AddUniqueNumberField("spellId")
:AddNumberField("num")
:Commit()
private.db:SetQueryUpdatesPaused(true)
for spellId, data in pairs(TSM.db.factionrealm.internalData.crafts) do
Queue.SetNum(spellId, data.queued) -- sanitize / cache the number queued
end
private.db:SetQueryUpdatesPaused(false)
end
function Queue.GetDBForJoin()
return private.db
end
function Queue.CreateQuery()
return private.db:NewQuery()
end
function Queue.SetNum(spellId, num)
local craftInfo = TSM.db.factionrealm.internalData.crafts[spellId]
if not craftInfo then
Log.Err("Could not find craft: "..spellId)
return
end
craftInfo.queued = min(max(Math.Round(num or 0), 0), MAX_NUM_QUEUED)
local query = private.db:NewQuery()
:Equal("spellId", spellId)
local row = query:GetFirstResult()
if row and craftInfo.queued == 0 then
-- delete this row
private.db:DeleteRow(row)
elseif row then
-- update this row
row:SetField("num", craftInfo.queued)
:Update()
elseif craftInfo.queued > 0 then
-- insert a new row
private.db:NewRow()
:SetField("spellId", spellId)
:SetField("num", craftInfo.queued)
:Create()
end
query:Release()
end
function Queue.GetNum(spellId)
return private.db:GetUniqueRowField("spellId", spellId, "num") or 0
end
function Queue.Add(spellId, quantity)
Queue.SetNum(spellId, Queue.GetNum(spellId) + quantity)
end
function Queue.Remove(spellId, quantity)
Queue.SetNum(spellId, Queue.GetNum(spellId) - quantity)
end
function Queue.Clear()
local query = private.db:NewQuery()
:Select("spellId")
for _, spellId in query:Iterator() do
local craftInfo = TSM.db.factionrealm.internalData.crafts[spellId]
if craftInfo then
craftInfo.queued = 0
end
end
query:Release()
private.db:Truncate()
end
function Queue.GetNumItems()
return private.db:NewQuery():CountAndRelease()
end
function Queue.GetTotals()
local totalCost, totalProfit, totalCastTimeMs, totalNumQueued = nil, nil, nil, 0
local query = private.db:NewQuery()
:Select("spellId", "num")
for _, spellId, numQueued in query:Iterator() do
local numResult = TSM.db.factionrealm.internalData.crafts[spellId] and TSM.db.factionrealm.internalData.crafts[spellId].numResult or 0
local cost, _, profit = TSM.Crafting.Cost.GetCostsBySpellId(spellId)
if cost then
totalCost = (totalCost or 0) + cost * numQueued * numResult
end
if profit then
totalProfit = (totalProfit or 0) + profit * numQueued * numResult
end
local castTime = select(4, GetSpellInfo(spellId))
if castTime then
totalCastTimeMs = (totalCastTimeMs or 0) + castTime * numQueued
end
totalNumQueued = totalNumQueued + numQueued
end
query:Release()
return totalCost, totalProfit, totalCastTimeMs and ceil(totalCastTimeMs / 1000) or nil, totalNumQueued
end
function Queue.RestockGroups(groups)
private.db:SetQueryUpdatesPaused(true)
for _, groupPath in ipairs(groups) do
if groupPath ~= TSM.CONST.ROOT_GROUP_PATH then
for _, itemString in TSM.Groups.ItemIterator(groupPath) do
if TSM.Crafting.CanCraftItem(itemString) then
local isValid, err = TSM.Operations.Crafting.IsValid(itemString)
if isValid then
private.RestockItem(itemString)
elseif err then
Log.PrintUser(err)
end
end
end
end
end
private.db:SetQueryUpdatesPaused(false)
end
-- ============================================================================
-- Private Helper Functions
-- ============================================================================
function private.RestockItem(itemString)
local cheapestCost, cheapestSpellId = TSM.Crafting.Cost.GetLowestCostByItem(itemString)
if not cheapestSpellId then
-- can't craft this item
return
end
local itemValue = TSM.Crafting.Cost.GetCraftedItemValue(itemString)
local profit = itemValue and cheapestCost and (itemValue - cheapestCost) or nil
local hasMinProfit, minProfit = TSM.Operations.Crafting.GetMinProfit(itemString)
if hasMinProfit and (not minProfit or not profit or profit < minProfit) then
-- profit is too low
return
end
local haveQuantity = CustomPrice.GetItemPrice(itemString, "NumInventory") or 0
for guild, ignored in pairs(TSM.db.global.craftingOptions.ignoreGuilds) do
if ignored then
haveQuantity = haveQuantity - Inventory.GetGuildQuantity(itemString, guild)
end
end
for player, ignored in pairs(TSM.db.global.craftingOptions.ignoreCharacters) do
if ignored then
haveQuantity = haveQuantity - Inventory.GetBagQuantity(itemString, player)
haveQuantity = haveQuantity - Inventory.GetBankQuantity(itemString, player)
haveQuantity = haveQuantity - Inventory.GetReagentBankQuantity(itemString, player)
haveQuantity = haveQuantity - Inventory.GetAuctionQuantity(itemString, player)
haveQuantity = haveQuantity - Inventory.GetMailQuantity(itemString, player)
end
end
assert(haveQuantity >= 0)
local neededQuantity = TSM.Operations.Crafting.GetRestockQuantity(itemString, haveQuantity)
if neededQuantity == 0 then
return
end
-- queue only if it satisfies all operation criteria
Queue.SetNum(cheapestSpellId, floor(neededQuantity / TSM.Crafting.GetNumResult(cheapestSpellId)))
end