187 lines
6.0 KiB
Lua
187 lines
6.0 KiB
Lua
-- ------------------------------------------------------------------------------ --
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-- TradeSkillMaster --
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-- https://tradeskillmaster.com --
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-- All Rights Reserved - Detailed license information included with addon. --
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-- ------------------------------------------------------------------------------ --
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local _, TSM = ...
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local Queue = TSM.Crafting:NewPackage("Queue")
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local Database = TSM.Include("Util.Database")
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local Math = TSM.Include("Util.Math")
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local Log = TSM.Include("Util.Log")
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local Inventory = TSM.Include("Service.Inventory")
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local CustomPrice = TSM.Include("Service.CustomPrice")
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local private = {
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db = nil,
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}
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local MAX_NUM_QUEUED = 9999
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-- ============================================================================
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-- Module Functions
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-- ============================================================================
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function Queue.OnEnable()
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private.db = Database.NewSchema("CRAFTING_QUEUE")
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:AddUniqueNumberField("spellId")
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:AddNumberField("num")
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:Commit()
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private.db:SetQueryUpdatesPaused(true)
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for spellId, data in pairs(TSM.db.factionrealm.internalData.crafts) do
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Queue.SetNum(spellId, data.queued) -- sanitize / cache the number queued
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end
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private.db:SetQueryUpdatesPaused(false)
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end
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function Queue.GetDBForJoin()
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return private.db
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end
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function Queue.CreateQuery()
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return private.db:NewQuery()
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end
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function Queue.SetNum(spellId, num)
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local craftInfo = TSM.db.factionrealm.internalData.crafts[spellId]
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if not craftInfo then
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Log.Err("Could not find craft: "..spellId)
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return
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end
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craftInfo.queued = min(max(Math.Round(num or 0), 0), MAX_NUM_QUEUED)
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local query = private.db:NewQuery()
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:Equal("spellId", spellId)
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local row = query:GetFirstResult()
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if row and craftInfo.queued == 0 then
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-- delete this row
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private.db:DeleteRow(row)
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elseif row then
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-- update this row
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row:SetField("num", craftInfo.queued)
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:Update()
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elseif craftInfo.queued > 0 then
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-- insert a new row
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private.db:NewRow()
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:SetField("spellId", spellId)
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:SetField("num", craftInfo.queued)
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:Create()
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end
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query:Release()
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end
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function Queue.GetNum(spellId)
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return private.db:GetUniqueRowField("spellId", spellId, "num") or 0
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end
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function Queue.Add(spellId, quantity)
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Queue.SetNum(spellId, Queue.GetNum(spellId) + quantity)
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end
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function Queue.Remove(spellId, quantity)
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Queue.SetNum(spellId, Queue.GetNum(spellId) - quantity)
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end
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function Queue.Clear()
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local query = private.db:NewQuery()
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:Select("spellId")
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for _, spellId in query:Iterator() do
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local craftInfo = TSM.db.factionrealm.internalData.crafts[spellId]
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if craftInfo then
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craftInfo.queued = 0
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end
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end
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query:Release()
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private.db:Truncate()
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end
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function Queue.GetNumItems()
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return private.db:NewQuery():CountAndRelease()
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end
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function Queue.GetTotals()
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local totalCost, totalProfit, totalCastTimeMs, totalNumQueued = nil, nil, nil, 0
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local query = private.db:NewQuery()
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:Select("spellId", "num")
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for _, spellId, numQueued in query:Iterator() do
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local numResult = TSM.db.factionrealm.internalData.crafts[spellId] and TSM.db.factionrealm.internalData.crafts[spellId].numResult or 0
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local cost, _, profit = TSM.Crafting.Cost.GetCostsBySpellId(spellId)
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if cost then
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totalCost = (totalCost or 0) + cost * numQueued * numResult
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end
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if profit then
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totalProfit = (totalProfit or 0) + profit * numQueued * numResult
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end
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local castTime = select(4, GetSpellInfo(spellId))
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if castTime then
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totalCastTimeMs = (totalCastTimeMs or 0) + castTime * numQueued
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end
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totalNumQueued = totalNumQueued + numQueued
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end
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query:Release()
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return totalCost, totalProfit, totalCastTimeMs and ceil(totalCastTimeMs / 1000) or nil, totalNumQueued
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end
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function Queue.RestockGroups(groups)
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private.db:SetQueryUpdatesPaused(true)
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for _, groupPath in ipairs(groups) do
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if groupPath ~= TSM.CONST.ROOT_GROUP_PATH then
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for _, itemString in TSM.Groups.ItemIterator(groupPath) do
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if TSM.Crafting.CanCraftItem(itemString) then
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local isValid, err = TSM.Operations.Crafting.IsValid(itemString)
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if isValid then
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private.RestockItem(itemString)
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elseif err then
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Log.PrintUser(err)
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end
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end
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end
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end
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end
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private.db:SetQueryUpdatesPaused(false)
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end
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-- ============================================================================
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-- Private Helper Functions
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-- ============================================================================
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function private.RestockItem(itemString)
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local cheapestCost, cheapestSpellId = TSM.Crafting.Cost.GetLowestCostByItem(itemString)
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if not cheapestSpellId then
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-- can't craft this item
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return
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end
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local itemValue = TSM.Crafting.Cost.GetCraftedItemValue(itemString)
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local profit = itemValue and cheapestCost and (itemValue - cheapestCost) or nil
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local hasMinProfit, minProfit = TSM.Operations.Crafting.GetMinProfit(itemString)
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if hasMinProfit and (not minProfit or not profit or profit < minProfit) then
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-- profit is too low
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return
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end
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local haveQuantity = CustomPrice.GetItemPrice(itemString, "NumInventory") or 0
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for guild, ignored in pairs(TSM.db.global.craftingOptions.ignoreGuilds) do
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if ignored then
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haveQuantity = haveQuantity - Inventory.GetGuildQuantity(itemString, guild)
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end
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end
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for player, ignored in pairs(TSM.db.global.craftingOptions.ignoreCharacters) do
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if ignored then
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haveQuantity = haveQuantity - Inventory.GetBagQuantity(itemString, player)
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haveQuantity = haveQuantity - Inventory.GetBankQuantity(itemString, player)
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haveQuantity = haveQuantity - Inventory.GetReagentBankQuantity(itemString, player)
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haveQuantity = haveQuantity - Inventory.GetAuctionQuantity(itemString, player)
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haveQuantity = haveQuantity - Inventory.GetMailQuantity(itemString, player)
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end
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end
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assert(haveQuantity >= 0)
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local neededQuantity = TSM.Operations.Crafting.GetRestockQuantity(itemString, haveQuantity)
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if neededQuantity == 0 then
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return
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end
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-- queue only if it satisfies all operation criteria
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Queue.SetNum(cheapestSpellId, floor(neededQuantity / TSM.Crafting.GetNumResult(cheapestSpellId)))
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end
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